MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Trujax
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Trujax » Mon Dec 15, 2008 8:16 pm

Some thoughts... don't know if someone has posted them:

1.- When RB2 setlist is used, if it can't find album.png could it use label.png? Or a generic label if none is found.

2.- About practice mode, is there an option to kill sound if you miss the notes as it should be? I think you can use Jurgen if you want to hear the track. Cheering would be nice to be disabled too... you're supposed to be alone at your studio :laugh: Maybe it can be included a practice menu under options.

I can't wait to practice slow-down is included! :drool:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby qb8young » Mon Dec 15, 2008 8:17 pm

That is obvious without being said... just curious when we can enjoy the new RB2 theme.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Mon Dec 15, 2008 8:28 pm

set up to run from sources and you can enjoy it now
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Mon Dec 15, 2008 8:34 pm

the starpowerneck.png now crashes the game when activating starpower in gh themes

edit: r592 works
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Mon Dec 15, 2008 10:03 pm

RB2 setlist is awesome! Need to download the udtate packages soon.
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby qb8young » Mon Dec 15, 2008 11:08 pm

hman333 wrote:set up to run from sources and you can enjoy it now


How do I do that? Is it complicated?
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Qstick
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Mon Dec 15, 2008 11:09 pm

qb8young wrote:
hman333 wrote:set up to run from sources and you can enjoy it now


How do I do that? Is it complicated?



follow this guide http://code.google.com/p/fofix/wiki/Req ... rceModules

or this viewtopic.php?f=11&t=30709
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby qb8young » Mon Dec 15, 2008 11:18 pm

Thanks for the quick response.. I might give it a try in the future but for now I guess I'll just wait for the official release.

I guess I could even donate too.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Happ E Nose » Mon Dec 15, 2008 11:54 pm

I think we should have another beta soon.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Tue Dec 16, 2008 12:05 am

I find that running sources is easier and more convenient than betas, updates quickly and you always have the newest code =).
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Tue Dec 16, 2008 12:06 am

Yeah, assuming my desktop computer continues to be stable, this 3-day weekend I will get the raw unedited RB MIDI support happening along with a couple other issues, and release 3.035 beta 2 so everyone can test the latest features.

Now to bed, I should have been asleep already lol
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Happ E Nose » Tue Dec 16, 2008 12:09 am

Well I use the SVN on my home PC but I use the patches on my laptop that i bring to school.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Tue Dec 16, 2008 2:09 am

Just a heads up to alpha testers. I upped r597 which enables support for a streaming crowd.ogg track in the song folder. This doesn't work with the song+crowd tracks that are floating around but there's a way to make a pretty good crowd track out of those if anyone is curious for a way to make use of those files.

The best way (if you are familiar with audio programs):
    Use a multi track sound-editing program (Like Audacity - it's free) and open up song+crowd.ogg.
    Open up song.ogg and place it in the song+crowd file as a second track
    Invert the song.ogg track (In Audacity: Effect->Utility->Invert)
    Export the file as "crowd.ogg"

Or, the easy way:
Just rename song+crowd.ogg to crowd.ogg. This will make the vocals sound about twice as loud (since it will play song.ogg and song+crowd.ogg at the same time), but if you want a quick fix, it works.

It defaults to on "During SP Only", but the settings can be changed either in the Basic Settings menu or in-game (though you will have to change songs to turn on the crowd track if you set it to off).
Last edited by akedrou on Tue Dec 16, 2008 2:47 am, edited 1 time in total.
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Trujax
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Trujax » Tue Dec 16, 2008 2:41 am

akedrou wrote:Just a heads up to alpha testers. I upped r596 which enables support for a streaming crowd.ogg track in the song folder. This doesn't work with the song+crowd tracks that are floating around but there's a way to make a pretty good crowd track out of those if anyone is curious for a way to make use of those files.

The best way (if you are familiar with audio programs):
    Use a multi track sound-editing program (Like Audacity - it's free) and open up song+crowd.ogg.
    Open up song.ogg and place it in the song+crowd file as a second track
    Invert the song.ogg track (In Audacity: Effect->Utility->Invert)
    Export the file as "crowd.ogg"

Or, the easy way:
Just rename song+crowd.ogg to crowd.ogg. This will make the vocals sound about twice as loud (since it will play song.ogg and song+crowd.ogg at the same time), but if you want a quick fix, it works.

It defaults to on "During SP Only", but the settings can be changed either in the Basic Settings menu or in-game (though you will have to change songs to turn on the crowd track if you set it to off).



An excellent work Akedrou! If you want to improve it, you could try to fade in/out when activated for a smoother experience, as I posted in issue 85. Another thing, I think crowd.ogg tracks must be ripped (Cama we need you :wink:), because though audacity method is good, the drums track is there still (Song+crowd tracks where ripped before drums were supported if I remember well), and voice/band are sounding at a little volume too.

EDIT: your'e damn fast!! You have implemented fade-in already! Now it only needs fade-out :tongue2:
EDIT: I have uploaded "Soundgarden - Black Hole Sun" crowd.ogg in audacity way for all who want to test this out: http://www.mediafire.com/download.php?qd3itj4nyzm
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Tue Dec 16, 2008 7:56 am

the problem with song+crowd.ogg is that they are only on the rb2 disc. on dlc released after rb2 you cant find in the raw data crowd audios thats why it has not been ripped anymore :wink:

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