MFH-Alarian Mod v2.900 - New releases here!
- drummaniac28
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the reason I asked was because i still have just 2.900, i've been reluctent to download a patch cause i see most are from rapidshare, but im just downloading the 2.912 installer from rapidshare as im typing but like i said, ive been waiting for almost an hour and a half and it's only at 55%.
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- blazingamer
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Blue Heaven!
- death_au
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BSRaven wrote:iamnoob wrote:Then I smell a Code Copy?
No. The memory leak could have been fixed in one of three ways, with the third being the most likely to happen.
1: Using Python 2.5 instead of 2.4
2: Using Cx_freeze instead of pygame
3: Recoding the game for optimization.
I had a look at the differences in the py files between the 451 and 512 builds... most of it is just showing online rankings on the game results screen, surprisingly. There were a couple of things I wasn't sure about though. Like the code for drawing a waveform over the long notes was changed (doubt that affects us, though). There were also some large changes to the texture class, but it seems that was mostly to do with font optimisation...
python24.dll is still present (so therefore it still uses 2.4). And they still use pygame... However I found this comment:
Code: Select all
# Must use Numeric instead of numpy, since PyGame 1.7.1 is not compatible with the former
Last edited by death_au on Wed Jul 23, 2008 8:13 pm, edited 1 time in total.
...the pain
- myfingershurt
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...the pain
- myfingershurt
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I may look like a n00b but I've been wondering 'round for a while. Anyways..
I'm replaced my library and source files from the latest hotfix (v 2.912) as earlier today I replaced everything else included in the hotfix for 2.911. I'm on a Mac so I got the files from trinidude.
I've got a few bugs but it could be on my end:
- The version still shows up as 2.909 in the Options.
- The option from clapping during practice is misspelled as 'Pratice'. I'm sure that can easily be fixed.
- The volume settings are still 11/10 for me.
And I have a suggestion. It seems silly to have star power/overdrive in practice mode in the first place anyways. I like the little things so I found it neat when playing today and the meter no longer went down on me in practice but having star power in there doesn't make sense either.
Well those are my thoughts, and thanks for the help!
I'm replaced my library and source files from the latest hotfix (v 2.912) as earlier today I replaced everything else included in the hotfix for 2.911. I'm on a Mac so I got the files from trinidude.
I've got a few bugs but it could be on my end:
- The version still shows up as 2.909 in the Options.
- The option from clapping during practice is misspelled as 'Pratice'. I'm sure that can easily be fixed.
- The volume settings are still 11/10 for me.
And I have a suggestion. It seems silly to have star power/overdrive in practice mode in the first place anyways. I like the little things so I found it neat when playing today and the meter no longer went down on me in practice but having star power in there doesn't make sense either.
Well those are my thoughts, and thanks for the help!
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blazingamer wrote:v2.912
+Pause Settings menu has been repositioned
+Now you can only get sp points from the killswitch if the note has a tail
+Volume setting is now 1-10 not 1-11.
Download
not anymore.
I replaced everything again and tried a blank fretsonfire.ini file again. Still nothing. I'm clueless.
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bradynelson wrote:I may look like a n00b but I've been wondering 'round for a while. Anyways..
I'm replaced my library and source files from the latest hotfix (v 2.912) as earlier today I replaced everything else included in the hotfix for 2.911. I'm on a Mac so I got the files from trinidude.
I've got a few bugs but it could be on my end:
- The version still shows up as 2.909 in the Options.
- The option from clapping during practice is misspelled as 'Pratice'. I'm sure that can easily be fixed.
- The volume settings are still 11/10 for me.
And I have a suggestion. It seems silly to have star power/overdrive in practice mode in the first place anyways. I like the little things so I found it neat when playing today and the meter no longer went down on me in practice but having star power in there doesn't make sense either.
Well those are my thoughts, and thanks for the help!
Sorry about that. That was my fault. I put the wrong site-packages.zip in the rar. I updated the file, so the correct version should be in there now.
Here's the link: V2.912 for Mac
Last edited by trinidude4 on Wed Jul 23, 2008 11:02 pm, edited 1 time in total.
Blue Heaven!
- death_au
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myfingershurt wrote:That comment is in this version too. It just refers to the type of numerical arrays used. Pygame 1.7.1 is used. You can't "just use a newer Pygame" and see what happens... it's quite a bit more complicated than that.
I figured it was more complicated than that. If I thought it was easy I would've tried it myself. I just thought it might've had something to do with it, considering it was added in 512 but wasn't present in 451...
I'm stumped then. Unless it's the texture fixes for the font... But I can't see how fonts could have caused the memory leak. Although I've probably just missed something somewhere along the lines. It doesn't help that I'm unsure about what half of it actually does :p
AKA Frosty
- }{ellKnight
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