RF-mod-4 Discussion - Questions, suggestions, whining

Discuss mods and get help with mods ONLY
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VIRUSX900
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Postby VIRUSX900 » Sun Sep 02, 2007 11:47 pm

Explaining :)
-Those Who Can, Do. Those who Can't, Get Their Ass Kicked! :cool:
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Statice
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Postby Statice » Mon Sep 03, 2007 12:26 am

Thanks Alex, you da man!
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JMT391
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Postby JMT391 » Mon Sep 03, 2007 1:54 am

I have not played FoF with this yet, however so far I can already say good things.

When extracting the zip into the spot I want it in, i was quite baffled about all the different mods and stuff with all the new theme.ini's and whatnot, but I decided to take a look at all the different text files included and they are extremely comprehensive and helpful about everything.

It makes things easier on the user, especially with so many features and options flying around. (and the way of doing things is a bit different) Great job on that I'll get back to you with the actual mod in play once i finish toying around with everything.
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xtwistedx
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Postby xtwistedx » Mon Sep 03, 2007 1:55 am

For some reason, it won't recognize the 2 key when I try to change keys. Any idea why?
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JMT391
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Postby JMT391 » Mon Sep 03, 2007 2:30 am

as for the mod in play:

it works wonderfully, I love the GH POV and all that

it's like RF3.5 but with some added spice. Very nice.

only problem is that its nearly IMPOSSIBLE to restart a HOPO chain but I'm pretty sure it's been established that it's a bug in 1.2.xxx
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DotAtSlash
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Postby DotAtSlash » Mon Sep 03, 2007 4:30 am

You are the MAN! Thank you for all your work bro!
Rogue_F
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Postby Rogue_F » Mon Sep 03, 2007 4:32 am

VIRUSX900 wrote:It should be a ini file or something... i'm not quite sure. Can anyone help me with my problem to?

I reposted because it was ignored i think...

If you are ignored there is probably a reason.

reposting is not going to get you an answer.

-Alex
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Postby Rogue_F » Mon Sep 03, 2007 4:35 am

JMT391 wrote:I have not played FoF with this yet, however so far I can already say good things.

When extracting the zip into the spot I want it in, i was quite baffled about all the different mods and stuff with all the new theme.ini's and whatnot, but I decided to take a look at all the different text files included and they are extremely comprehensive and helpful about everything.

It makes things easier on the user, especially with so many features and options flying around. (and the way of doing things is a bit different) Great job on that I'll get back to you with the actual mod in play once i finish toying around with everything.

You're not the norm. Most people just ignore the text files don't bother reading and post again and again about simple things (often times with nothing to do with RF-mod).

The way of doing things is really not all that different. It's just the way FoF-1.2 does stuff.

-Alex
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Postby Rogue_F » Mon Sep 03, 2007 4:37 am

xtwistedx wrote:For some reason, it won't recognize the 2 key when I try to change keys. Any idea why?

I may put this in the FAQ on the info post, but
keys 1,2,3,4,5 are assigned to player2 as fret1,2,3,4,5

Fret 2 is an implied cancel button.

So when you try to change player 1's keys to use '2' it interprets '2' as cancel.

You first need to change player2's keys to something else before you can use '2' for player 1.

-Alex
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Miccovin
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Postby Miccovin » Mon Sep 03, 2007 6:26 am

thx @ Rogue_F, looks great. Awesome job :) My first try with 1.2.451 since months :laugh: ...and its so fast! yeah.
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Zircon
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Postby Zircon » Mon Sep 03, 2007 8:06 am

Thanks Rogue! Finally I can move to 1.2.451 :)
Now that you released RF-Mod 4, the FoF devs will release a new Frets On Fire version 1.3.245 tomorrow :D:D
Just kidding :)

EDIT* I'm sorry if someone already said this or it was in some README, but are the HOPO hit margins smaller than regular notes? ???
When I played, I felt that I could hit a regular note very early. But when a HOPO note came, I found it hard to hit it?
Was this the intention?
Last edited by Zircon on Mon Sep 03, 2007 9:23 am, edited 1 time in total.
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Miccovin
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Postby Miccovin » Mon Sep 03, 2007 9:34 am

Zircon wrote:EDIT* I'm sorry if someone already said this or it was in some README, but are the HOPO hit margins smaller than regular notes? ???
When I played, I felt that I could hit a regular note very early. But when a HOPO note came, I found it hard to hit it?

i have similar thoughts. Someway it´s a bit....weird. Image
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Logan812
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Postby Logan812 » Mon Sep 03, 2007 12:56 pm

where's the link
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Scutch-Nukem
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Postby Scutch-Nukem » Mon Sep 03, 2007 1:07 pm

The hopos feel weird for me.
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4512jth
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Postby 4512jth » Mon Sep 03, 2007 1:11 pm

HOPO on this version = FTL. I might go back to 1.1.x until hering's mod comes out for 1.2. Even then. . . . .
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