MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Sat Dec 06, 2008 8:40 pm

Since you're rewriting the code, you won't need my dialog.py just use yours. Make the label bigger like in the HowItShouldBe.png file i sent you and make the Scores & names biger too.. :smile: And np for the backgrounds, that's my job :smile:
Last edited by kristijan_mkd on Sat Dec 06, 2008 9:37 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sat Dec 06, 2008 8:52 pm

New issue I created for something pointed out to me in a PM:

issue 362

I'm still working on the MIDI solo marking system, but later will look into that.


I'm glad you guys are making more progress on the RB style songlist, that's going to turn out real nice.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Sat Dec 06, 2008 9:31 pm

When someone mentions necks... I know it must be air_15 , The neck guy Image
And here's how the RB2 setlist should look at the final stage (for those who want just to see instead of downloading the mediafire pack)..
Image

And can someone tell me what i'm missing here, isn't this enough for the separated practice stages... :unsure:

Code: Select all

    #MFH - new background stage logic:
    if self.mode == 2:   #blank / no stage
      self.songStage = 0
      self.rotationMode = 0
    elif practiceMode:   #check for existing practice stage; always disable stage rotation here
      self.songStage = 0
      self.rotationMode = 0
      self.mode= 1
      try:
        if self.guitars[0].isDrum:
          self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"stages", "practicedrum.png"))
        if self.guitars[0].isBassGuitar:
          self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"stages", "practicebass.png"))
        else:
          self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"stages", "practice.png"))
      except IOError:
        Log.warn("No practice stage, fallbacking on a forced Blank stage mode") # evilynux
        self.mode = 2    #if no practice stage, just fall back on a forced Blank stage mode

The game starts, but when you practice, it's stuck to the loading screen.. I'm a coding noob but i want to know what f*ck's me up here.. :mad:
Last edited by kristijan_mkd on Sat Dec 06, 2008 10:04 pm, edited 1 time in total.


onmouseout="this.style.cursor='default'" alt="" />





onmouseout="this.style.cursor='default'" />



Image
Image
Image
Image





onmouseout="this.style.cursor='default'" />



Image
Image





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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby angellinus » Sat Dec 06, 2008 10:03 pm

Image


Can this help in guitar battle?
Image
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sat Dec 06, 2008 10:19 pm

angellinus wrote:Image


Can this help in guitar battle?


i don't think there are any plans for guitar battle at the moment. (and probably won't have an for a while.)
Image
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Happ E Nose » Sat Dec 06, 2008 10:27 pm

KrazzyKlown wrote:
angellinus wrote:Image


Can this help in guitar battle?


i don't think there are any plans for guitar battle at the moment. (and probably won't have an for a while.)


That's not the point...It's still good to have that for future use.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby angellinus » Sat Dec 06, 2008 10:44 pm

Well i change the image instead:

battle_top
Image

battle_bottom
Image


onmouseout="this.style.cursor='default'" alt="" />



Image


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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Sat Dec 06, 2008 11:00 pm

angellinus wrote:Well i change the image instead:

battle_top
Image

battle_bottom
Image



put this in the theme tread.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Happ E Nose » Sat Dec 06, 2008 11:20 pm

angellinus, is it possible for you to get .png's for the 7 power-ups as well?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sat Dec 06, 2008 11:38 pm

hman333 wrote:put this in the theme tread.


Actually, since these would be completely new graphics that have no supporting code yet, they belong in the appropriate GoogleCode issue(s) so that when a coder decides to work on battle mode or boss battle mode or whatever these are for they can be easily found.

I suggest posting them at least in issue 121, or if they don't apply to that then make a new issue and please be as descriptive as possible, as if you were describing the battle mode to someone who's never seen it before (because I haven't!). Link screenshots to the actual game battle mode you are trying to emulate so we have some idea of what these images might be for.


On an unrelated note, I just had my first success with modular / instrument-based MIDI-marked solos (shown in practice mode for Spoonman for quick tests). After some more testing and debugging (although it may indeed be completely ready at this point....) I will be committing it to the SVN for the alpha testers to try out.

Spoiler:Image



---- EDIT ----

BTW... I'm aware that this should say "Drum Solo" and not "Drums Solo" but at the moment it is extracting this from the internal part name "Drums". I'll get to it.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Sat Dec 06, 2008 11:46 pm

Happ E Nose wrote:angellinus, is it possible for you to get .png's for the 7 power-ups as well?


i have gh3 on my pc, and can extract the images using gh3cp if you want me to get them for you, i dont really know much about the graphics side, so i dont know if they would help or not

Edit:

here they are if they will help
http://www.mediafire.com/?hzjjmimtynj

i can get anything else if they will help, like i said though i dont know much about the graphics side of things so let me know
Last edited by Qstick on Sat Dec 06, 2008 11:57 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Sat Dec 06, 2008 11:56 pm

myfingershurt wrote:BTW... I'm aware that this should say "Drum Solo" and not "Drums Solo" but at the moment it is extracting this from the internal part name "Drums". I'll get to it.

Actually, real Rock Band doesn't show such notifications for solos on any instrument. Nor Overdrive Ready... I've said this before, and I'm not going to say it again, since I just said "screw it" and edited them out of the guitarscene.py on my end.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Dec 07, 2008 12:06 am

p_025 wrote:
myfingershurt wrote:BTW... I'm aware that this should say "Drum Solo" and not "Drums Solo" but at the moment it is extracting this from the internal part name "Drums". I'll get to it.

Actually, real Rock Band doesn't show such notifications for solos on any instrument. Nor Overdrive Ready... I've said this before, and I'm not going to say it again, since I just said "screw it" and edited them out of the guitarscene.py on my end.


...there is an option to turn those scaling phrases on or off. That is FoF-specific.

I simply am noting that directly using the part name "Drums" to combine with "Solo" to match the previously-existing notification syntax of "Guitar Solo" does not result in correct grammar. I intend to fix it. Just trying to pre-empt those with OCD that would point that out.

---- EDIT ----

Alpha testers: SVN r535 implements the following issues:

296
103
104
168
316
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby angellinus » Sun Dec 07, 2008 12:14 am

Happ E Nose wrote:angellinus, is it possible for you to get .png's for the 7 power-ups as well?

Sorry i cant find some of the attacks on google.


onmouseout="this.style.cursor='default'" alt="" />



Image


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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Sun Dec 07, 2008 12:23 am

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

here they are if you dont feel like downloading that pack i just posted, hope they help

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