MFH-Alarian Mod v2.900 - New releases here!

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drummaniac28
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Postby drummaniac28 » Wed Jul 23, 2008 7:41 pm

the reason I asked was because i still have just 2.900, i've been reluctent to download a patch cause i see most are from rapidshare, but im just downloading the 2.912 installer from rapidshare as im typing but like i said, ive been waiting for almost an hour and a half and it's only at 55%.
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blazingamer
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Postby blazingamer » Wed Jul 23, 2008 7:47 pm

What?! All my hotfixes/new versions patches are hosted on mediafire, just download the newest one and unzip. If you already have 2.9 there is no reason to download the full installer, just get the patch.
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death_au
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Postby death_au » Wed Jul 23, 2008 8:11 pm

BSRaven wrote:
iamnoob wrote:Then I smell a Code Copy?

No. The memory leak could have been fixed in one of three ways, with the third being the most likely to happen.

1: Using Python 2.5 instead of 2.4

2: Using Cx_freeze instead of pygame

3: Recoding the game for optimization.

I had a look at the differences in the py files between the 451 and 512 builds... most of it is just showing online rankings on the game results screen, surprisingly. There were a couple of things I wasn't sure about though. Like the code for drawing a waveform over the long notes was changed (doubt that affects us, though). There were also some large changes to the texture class, but it seems that was mostly to do with font optimisation...

python24.dll is still present (so therefore it still uses 2.4). And they still use pygame... However I found this comment:

Code: Select all

# Must use Numeric instead of numpy, since PyGame 1.7.1 is not compatible with the former
So does that mean they used a later version of pygame? Maybe the memory leak was in pygame? I know nothing about pygame or how it works or anything... I might take a look at it later, but if someone could try a version with an updated pygame and see if that helps anything?
Last edited by death_au on Wed Jul 23, 2008 8:13 pm, edited 1 time in total.
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myfingershurt
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Postby myfingershurt » Wed Jul 23, 2008 8:28 pm

That comment is in this version too. It just refers to the type of numerical arrays used. Pygame 1.7.1 is used. You can't "just use a newer Pygame" and see what happens... it's quite a bit more complicated than that. :)
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Postby trinidude4 » Wed Jul 23, 2008 9:41 pm

FoF will not work with pygame 1.8.0. It does work with pygame 1.8rc3 though. I don't know if it fixed any memory leaks though. The mac builds are using pygame 1.8rc3 and python 2.5, but the game still seems to use a lot of memory.
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myfingershurt
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Postby myfingershurt » Wed Jul 23, 2008 9:47 pm

Well that's an interesting bit of information - thanks trinidude, I did not know there was another pygame directly compatible with FoF. Good to know...
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Postby bradynelson » Wed Jul 23, 2008 10:22 pm

I may look like a n00b but I've been wondering 'round for a while. Anyways..

I'm replaced my library and source files from the latest hotfix (v 2.912) as earlier today I replaced everything else included in the hotfix for 2.911. I'm on a Mac so I got the files from trinidude.

I've got a few bugs but it could be on my end:
- The version still shows up as 2.909 in the Options.
- The option from clapping during practice is misspelled as 'Pratice'. I'm sure that can easily be fixed.
- The volume settings are still 11/10 for me.

And I have a suggestion. It seems silly to have star power/overdrive in practice mode in the first place anyways. I like the little things so I found it neat when playing today and the meter no longer went down on me in practice but having star power in there doesn't make sense either.

Well those are my thoughts, and thanks for the help!
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Razlo7
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Postby Razlo7 » Wed Jul 23, 2008 10:31 pm

- dont know why
- whoever added that option simply misspelled it
- the volume settings are supposed to go to 11/10
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bradynelson
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Postby bradynelson » Wed Jul 23, 2008 10:36 pm

blazingamer wrote:v2.912

+Pause Settings menu has been repositioned
+Now you can only get sp points from the killswitch if the note has a tail
+Volume setting is now 1-10 not 1-11.

Download

not anymore.

I replaced everything again and tried a blank fretsonfire.ini file again. Still nothing. I'm clueless.
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Postby trinidude4 » Wed Jul 23, 2008 10:57 pm

bradynelson wrote:I may look like a n00b but I've been wondering 'round for a while. Anyways..

I'm replaced my library and source files from the latest hotfix (v 2.912) as earlier today I replaced everything else included in the hotfix for 2.911. I'm on a Mac so I got the files from trinidude.

I've got a few bugs but it could be on my end:
- The version still shows up as 2.909 in the Options.
- The option from clapping during practice is misspelled as 'Pratice'. I'm sure that can easily be fixed.
- The volume settings are still 11/10 for me.

And I have a suggestion. It seems silly to have star power/overdrive in practice mode in the first place anyways. I like the little things so I found it neat when playing today and the meter no longer went down on me in practice but having star power in there doesn't make sense either.

Well those are my thoughts, and thanks for the help!

Sorry about that. That was my fault. I put the wrong site-packages.zip in the rar. I updated the file, so the correct version should be in there now.

Here's the link: V2.912 for Mac
Last edited by trinidude4 on Wed Jul 23, 2008 11:02 pm, edited 1 time in total.
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death_au
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Postby death_au » Thu Jul 24, 2008 12:14 am

myfingershurt wrote:That comment is in this version too. It just refers to the type of numerical arrays used. Pygame 1.7.1 is used. You can't "just use a newer Pygame" and see what happens... it's quite a bit more complicated than that. :)

I figured it was more complicated than that. If I thought it was easy I would've tried it myself. I just thought it might've had something to do with it, considering it was added in 512 but wasn't present in 451...
I'm stumped then. Unless it's the texture fixes for the font... But I can't see how fonts could have caused the memory leak. Although I've probably just missed something somewhere along the lines. It doesn't help that I'm unsure about what half of it actually does :p
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gamexprt1
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Postby gamexprt1 » Thu Jul 24, 2008 2:08 am

Lol, volume is still missing a #9 setting.

Graphic Request Thread: viewtopic.php?f=11&t=24983
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Postby Zathrak » Thu Jul 24, 2008 3:27 am

How do i play it in fullscreen mode?
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Razlo7
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Postby Razlo7 » Thu Jul 24, 2008 5:07 am

*sigh* i'm not even answering that...
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}{ellKnight
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Postby }{ellKnight » Thu Jul 24, 2008 6:05 am

A lot of games have something known as Video Options... try your luck there ;)
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