crazy.neo's GH Score Amp for FOF - It works!!! Just see the pics!!!

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warhol
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Postby warhol » Fri Jul 13, 2007 11:54 am

raph666 wrote:But I'd like to be on some "fretsonfire.org-developping-team" maybe it's possible to organize something, this way we could get code release for other platforms than windows too.

Houston, I've found a use for the MSN thread.
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Postby Duckmeister » Fri Jul 13, 2007 1:02 pm

I need someone to test the thing with the Crowd Mod, and any other mods that have to do with the library.zip file (except Capo's Mod and RF-Mod, those are a given). If someone does this for me an pm's the results, I would be most grateful.
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Postby R4L » Fri Jul 13, 2007 1:37 pm

This is compatible with RF-Mod 3.5 and the latest Capo Mod? I would get it but I like the GH Mod downport too much! :)

EDIT:

no rockmeter here, i did everything right, well i guess..


I got the same thing. I did everything the read-me says. :(
Last edited by R4L on Fri Jul 13, 2007 3:54 pm, edited 1 time in total.

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Postby Scutch-Nukem » Fri Jul 13, 2007 8:48 pm

R4L wrote:This is compatible with RF-Mod 3.5 and the latest Capo Mod? I would get it but I like the GH Mod downport too much! :)

EDIT:

no rockmeter here, i did everything right, well i guess..


I got the same thing. I did everything the read-me says. :(

Both of you, set flame2 to static, and VOILA! Rock meter!
If you can read this then you've gone too far.
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dgrams2000
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Postby dgrams2000 » Fri Jul 13, 2007 9:50 pm

Image
This is what I ended up with (at 800x600)
I'm off a little bit.
The only thing I'm not sure of is the Font With Outline.py file. Not sure what to do with that.

Would that affect the positioning of my green dots, score and "X1"?
And where the hell is that red flame coming from !?! hehe
Last edited by dgrams2000 on Fri Jul 13, 2007 9:58 pm, edited 1 time in total.
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R4L
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Postby R4L » Fri Jul 13, 2007 9:57 pm

Yay for Scutch! But yes, I have the same as dgrams now.
Last edited by R4L on Fri Jul 13, 2007 9:57 pm, edited 1 time in total.

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Scutch-Nukem
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Postby Scutch-Nukem » Fri Jul 13, 2007 9:59 pm

R4L wrote:Yay for Scutch! But yes, I have the same as dgrams now.

Sorry, I don't know how to fix that even though I have the same problem.

@dgrams: How did you make the note tails look like that? that's awesome! Mine's are all flat.
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raph666
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Postby raph666 » Fri Jul 13, 2007 9:59 pm

dgrams, maybe you can try to reposition the rock meter image in the .png...

the same way you used to put "rectangles" around the score before
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Postby dgrams2000 » Fri Jul 13, 2007 10:18 pm

Scutch-Nukem wrote:
R4L wrote:Yay for Scutch! But yes, I have the same as dgrams now.

Sorry, I don't know how to fix that even though I have the same problem.

@dgrams: How did you make the note tails look like that? that's awesome! Mine's are all flat.

I just made a new folder (fresh install of FOF 11324) for testing.

I put 3.5mod on, then capos mod, then raph's mod.
Im not sure which mod they come from.. would guess capos, I guess.
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Postby Statice » Fri Jul 13, 2007 10:20 pm

i'm thinkin the neck is a little to thick for this mod... there's no room for it and it's being pushed off to the side...

maybe we could make the neck thinner or re-position the multiplier? make it suspended from the top from like chains or something lol
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Postby dgrams2000 » Fri Jul 13, 2007 10:42 pm

Okay, I got the image moved to the left, but the nice little colored box in the multiplier needs to go left also....

Not sure what file I change for that....
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dgrams2000
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Postby dgrams2000 » Fri Jul 13, 2007 10:45 pm

Statice wrote:i'm thinkin the neck is a little to thick for this mod... there's no room for it and it's being pushed off to the side...

maybe we could make the neck thinner or re-position the multiplier? make it suspended from the top from like chains or something lol

On my widescreen monitor, if I change the resolution to 1440, I get lots of space between the neck and the rock meter.
(its all in the resolution....)
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Postby dgrams2000 » Fri Jul 13, 2007 10:47 pm

dgrams2000 wrote:Okay, I got the image moved to the left, but the nice little colored box in the multiplier needs to go left also....

Not sure what file I change for that....

...Forget it, I just saw the 4 'multiX.png' files.
I need to move those colored boxes to the left also.
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dgrams2000
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Postby dgrams2000 » Fri Jul 13, 2007 11:00 pm

How does this look now.
Had to shift the graphics over in the 5 .png files... then
everything lined up good.

(and took the screenshot at 1440 resolution, so you can see that there is distance between the multiplier and the fret board)

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Just gotta figure out how to get rid of that dang red flame now.
:)
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raph666
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Postby raph666 » Fri Jul 13, 2007 11:31 pm

haha, just create an empty flame2.svg in the mod folder ;)

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