MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
lol oh ok sorry i just copy the files into the library.zip so i didn't have to run from the prompt. Search for the file name if your running through XP go to
start>search>
click Documents>
Click Within This Week and put fretsonfire.log
hit advance search options
look in where your fof folder is
click case sensitive and then click search
start>search>
click Documents>
Click Within This Week and put fretsonfire.log
hit advance search options
look in where your fof folder is
click case sensitive and then click search
I support...
http://www.fretsonfire.org
http://www.FansOnFire.tk
and FoFix
If you EVER need help with anything just ask me i can probably can help you and will try to point you in the best direction if i can't give you the info directly.
http://www.fretsonfire.org
http://www.FansOnFire.tk
and FoFix
If you EVER need help with anything just ask me i can probably can help you and will try to point you in the best direction if i can't give you the info directly.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
thx for your help m8, i'll post here if i can narrow things down further
The Photoshop Wizard
- kristijan_mkd
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Bugs bugs bugs...They always bug us...
Akedrou i tested you're new Co-Op mode, it RoOCkZ! but it's LITTLE buggy..
Images to be added:
-rock_coop_max.png
-rock_max_coop2.png
I altough have a new idea for couple of new images and new way of handling the rock_max.png and stuff...
The new idea:
rock_max.png is activated JUST in overdrive [Like in RB2] , not when rockmeter reaches top..
rock_max_coop.png is activated when the 2 players have overdrive ON.
rock_max_coop2.png is activated when just the second player has overdrive on.
Things to be fixed:
-The left instrument icon on the co-op metter is under all the other layers, it should be on top..
It's behind the co-op meter and it's behind the other player icon, it should be on top of them...
-That statistics like ,,+ Excellent! 26 ms'' is mixed with the other players statistics and you can't read any of them...
New update images for the rb2 theme from me:


Akedrou i tested you're new Co-Op mode, it RoOCkZ! but it's LITTLE buggy..

Images to be added:
-rock_coop_max.png
-rock_max_coop2.png
I altough have a new idea for couple of new images and new way of handling the rock_max.png and stuff...
The new idea:
rock_max.png is activated JUST in overdrive [Like in RB2] , not when rockmeter reaches top..
rock_max_coop.png is activated when the 2 players have overdrive ON.
rock_max_coop2.png is activated when just the second player has overdrive on.
Things to be fixed:
-The left instrument icon on the co-op metter is under all the other layers, it should be on top..
It's behind the co-op meter and it's behind the other player icon, it should be on top of them...
-That statistics like ,,+ Excellent! 26 ms'' is mixed with the other players statistics and you can't read any of them...

New update images for the rb2 theme from me:

Last edited by kristijan_mkd on Sat Dec 20, 2008 1:26 pm, edited 4 times in total.
Reser User Controls option
Hey all,
Has anyone thought of adding a 'reset controls to default' button as an option?
I often find myself switching between the instruments when playing, and the keyboard when tweaking, and modding. This option would save us having to alter the .ini everytime...
Thanks,
Matt!
Has anyone thought of adding a 'reset controls to default' button as an option?
I often find myself switching between the instruments when playing, and the keyboard when tweaking, and modding. This option would save us having to alter the .ini everytime...
Thanks,
Matt!
I'm happy with my Ion Rocker kit and Roland KD-8 double bass kick trigger!
Re: Reser User Controls option
KillerQ wrote:Hey all,
Has anyone thought of adding a 'reset controls to default' button as an option?
I often find myself switching between the instruments when playing, and the keyboard when tweaking, and modding. This option would save us having to alter the .ini everytime...
Thanks,
Matt!
Isn't the "Player 1 Alternate keys" feature there to allow easy switching between keyboard and guitar controller?
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Like Rock Band theme, how I can make GH theme show me the stars which I am going to have in that song? I didn't found answer in here http://code.google.com/p/fofix/wiki/ThemeFileSettings thanks for my bad english.
Don't need answer anymore
Don't need answer anymore
Guns won't kill people, video games do.
The Photoshop Wizard
- kristijan_mkd
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

--> Support for version 3.35 ALPHA RB2 Co-Op Mod & New labels
-->rescuebox.png
-->rescuecheck.png
-->bandstarmult.png
-->random.png
-->emptylabel.png
-->rock_top.png (Extended & cleaned a lil')
-->rock_top_fail.png
Preview:

--==Version 1.6.1 Patch [NeW]==--

Please consider what needs to be fixed for the new Co-oP Mode...

