
RF-mod-4 Discussion - Questions, suggestions, whining
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I have not played FoF with this yet, however so far I can already say good things.
When extracting the zip into the spot I want it in, i was quite baffled about all the different mods and stuff with all the new theme.ini's and whatnot, but I decided to take a look at all the different text files included and they are extremely comprehensive and helpful about everything.
It makes things easier on the user, especially with so many features and options flying around. (and the way of doing things is a bit different) Great job on that I'll get back to you with the actual mod in play once i finish toying around with everything.
When extracting the zip into the spot I want it in, i was quite baffled about all the different mods and stuff with all the new theme.ini's and whatnot, but I decided to take a look at all the different text files included and they are extremely comprehensive and helpful about everything.
It makes things easier on the user, especially with so many features and options flying around. (and the way of doing things is a bit different) Great job on that I'll get back to you with the actual mod in play once i finish toying around with everything.
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JMT391 wrote:I have not played FoF with this yet, however so far I can already say good things.
When extracting the zip into the spot I want it in, i was quite baffled about all the different mods and stuff with all the new theme.ini's and whatnot, but I decided to take a look at all the different text files included and they are extremely comprehensive and helpful about everything.
It makes things easier on the user, especially with so many features and options flying around. (and the way of doing things is a bit different) Great job on that I'll get back to you with the actual mod in play once i finish toying around with everything.
You're not the norm. Most people just ignore the text files don't bother reading and post again and again about simple things (often times with nothing to do with RF-mod).
The way of doing things is really not all that different. It's just the way FoF-1.2 does stuff.
-Alex
xtwistedx wrote:For some reason, it won't recognize the 2 key when I try to change keys. Any idea why?
I may put this in the FAQ on the info post, but
keys 1,2,3,4,5 are assigned to player2 as fret1,2,3,4,5
Fret 2 is an implied cancel button.
So when you try to change player 1's keys to use '2' it interprets '2' as cancel.
You first need to change player2's keys to something else before you can use '2' for player 1.
-Alex
Thanks Rogue! Finally I can move to 1.2.451 
Now that you released RF-Mod 4, the FoF devs will release a new Frets On Fire version 1.3.245 tomorrow
:D
Just kidding
EDIT* I'm sorry if someone already said this or it was in some README, but are the HOPO hit margins smaller than regular notes? ???
When I played, I felt that I could hit a regular note very early. But when a HOPO note came, I found it hard to hit it?
Was this the intention?

Now that you released RF-Mod 4, the FoF devs will release a new Frets On Fire version 1.3.245 tomorrow

Just kidding

EDIT* I'm sorry if someone already said this or it was in some README, but are the HOPO hit margins smaller than regular notes? ???
When I played, I felt that I could hit a regular note very early. But when a HOPO note came, I found it hard to hit it?
Was this the intention?
Last edited by Zircon on Mon Sep 03, 2007 9:23 am, edited 1 time in total.

Zircon wrote:EDIT* I'm sorry if someone already said this or it was in some README, but are the HOPO hit margins smaller than regular notes? ???
When I played, I felt that I could hit a regular note very early. But when a HOPO note came, I found it hard to hit it?
i have similar thoughts. Someway it´s a bit....weird.

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