MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
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- p_025
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
@NewCreature: Also please take note of two other things… I wouldn't add them into EOF yet if ever since I don't believe anyone has added support for it yet. The Rock Band MIDI format was updated a little for RB2 to add support for forced HO/POs and regular notes. So, on the guitar lines, the F of every difficulty (what would be the 6th fret if it existed) forces a HO/PO (even for chords), and the F# (7th fret) forces a regular (strum) note. I'm not sure if any other MIDI format has any information on those notes (they do not matter for drum notes) but I figured it's worth mentioning.
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- NewCreature
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I wouldn't add them into EOF yet if ever since I don't believe anyone has added support for it yet
I'm waiting to see what is going to happen with custom HOPO. I'll add it if FoFiX supports it in the future. EOF already pretty much has the capability, it would just take a few extra lines of code to enable it.
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EOF - A Song Editor for Frets On Fire
EOF - A Song Editor for Frets On Fire
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- myfingershurt
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
In due time. This is planned, although not high priority. (issue 347)
- jiiiiimmmy
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I believe I have fixed the starpower issue for PH3.
Here is the midi file for Don't Cry by Guns N' Roses: Midi
Tell me if this fixes the issue or not.
If it does great! If not then damn. v.v haha
PS
I made brand new song.ini files for the PH series and the game still told me to play to advance after I had completed a song.
There may be something in the midi that is messing things up?
Though that suggestion is a long shot since I would doubt that the career mode has much to do with the midi.
Here is the midi file for Don't Cry by Guns N' Roses: Midi
Tell me if this fixes the issue or not.
If it does great! If not then damn. v.v haha
PS
I made brand new song.ini files for the PH series and the game still told me to play to advance after I had completed a song.
There may be something in the midi that is messing things up?
Though that suggestion is a long shot since I would doubt that the career mode has much to do with the midi.
Re: MFH Mod (FoFiX) 3.0xx (v3.030)
myfingershurt wrote:From purely a player perspective with a basic knowledge of measures and beats, one important rule that seems to always apply is that starpower paths should encompass an entire measure of notes, possibly two or three in some cases. This is probably obvious to anyone with any musical background.
Another thing I've noticed is that the starpower phrases tend to be placed in one of two main categories of places, almost without fail:
1) The last measure of a section before a chorus / very recognizable part of the song (or a measure or two of the actual chorus, possibly the most recognizable part)
2) A measure or two of particularly challenging note patterns, compared to the rest of the song.
Wow! Right on. This is exactly the kind of info I need.

