MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby lordhardware » Mon Dec 22, 2008 3:08 am

worldrave wrote:I would highly disagree. Minimum should be at least either 800x600 or honestly at least 1024x768. I would never choose a standard for anything that matches the same resolution of my cellphone. It's not 1990 anymore. Sometime's you gotta walk 'Old Yeller' out to the field. That's just my opinion. But 640x480 on a computer now of days is simply way to low to tolerate, even for old machines.



I think the default should also be 800x600 or 1024x768... but i know what he means... some people dont realise that you can find 17inch CRTs on the side of the road :P
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Mon Dec 22, 2008 3:28 am

Have you tried FoFiX at 640x480? Everything is positioned the same, the graphics are only a little more pixelated. And I do have a 17 inch monitor.
If you're going to set it to 800x600 or 1024x768, fine, just no more of this 1600x1200 business.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 3:40 am

Hey ! I have 3.035 at revision 625 and my RB career doesn't work :/ I can play all the songs in the list.
The others careers work.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 22, 2008 3:47 am

sliost2 wrote:Hey ! I have 3.035 at revision 625 and my RB career doesn't work :/ I can play all the songs in the list.
The others careers work.

Did you download MrFaust's update pack for the RB songs?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Mon Dec 22, 2008 3:49 am

I can personally tell you there is a very noticable difference in quality. And a lot of my work is 1280x1024, for example, is pretty noticable even from 1024x768 going to 1440x768, but that's not important right now. The thing is, when you have a blank fretsonfire.ini file, it shouldn't be defaulting to 1600x1200 resolution anyway. Which version are you using? Possibly a mistake was made with a personal fretsonfire.ini being included with a build, i only use fresh sources from the SVN for testing and making doing new things. Try deleting your file and loading it up again to see.
So far no one else has ever posted this issue though.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 4:01 am

death_au wrote:
sliost2 wrote:Hey ! I have 3.035 at revision 625 and my RB career doesn't work :/ I can play all the songs in the list.
The others careers work.

Did you download MrFaust's update pack for the RB songs?


Yes I Did. Do you want to see my titles.ini ?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Mon Dec 22, 2008 4:25 am

Ah, worldrave, that's why the rockmeter and other things are strectched when I play GHIII theme because my resolution is 1440x900.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 22, 2008 4:46 am

sliost2 wrote:
death_au wrote:
sliost2 wrote:Hey ! I have 3.035 at revision 625 and my RB career doesn't work :/ I can play all the songs in the list.
The others careers work.

Did you download MrFaust's update pack for the RB songs?


Yes I Did. Do you want to see my titles.ini ?

I probably don't need to. My bet is you're using your old titles.ini, yeah? In MrFaust's update pack, he changed all the unlock ids to fit with the rb2 tiers (as if you imported the rb1 songs into rb2).
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 4:49 am

I have imported the rb1 song into rb2 and i use his titles.ini.
Before I update FoFiX this morning, it worked.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 22, 2008 4:51 am

Then they should appear in the same tiers as the rock band 2 songs... I don't know what to tell you. It works fine on my end (with MrFausts inis)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 4:57 am

They appear, but all the songs are unlocked. There are the tiers but i can play all the songs.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 22, 2008 5:15 am

Oh that. Yeah, that happened to me, too. I never really thought about it, but you're right...
The problem is that MrFaust's titles.ini has no unlock_require settings... On each tier in the titles.ini you need to add unlock_require = <previous tier>
For example:

Code: Select all

[tier1]
name = Tier 1 - Warmup
unlock_id = rb2_t1

[tier2]
name = Tier 2 - Apprentice
unlock_id = rb2_t2
unlock_require = rb2_t1
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 5:16 am

Oh thanks. I'm gonna try it immediatly.

EDIT: It doesn't work. It may be the song.ini which is wrong :/
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Dec 22, 2008 5:31 am

Yep. I'm an idiot and don't know how careers work :glare: . unlock_require is a setting for the song.ini. You have to set the unlock_require in each of the songs.... I suggest you use something like the song manager if you plan on doing this yourself
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Mon Dec 22, 2008 5:38 am

acrox999 wrote:Ah, worldrave, that's why the rockmeter and other things are strectched when I play GHIII theme because my resolution is 1440x900.

No, this is actually caused by the fact that FoF stretches images to fit the screen. All those images are direct images as-is. I was refering about the resolution I now use for full-screen images. Currently, and since the beginning, FoF/FoFiX stretches images to fit, or possibly the monitor depending on your monitor, and is hard coded to display the graphics and meters at certain positioning, and certain dimensions. It was an issue i made in the list a long while back to hopefully code things so FoF will automatically not stretch the images in 16x9 resolutions. Like an idea to have a small list of 16x9 resolutions, and if one is used, FoFiX will automatically be subtracting(well, multiplying to be properly done.) a value to certain images (meters mostly) so they will no longer have to be stretched to fit the 16x9 based resolutions.

@MFH
Speaking of this, which file and approximate area holds the position for the meters and stuff, and i'll go ahead and change the GH3 stuff so the meters are the correct width and positions. That shouldn't really effect the 2 player objects, as i believe that would be in a different area if i'm right.
Last edited by worldrave on Mon Dec 22, 2008 5:45 am, edited 1 time in total.

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