MFH-Alarian Mod v2.900 - New releases here!
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We are not splitting into 2 different regions of teams. We are simply collaborating with a new mod. We just want to Form A new mod without anyone building off of it as quickly as they can. I'd love to form a new team. A full team. After this mod is done. They're is no point in letting you copy us anyway because MFh - Alarian had there chance to do this stuff. You can get it when it's released.
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Blue Heaven!
- death_au
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Maze2234 wrote:https://www.fretsonfire.org/cgi-bin....y157507
EDIT:
could some one please re add that mod? i rather enjoy it,
also is there a way to make it so ( if you added that mod) that the exe file is combined with the regular fof ex file?
Wow... That MSN thing is surprisingly easy to add... So easy, I'm not even going to bother uploading a patch, maybe someone else will include it as an option in a future patch :;):
In GuitarScene.py, look for the line containing the code "Dialogs.showLoadingSplashScreen" and add the following after it:
Code: Select all
f=open('nowPlaying.txt', 'w')
f.write(self.song.info.artist + ' - ' + self.song.info.name)
Code: Select all
f=open('nowPlaying.txt', 'w')
f.write('Idle')
As for merging the two exes... I doubt it. Especially as the link to the source is broken. But you could use this batch file I quickly wrote up to launch both:
Code: Select all
@echo off
start /B FofMSN.exe
start FretsOnFire.exe
with the msn thing? because if thats the case the same things happending to me
Edit: i merged the exe files, dunno if it works, fof freezes when i add the code
http://www.mediafire.com/?sgg3mnp20jm
Edit: i merged the exe files, dunno if it works, fof freezes when i add the code
http://www.mediafire.com/?sgg3mnp20jm
Last edited by Maze2234 on Wed Jul 16, 2008 1:43 am, edited 1 time in total.


@Iamnoob
I sent your a PM of my list of changes/fixes for my GH3 mod you asked for. So far there are 35 i think. I will add more when time permits. You can forward that to the other coders. I just pasted my word file i made to make things easier to send.
I sent your a PM of my list of changes/fixes for my GH3 mod you asked for. So far there are 35 i think. I will add more when time permits. You can forward that to the other coders. I just pasted my word file i made to make things easier to send.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme


Blue Heaven!
- death_au
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gamexprt1 wrote:Practice mode isn't working for me. I'm getting stuck on the loading screen.
Me either. I hadn't tried it in a while... It's not the MSN thing causing it, either.
I went back through the other versions and it seems like wolfracing's 2.910 crashed practice mode, and 2.911 has frozen it on the loading screen...
I think it's rotating stages. If you turn rotating stages off, then it works. I think. This is obviously a bug.
Also, does the practice background work at all for anyone? I tried it and it still seemed to be displaying the normal "default.png"...
Edit: Also, the version string is still 2.909 :p
Edit 2:
Maze2234 wrote:with the msn thing? because if thats the case the same things happending to me
Edit: i merged the exe files, dunno if it works, fof freezes when i add the code
http://www.mediafire.com/?sgg3mnp20jm
Did you make sure that the MSN code was indented properly when you added it? there should be four spaces before the lines. And note that that is spaces, not a tab.
Python's really picky when it comes to its indenting.
I tried your merged exe, but it didn't work. I mean, it still ran frets fine, but it didn't update my msn status.
Last edited by death_au on Wed Jul 16, 2008 3:51 am, edited 1 time in total.
Still Alive
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death_au wrote:I went back through the other versions and it seems like wolfracing's 2.910 crashed practice mode, and 2.911 has frozen it on the loading screen...
I think it's rotating stages. If you turn rotating stages off, then it works. I think. This is obviously a bug.
Also, does the practice background work at all for anyone? I tried it and it still seemed to be displaying the normal "default.png"...
I'll fix the practice code.
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arfn24 wrote:I'll start helping as soon as this thing is over...
BTW, trinidude, the compiler says it's missing "a module called pygame"
Where will I be ablse to get this, because it's not there...
Go to http://www.pygame.org and get pygame 1.7.1. I think you'll have to compile it from source. Also, it would be best if you could compile everything to be universal.
Do you have all the dependencies required by FoF? You need to use this as your starting guide. If you need help getting everything installed, I can help you, but I think we should do this in another thread so this one doesn't get flooded.
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death_au wrote:As for merging the two exes... I doubt it. Especially as the link to the source is broken.
If you want the source, I can probably upload it next week (or if the charts are unsuspended, the link should work. Although I don't think it will be very easy to convert it to python... You'd need to use SendMessage from the win32api, some info here.
Charts (Down as of November 25th)
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Is it supposed to take as much as 600-700mb's of memory?
I've noticed an enormous lag after couple songs because of that.
Another issue is about star notes. Sometimes you don't get starpower on fast tapping, or atleast doesnt lose multipliers. Also sometimes star notes doesn't go away, even you fail to hit some notes.
I've noticed an enormous lag after couple songs because of that.
Another issue is about star notes. Sometimes you don't get starpower on fast tapping, or atleast doesnt lose multipliers. Also sometimes star notes doesn't go away, even you fail to hit some notes.
- D4rkSh4d0w
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Apparently the large memory usage is normal thanks to a bug in this version of the fof.exe, see my post a couple pages back. Turning off stages helps reduce the memory footprint but the memory leak problem is still there, just takes longer to use all your RAM 
Is it possible to allocate memory for all of the images outside of the main game loop, then refer back to them when the game is run? So they only get alocated once, hopefully reducing the memory leak. I'd imagine this would make the loading time quite a bit longer, but actually going into each song should in theory be a lot quicker as all the gfx are already in memory.
I dont suppose there is a python version of variable = nothing or variable.dispose()?
You can probably tell I've never coded python before, my experience is with .net coding!

Is it possible to allocate memory for all of the images outside of the main game loop, then refer back to them when the game is run? So they only get alocated once, hopefully reducing the memory leak. I'd imagine this would make the loading time quite a bit longer, but actually going into each song should in theory be a lot quicker as all the gfx are already in memory.
I dont suppose there is a python version of variable = nothing or variable.dispose()?
You can probably tell I've never coded python before, my experience is with .net coding!

Last edited by rubjonny on Wed Jul 16, 2008 1:40 pm, edited 1 time in total.
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