More info about the new Co-Op Mode here:

Last edited by kristijan_mkd on Sat Dec 20, 2008 2:01 pm, edited 1 time in total.


@rokerot on twitter
Pro Rock Band
- RinuX
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
hey kid
your link to 1.6.1 is dead
neeed please
(thx it's so awesome ^^)
your link to 1.6.1 is dead
neeed please
(thx it's so awesome ^^)
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#Latest Fretting : Sonata Arctica - Shy v2 / Beat Crusaders - Hit In The USA v2 (Improved Angevil Version + DRUMS)
My French FOF Forum - Challenge FoF
Guitar Hero World Tour Full Rip / Guitar Hero 5 Full Rip By Myself
My YouTube Video Channel / My Nirvana Discography (W.I.P) 16 songs done !!!
VolksWagen Dark Side Game - Help me in my Jedi training as I confront Volkswagen's threats to Planet Earth
...the pain
- myfingershurt
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
issue 275 is now being worked on. Donation rank #1 can be thanked for this priority change.
After I either solve this issue or push it to a later release, I'll probably work on the line-by-line scrolling lyric display for lower performance machines. This will, in turn, allow me to begin work to filter out and recognize lyrics that are inexplicably stored as text events instead of lyric events for issue 236.
...Great work on the RB2 Co-Op mode and its new features, akedrou :)
and those new GFX look good k.i.d. -- I'll have to try that out later with Jurgen and see how horribly multiplayer performs here.
Slantyr -- that does sound like it might be an upgrade, I'll check comparative specs and let you know... thanks!
---- EDIT ----
Slantyr - that card is indeed a step or two forward from my GeForce MX 440.... that would be super to experiment with if you're not using it :)
After I either solve this issue or push it to a later release, I'll probably work on the line-by-line scrolling lyric display for lower performance machines. This will, in turn, allow me to begin work to filter out and recognize lyrics that are inexplicably stored as text events instead of lyric events for issue 236.
...Great work on the RB2 Co-Op mode and its new features, akedrou :)
and those new GFX look good k.i.d. -- I'll have to try that out later with Jurgen and see how horribly multiplayer performs here.
Slantyr -- that does sound like it might be an upgrade, I'll check comparative specs and let you know... thanks!
---- EDIT ----
Slantyr - that card is indeed a step or two forward from my GeForce MX 440.... that would be super to experiment with if you're not using it :)
The Photoshop Wizard
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)


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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
BTW - don't worry, I still have performance and optimization in mind for FoFiX -- whenever I see something I can change to improve framerates I will work on it. Having a better video card will enable me to work on more robust features; being forced to work on optimization in order to even test certain features will seriously hinder efforts... optimization comes after the feature(s) are working, which is kind of a catch-22 for me to develop much with a limited video card.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Someone knows when the 3.035 will be released ???
(sorry for my english)
(sorry for my english)
...the pain
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
MarvinPA - RB and RB2, at least all the MIDI's I've studied thus far, have overdrive sections marked on G#9 and solos marked on G8. If for some reason, the G#9 overdrive markers are stripped or removed, leaving only the G8 markers, they will be interpreted as GH-style MIDI starpower sections instead.
That being said, I've never seen a RB rip that didn't have overdrive properly marked on G#9. Got an example for me to look at, or is this not an issue anymore now that notes-unedited.mid is supported?
I hope to release a 3.035 beta 2 later today or tomorrow morning, because after that I will be heading out to stay at a location close to my Monday morning job site and won't be able to work on FoFiX again until at least next thursday.
That being said, I've never seen a RB rip that didn't have overdrive properly marked on G#9. Got an example for me to look at, or is this not an issue anymore now that notes-unedited.mid is supported?
I hope to release a 3.035 beta 2 later today or tomorrow morning, because after that I will be heading out to stay at a location close to my Monday morning job site and won't be able to work on FoFiX again until at least next thursday.
- Happ E Nose
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Yay new beta soon! This is kinda getting big for a .005 version increase. 

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