RF-mod 1.0 - Folders and memory improvements and more

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FozZ
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Postby FozZ » Thu Dec 07, 2006 10:40 pm

Hey again Rogue, can you try putting the same colour code onto the notes as Seafoo did for the notes. I'm recolouring my notes atm and would like to do something similar for the keys.
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Seafoo
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Postby Seafoo » Thu Dec 07, 2006 10:51 pm

In regards to the flames... I haven't tested anything but... I think it would work if you changed the following.
Lines 195-205, GuitarScene.py

Code: Select all

       self.flame1.transform.reset()
        self.flame1.transform.scale(.7, -.7)
        self.flame1.transform.translate(w / 2 + math.sin(t / 4.0) * w / 32.0, h / 2 - v * h + math.cos(t) * h / 64.0)
        self.flame1.transform.translate(twang * math.sin(t * 7.0) * w / 16.0, twang * math.cos(t * 6.0)   * h / 10.0)
        self.flame1.draw()
        t += math.pi
        self.flame2.transform.reset()
        self.flame2.transform.scale(.7, -.7)
        self.flame2.transform.translate(w / 2 + math.sin(t / 5.0) * w / 32.0, h / 2 - v * h + math.cos(t) * h / 64.0)
        self.flame2.transform.translate(twang * math.sin(t * 6.0) * w / 16.0, twang * math.cos(t * 5.0)   * h / 10.0)
        self.flame2.draw()


From that... to this...

Code: Select all

        self.flame1.transform.reset()
        self.flame1.transform.scale(.7, -.7)
        self.flame1.draw()
        t += math.pi
        self.flame2.transform.reset()
        self.flame2.transform.scale(.7, -.7)
        self.flame2.transform.translate(w / 2 + math.sin(t / 5.0) * w / 32.0, h / 2 - v * h + math.cos(t) * h / 64.0)
        self.flame2.transform.translate(twang * math.sin(t * 6.0) * w / 16.0, twang * math.cos(t * 5.0)   * h / 10.0)
        self.flame2.draw()


That way it will just draw flame1 without applying the animation junk to it.. or is it more complicated than that? Again, I'm no coder, I'm just using common sense.

Edit.. haha, I tried it and i think it needs the
self.flame1.transform.reset()
self.flame1.transform.scale(.7, -.7)
parts... oops.
Last edited by Seafoo on Thu Dec 07, 2006 10:55 pm, edited 1 time in total.
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FozZ
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Postby FozZ » Thu Dec 07, 2006 11:10 pm

Quick update on the new versions on my notes (when I'd applied the Orange/white dot mod my original ones got the uuuuber specularity problem for some reason)

Anyway, here they are, let me know when you've added that same code for the keys, cheers.

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FozZ
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Postby FozZ » Fri Dec 08, 2006 12:53 am

Well for now, these are the new notes and updated keys ive made. The keys are almost the same, just with more detail and that dodgy dark bit not there like on the old ones - think it was a smoothing groups issue.

Gunna give the folder labels a shot now

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FozZ
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Postby FozZ » Fri Dec 08, 2006 2:02 am

Right, got that working. Now I need you (Rogue/Alex) to make it so that the folders use FolderLabel.dae in the same way that the cassettes use label.dae in order to place the images.

Here's an example of the labels working - I replaced the cassette model with the guitar case model for testing. Hope the code isn't too hard to copy to the folders.

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In preparation for this part of the mod to be released, people should feel free to start making their labels using this template...

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Last edited by FozZ on Fri Dec 08, 2006 2:12 am, edited 1 time in total.
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Kugelfisch
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Postby Kugelfisch » Fri Dec 08, 2006 2:47 am

That looks really great! Hope you get it working soon :)
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TapsaKn
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Postby TapsaKn » Fri Dec 08, 2006 10:54 am

Those keys/notes look absolutely great! Just what I wished for in the other thread.
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FozZ
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Postby FozZ » Fri Dec 08, 2006 11:06 am

TapsaKn wrote:Those keys/notes look absolutely great! Just what I wished for in the other thread.

Glad you approve mate :)
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Rogue_F
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Postby Rogue_F » Fri Dec 08, 2006 12:38 pm

Can you post the updated key and note .dae so I can test it with my code?

I'm going to integrate the labels later today, throw in a few more fixes and enchancements and release the next version of the mod.

-Alex
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FozZ
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Postby FozZ » Fri Dec 08, 2006 1:34 pm

I've sent them to ya, along with the new optimised folder.dae, folderlabel.dae and an example image for the folder labels.
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speedyfingers
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Postby speedyfingers » Fri Dec 08, 2006 1:38 pm

I just got the greatest F-ing idea ever. Can someone here find the guitar hero font, make the Logo the Guitar Hero Logo but make it Say Guitar Hero I and II, and make the background have someone from guitar hero on the background? That'd be sweet. Because I have all the Guitar Hero I and II songs on mine and my friends come over all teh time wanting to play it. They even bought me a Red Octain PS2 to USB adapter for my Guitar Hero controller lol. (I dont even own a PS2 to let ya know but i love this game and I take it to school with me for the fun of it to show off my playing cross roads on expert lol it draws a crowd around my laptop) I hope someone can do this please. hehe)
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FozZ
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Postby FozZ » Fri Dec 08, 2006 1:49 pm

You already posted that exact same message in another thread dude. Oh, and on top of that, allow me to say. **** idea.

Guitar Hero is great, but trying to emulate it entirely is just pointless and shows an utter lack of imagination. Honestly, if you really want those things doing, then just make them yourself. You're simply on about editing existing images, it really isn't rocket science
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speedyfingers
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Postby speedyfingers » Fri Dec 08, 2006 1:58 pm

Well can you guide me in the direction on how to? Please? Im willing to learn anything it takes to do that. I just want it more like Guitar Hero.
Ozzi
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Postby Ozzi » Fri Dec 08, 2006 2:39 pm

Can someone do a Linux mod of this? I tried in my box compile from source whole thing, but didn't managed that :(

Actually, I cannot run even 'python FretsOnFire' from sources in my box without segfault, and all dep's are installed, I'm sure.
Last edited by Ozzi on Fri Dec 08, 2006 2:40 pm, edited 1 time in total.
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Postby The Heat » Fri Dec 08, 2006 2:39 pm

Oh, my... this mod's looking great! Congratulations guys, you rock.
Mentally Guitarded

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