RF-mod 1.0 - Folders and memory improvements and more
- Seafoo
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In regards to the flames... I haven't tested anything but... I think it would work if you changed the following.
Lines 195-205, GuitarScene.py
From that... to this...
That way it will just draw flame1 without applying the animation junk to it.. or is it more complicated than that? Again, I'm no coder, I'm just using common sense.
Edit.. haha, I tried it and i think it needs the
self.flame1.transform.reset()
self.flame1.transform.scale(.7, -.7)
parts... oops.
Lines 195-205, GuitarScene.py
Code: Select all
self.flame1.transform.reset()
self.flame1.transform.scale(.7, -.7)
self.flame1.transform.translate(w / 2 + math.sin(t / 4.0) * w / 32.0, h / 2 - v * h + math.cos(t) * h / 64.0)
self.flame1.transform.translate(twang * math.sin(t * 7.0) * w / 16.0, twang * math.cos(t * 6.0) * h / 10.0)
self.flame1.draw()
t += math.pi
self.flame2.transform.reset()
self.flame2.transform.scale(.7, -.7)
self.flame2.transform.translate(w / 2 + math.sin(t / 5.0) * w / 32.0, h / 2 - v * h + math.cos(t) * h / 64.0)
self.flame2.transform.translate(twang * math.sin(t * 6.0) * w / 16.0, twang * math.cos(t * 5.0) * h / 10.0)
self.flame2.draw()
From that... to this...
Code: Select all
self.flame1.transform.reset()
self.flame1.transform.scale(.7, -.7)
self.flame1.draw()
t += math.pi
self.flame2.transform.reset()
self.flame2.transform.scale(.7, -.7)
self.flame2.transform.translate(w / 2 + math.sin(t / 5.0) * w / 32.0, h / 2 - v * h + math.cos(t) * h / 64.0)
self.flame2.transform.translate(twang * math.sin(t * 6.0) * w / 16.0, twang * math.cos(t * 5.0) * h / 10.0)
self.flame2.draw()
That way it will just draw flame1 without applying the animation junk to it.. or is it more complicated than that? Again, I'm no coder, I'm just using common sense.
Edit.. haha, I tried it and i think it needs the
self.flame1.transform.reset()
self.flame1.transform.scale(.7, -.7)
parts... oops.
Last edited by Seafoo on Thu Dec 07, 2006 10:55 pm, edited 1 time in total.
Right, got that working. Now I need you (Rogue/Alex) to make it so that the folders use FolderLabel.dae in the same way that the cassettes use label.dae in order to place the images.
Here's an example of the labels working - I replaced the cassette model with the guitar case model for testing. Hope the code isn't too hard to copy to the folders.

In preparation for this part of the mod to be released, people should feel free to start making their labels using this template...

Here's an example of the labels working - I replaced the cassette model with the guitar case model for testing. Hope the code isn't too hard to copy to the folders.

In preparation for this part of the mod to be released, people should feel free to start making their labels using this template...

Last edited by FozZ on Fri Dec 08, 2006 2:12 am, edited 1 time in total.
- Kugelfisch
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I just got the greatest F-ing idea ever. Can someone here find the guitar hero font, make the Logo the Guitar Hero Logo but make it Say Guitar Hero I and II, and make the background have someone from guitar hero on the background? That'd be sweet. Because I have all the Guitar Hero I and II songs on mine and my friends come over all teh time wanting to play it. They even bought me a Red Octain PS2 to USB adapter for my Guitar Hero controller lol. (I dont even own a PS2 to let ya know but i love this game and I take it to school with me for the fun of it to show off my playing cross roads on expert lol it draws a crowd around my laptop) I hope someone can do this please. hehe)
You already posted that exact same message in another thread dude. Oh, and on top of that, allow me to say. **** idea.
Guitar Hero is great, but trying to emulate it entirely is just pointless and shows an utter lack of imagination. Honestly, if you really want those things doing, then just make them yourself. You're simply on about editing existing images, it really isn't rocket science
Guitar Hero is great, but trying to emulate it entirely is just pointless and shows an utter lack of imagination. Honestly, if you really want those things doing, then just make them yourself. You're simply on about editing existing images, it really isn't rocket science
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Can someone do a Linux mod of this? I tried in my box compile from source whole thing, but didn't managed that
Actually, I cannot run even 'python FretsOnFire' from sources in my box without segfault, and all dep's are installed, I'm sure.

Actually, I cannot run even 'python FretsOnFire' from sources in my box without segfault, and all dep's are installed, I'm sure.
Last edited by Ozzi on Fri Dec 08, 2006 2:40 pm, edited 1 time in total.
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