


I'll pack them up with the RB2 full theme 1.6.3 i'm releasing soon too.
kristijan_mkd wrote:Here are the icons .... I didn't include the GH:WT one cuz i hate the fact that it isn't ripped yet...![]()
trinidude4 wrote:I was talking about replacing instances of PyMem_DEL(self) with PyObject_Del(self) in pyogg and pyvorbis source files. After I did that, I stopped getting segfaults.
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? | ![]() ![]() |
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? | ![]() ![]() |
mrhoeivo wrote:danisflying, you can't just spout some random problem and expect us to know what you're talking about. What do you mean by "animations?" Do you mean animated stages?
blazingamer wrote:mrhoeivo wrote:danisflying, you can't just spout some random problem and expect us to know what you're talking about. What do you mean by "animations?" Do you mean animated stages?
He means the hitflames. As I said in another topic, it seems to be a problem with beta2. Wait until beta3 or the 3.035 release if you can not access the svn for the fix. In the mean time you'll just have to deal with it.
You're most likely using animated hitflames, they are working properly from what I
can see, what your problem most likely is the image itself. I've noticed that the
animatedhitflames.png that comes with worldrave's GHIII theme aren't very visible in
comparison to the static hitflames, they could use some adjusting. If you don't like
how they are then you can either edit the image, change it's name to something like
animatedhitflames2.png so it won't use it but you'll still have it in case you change
your mind, or delete the file and you'll have static hitflames back.
Return to “FOF Mod Discussion and Support”
Users browsing this forum: No registered users and 11 guests