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- p_025
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Another thing to consider while fretting custom StarPower phrases is a lot of times you'll notice two or more instruments have a phrase at the exact same time. In Rock Band during co-op play these sections give "unison bonuses" giving double StarPower rewards if two or more players successfully play the notes. I might create an issue for it on the Google Code page, and if I can figure out the source I might try to code it in myself. In fact, there are a few issues I'd like to add to the SVN once I'm confident I know what I'm doing on there.
EDIT: And a tip of the hat to you, hman333 (A.K.A. Qstick). You've been working on several of the smaller lower-priority issues which combined add up to quite a job. You're turning a big chunk of cheddar cheese into a bunch of swiss. You're helping to get things done a teensy bit faster. :)
EDIT: And a tip of the hat to you, hman333 (A.K.A. Qstick). You've been working on several of the smaller lower-priority issues which combined add up to quite a job. You're turning a big chunk of cheddar cheese into a bunch of swiss. You're helping to get things done a teensy bit faster. :)
Last edited by p_025 on Fri Dec 05, 2008 12:24 am, edited 1 time in total.
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OS: Windows XP Professional, Service Pack 3 (Build 2600); Windows 7 Ultimate x64 Beta (Build 7048) | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic
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- myfingershurt
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
p_025 wrote:Another thing to consider while fretting custom StarPower phrases is a lot of times you'll notice two or more instruments have a phrase at the exact same time. In Rock Band during co-op play these sections give "unison bonuses" giving double StarPower rewards if two or more players successfully play the notes. I might create an issue for it on the Google Code page, and if I can figure out the source I might try to code it in myself. In fact, there are a few issues I'd like to add to the SVN once I'm confident I know what I'm doing on there.
Excellent, as a non-owner of Rock Band this is exactly the type of thing I need technical detail on.
---- EDIT ----
Alpha testers: issue 344 has been resolved.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
Greetings and thank you for the work that has been done here.
After searching on the forums i cant seem to find out how to activate solo section stats ingame, i once have seen it when i first had the mod but since then it hasnt shown itself in any songs. i suspected it may have something to do with using one theme over another, ghII verse rbII in this case, is this possible?
Does anyone know how to make it so solo sections come up or any info?
Appreciate any help
Edit: cant use rbII theme now thats another reason why i asked instead of testing myself
---- EDIT ----
Further investigation has led me to scrape the last question and ask if its possible to add solo sections to gh or the main mod itself instead of being RB exclusive, RB notes are too small and the held bars also thin, well for my eyes anyway. Is there fixes to any of these?
Thanks again
After searching on the forums i cant seem to find out how to activate solo section stats ingame, i once have seen it when i first had the mod but since then it hasnt shown itself in any songs. i suspected it may have something to do with using one theme over another, ghII verse rbII in this case, is this possible?
Does anyone know how to make it so solo sections come up or any info?
Appreciate any help
Edit: cant use rbII theme now thats another reason why i asked instead of testing myself
---- EDIT ----
Further investigation has led me to scrape the last question and ask if its possible to add solo sections to gh or the main mod itself instead of being RB exclusive, RB notes are too small and the held bars also thin, well for my eyes anyway. Is there fixes to any of these?
Thanks again
- Azzco
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I just experienced a VERY cool bug. Was playing throuhg GH2with the rockband theme on revision 524, and all of a sudden most of the screen turned very bright, and I think it was glow.png, that was totally scaled up and scaling down to the middle of the fret buttons.
It was majorly awesome, and fortunatily I ran with the verbose flag on, so here's a copy paste showing everything from where the song started to where I paused and started typing here:
Although I can't see it occuring there anywhere... In any case it was like a inversed explosion, totally awesome. Am I the only one that has experienced this? It didn't cause any performance issues, it just got a bit in the way (although There was a wide gap between the notes at the time).
It was majorly awesome, and fortunatily I ran with the verbose flag on, so here's a copy paste showing everything from where the song started to where I paused and started typing here:
Although I can't see it occuring there anywhere... In any case it was like a inversed explosion, totally awesome. Am I the only one that has experienced this? It didn't cause any performance issues, it just got a bit in the way (although There was a wide gap between the notes at the time).

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- angellinus
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
May i ask when th following items will be available?
-The guitar hero world tour rock meter needle is visible
-The Streak Lights of guitar hero world tour will lower down
-A battle mode(don't know about gh1,2,80s and rb1,2)
-A world tour debug setting
-a slide pad action for guitar hero world tour and a second fret button action for rock band
-Vocals
-The guitar hero world tour rock meter needle is visible
-The Streak Lights of guitar hero world tour will lower down
-A battle mode(don't know about gh1,2,80s and rb1,2)
-A world tour debug setting
-a slide pad action for guitar hero world tour and a second fret button action for rock band
-Vocals

Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I've started to work on porting FoFiX to python2.5¹.
To avoid getting in the way of the normal development flow, I've created a separate branch - experimental-python2.5 - available at:
http://code.google.com/p/fofix/source/b ... -python2.5
Coders² or hardcore testers can use this SVN URL:
http://fofix.googlecode.com/svn/MFH-Mod ... -python2.5
I will create separate issues in the tracker for the subtasks as this can easily be broken into many tasks (e.g. issues 348, 349, 350, 351).
Don't expect this to be done in no time:
- My availability is quite sporadic these days (serious health problems in the family).
- There might be unexpected show stoppers (e.g. MFH is currently unable to make this work under Windows, see issue 184).
That said, preliminary work with python2.5+pyopengl3.x shows great results. For the most part, i've been already able to match the performance i was getting with python2.4+pyopengl2.x.
¹ Eventually this should lead to 2.6 or even 3.0 depending on how fast those python versions gain traction among the developer community. I won't port our dependencies myself, i rely on the respective upstream authors.
² Use https instead of http.
To avoid getting in the way of the normal development flow, I've created a separate branch - experimental-python2.5 - available at:
http://code.google.com/p/fofix/source/b ... -python2.5
Coders² or hardcore testers can use this SVN URL:
http://fofix.googlecode.com/svn/MFH-Mod ... -python2.5
I will create separate issues in the tracker for the subtasks as this can easily be broken into many tasks (e.g. issues 348, 349, 350, 351).
Don't expect this to be done in no time:
- My availability is quite sporadic these days (serious health problems in the family).
- There might be unexpected show stoppers (e.g. MFH is currently unable to make this work under Windows, see issue 184).
That said, preliminary work with python2.5+pyopengl3.x shows great results. For the most part, i've been already able to match the performance i was getting with python2.4+pyopengl2.x.
¹ Eventually this should lead to 2.6 or even 3.0 depending on how fast those python versions gain traction among the developer community. I won't port our dependencies myself, i rely on the respective upstream authors.
² Use https instead of http.
FoFiX GNU/Linux Releases and Patches (32bit and 64bit)
- destinallenpiper
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
thx for the game MFH ur so awesome
and to the other ppl thx alot. i played FOF then quit it cuz it got boring and then i go to download fofix and i was blown away and now i cant stop playing it. 


Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I need help.
I changed the location of this game from hard drive C to D and now when I press Quickplay or Career it says "Network is down".
What should I do?
I changed the location of this game from hard drive C to D and now when I press Quickplay or Career it says "Network is down".
What should I do?
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- Azzco
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)
I tried the 2.5 branch evilynux mentioned two posts ago.
I'm quite sure that I'm doing something wrong here. the main menu loads well and smoothbut entering a sub menu only results in the background and the version tag being displayed, nothign else.
When selecting play and confirming solo tour (can't see that menu either) I can see the song list as expected but no entries, although I can go up and down, and I can aslo enter folders (looking at the output in the terminal) but if I select a song nothing really happens.
I do understand that this is highly alpha and I just thought I'd drop my results.
Might be worth noting that I've switched linux distro again (had problems getting a few java programs running on debian) and I'm now on ubuntu. I'm running with python opengl2 raaph mentioned that he was running with pyopengl3 and he could see menus just fine although he mentioned some gl stack error.
Kalma5003:
start with a fresh fretsonfire.ini, run command (default shortcut is windows key + R) %appdata%/fretsonfire/ to get to the correct folder, if that path is wrong someone will have to correct me I have not used windows for more than 2 years now.
I'm quite sure that I'm doing something wrong here. the main menu loads well and smoothbut entering a sub menu only results in the background and the version tag being displayed, nothign else.
When selecting play and confirming solo tour (can't see that menu either) I can see the song list as expected but no entries, although I can go up and down, and I can aslo enter folders (looking at the output in the terminal) but if I select a song nothing really happens.
I do understand that this is highly alpha and I just thought I'd drop my results.
Might be worth noting that I've switched linux distro again (had problems getting a few java programs running on debian) and I'm now on ubuntu. I'm running with python opengl2 raaph mentioned that he was running with pyopengl3 and he could see menus just fine although he mentioned some gl stack error.
Kalma5003:
start with a fresh fretsonfire.ini, run command (default shortcut is windows key + R) %appdata%/fretsonfire/ to get to the correct folder, if that path is wrong someone will have to correct me I have not used windows for more than 2 years now.

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It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
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