RF-mod 3.0 - It's already retro

Discuss mods and get help with mods ONLY
whatakevin
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Postby whatakevin » Wed Apr 18, 2007 9:45 pm

i think that instead of making it ignore the HOPO when u pick, he made it so that it ignores the pick. i warned you b4 (or i warned somone) that ignoring HOPO is the best cuz ignoring pick has side effects...


woooo my complaining (that ive told all of you guys that i was informing) is conductive...
Last edited by whatakevin on Wed Apr 18, 2007 9:47 pm, edited 1 time in total.
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raph666
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Postby raph666 » Wed Apr 18, 2007 10:14 pm

I'm happy to see I'm not the only one with this. I have this problem with the long-note-ending hopos. It's some sort of the opposite of...remember whatakevin you had this problem at the beginning...now it's like you have to hold all the notes to make the hopo worth points...I noticed it first in the song billion dollar babies, one of the 360 xbox downloadable, amazing diff...try it if you want, it's the very first notes....holding the two keys works, "tapping" one after each other not working
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v4vendetta
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Postby v4vendetta » Thu Apr 19, 2007 12:57 am

I'm gonna make a new topic for 3.2 so newbies dont have to search through all this for it. Since it works great.
Rogue_F
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Postby Rogue_F » Thu Apr 19, 2007 1:28 am

I've tested 2 and 3 held keys up and down and also individually tapped up and down and not had any problem. Can you give me a specific song and location?

I will check thunderhorse tonight.....thunder.....horse......thunder......horse...

-Alex
Rogue_F
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Postby Rogue_F » Thu Apr 19, 2007 2:54 am

For thunderhorse.

The stuff at 1:50 is a known issue I have on my todo list.

But there is stuff (unmentioned) at 2:05 which is something i suspected.

< 161 vs <= 161

Just never had a song that had that case now I know which is correct.

-Alex
Divra
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Postby Divra » Thu Apr 19, 2007 10:44 am

Image

Not a big deal, but I thought I should let you know...
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el nini
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Postby el nini » Thu Apr 19, 2007 10:49 am

Uh.. make your text smaller?
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Lone Wolf
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Postby Lone Wolf » Thu Apr 19, 2007 11:59 am

You could reduce the text scale.
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NeonFlare
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Postby NeonFlare » Thu Apr 19, 2007 12:30 pm

About the long-note HOPOs, they seemed to work just fine in 3.0 but in 3.2 they end just as soon as they begin.

Everything else seems to have improved.
Keep up the good work :).
Divra
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Postby Divra » Thu Apr 19, 2007 2:35 pm

Lone Wolf wrote:You could reduce the text scale.

Not that I care, it's just one song, and reducing the scale would change all text :)
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tibiazak
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Postby tibiazak » Thu Apr 19, 2007 3:00 pm

yeah, i've had the problem with the long notes too, but i thought it was because sometimes i picked them despite the fact that they were ho/pos (darn habits)
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Eze_2k
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Postby Eze_2k » Thu Apr 19, 2007 3:19 pm

in 3.2 im getting hopo errors in long notes too

i wait the fix
Last edited by Eze_2k on Thu Apr 19, 2007 3:22 pm, edited 1 time in total.
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raptor jesus
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Postby raptor jesus » Thu Apr 19, 2007 3:58 pm

I can't wait for Thunderhorse to be fixed. I love playing that song on GH2. It's just not as fun without all the HOPOs in it that should be.

Can't wait for 3.3 :D
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v4vendetta
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Postby v4vendetta » Thu Apr 19, 2007 4:13 pm

The fix is...stop strummed those long HOPOs and learn to do it the right way.
Rogue_F
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Postby Rogue_F » Thu Apr 19, 2007 5:54 pm

Long note scoring in a HOPO a known issue. It got better with 3.2 but it's definitely not fixed.

-Alex

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