Dan1lo's starter pack - Hering's, CDs, RF-mod, Capo's and Dan1lo
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h3r1n6 wrote:jake2k3 wrote:...Thanks for being pissed off?
I don't know. You rokk
~Jake2k3
EDIT: Ugh, I feel like the biggest idiot ever right now but I can't figure this out. I've tried substituting jurgenpower_color = #0086B8 for jurgenpower_color = #whatever it was, and that didn't work. I tried making a Theme.ini file in the data/mods folder with [Theme]jurgenpower_color = #0086B8 in it, and that didn't work either. Hitflames are still orange.
WTF am I doing wrong !?o_0
~jake2k3
In the 1.1.324 version jurgenpower color belongs to fretsonfire.ini (like the fret colors)
In my 2.0 version, it will be in Theme.ini.
Furthermore, jurgenpower_color does not control hitflames, it controls the note colors when you activate Jurgen Power.
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- mrbrownstone1990
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mrbrownstone1990 wrote:Dan1lo wrote:do you have the songs folder in it?
I know this sounds strange but... may happen
@jake: jurgenpower_color = #0086B8
yes i put in a songs folder...any ideas on how to fix this problem?
I had the same problem, then I put some actual songs into the songs folder, and it worked :p
Miccovin wrote:i´ve been thinking about the flames:
why they are in this way:
1x: yellow/orange
2x: green
3x: light green (?)
4x: (light) blue
Are this the Guitar Hero-Colours? Or why they don´t have the colours of the multipliers (1x: green, 2x: red, 3: yellow, 4x: blue) ???
well... It was like "as you play, the frets get hotter and hotter" and since blue is the hottest type of fire, 4x is blue...
green isn't really anything related, I put that way because it blends ok with 3x xD
For you there who has problems with this... check your songs folder... something might be wrong there!
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- mrbrownstone1990
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Jonkel wrote:mrbrownstone1990 wrote:Dan1lo wrote:do you have the songs folder in it?
I know this sounds strange but... may happen
@jake: jurgenpower_color = #0086B8
yes i put in a songs folder...any ideas on how to fix this problem?
I had the same problem, then I put some actual songs into the songs folder, and it worked :p
i have songs in it aswell duh im no newb.....just wonderin if i have another of fof as well is that the problem
Well... try deleting your fretsonfire.ini, this should do it
I really don't know where all these errors come from, I just put all my data in an archive...
Guess it's FoF 1.2.xxx fault...
I've passed to other friends and it's all ok with them so... I guess the problem is with fretsonfire.ini, or options, maybe changing settings a bit will make things work
I really don't know where all these errors come from, I just put all my data in an archive...
Guess it's FoF 1.2.xxx fault...
I've passed to other friends and it's all ok with them so... I guess the problem is with fretsonfire.ini, or options, maybe changing settings a bit will make things work
Last edited by Dan1lo on Tue Sep 04, 2007 7:00 pm, edited 1 time in total.
Dan1lo wrote:"WindowsError: [Errno 3] Das System kann den angegebenen Pfad nicht finden: 'data\\songs/*.*'"
is this line like... german error for "couldn't find data\songs"??
if it is... BINGO!
it is. It's an error made by h3r1n6's mod.
It means (I think) that you need to delete your old fof.ini.
Last edited by 4512jth on Tue Sep 04, 2007 9:15 pm, edited 1 time in total.
- dgrams2000
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Dan1lo wrote:"WindowsError: [Errno 3] Das System kann den angegebenen Pfad nicht finden: 'data\\songs/*.*'"
is this line like... german error for "couldn't find data\songs"??
if it is... BINGO!
Your right with the translation
The error is from me. I started my quickly made compilation once to see if it works, but I already deleted the songs folder.
This lead to this error, and I did not delete the log before posting it.
Now people are wondering where this came from

Last edited by h3r1n6 on Wed Sep 05, 2007 8:10 am, edited 1 time in total.
dgrams2000 wrote:You dont have the stars in your pack during Jurgen Power?
Just the blue notes?
My jurgennote.dae are the same as seafoo's notes, that I use with the note.dae
so... if you want stars, circles, squares, rectangles, hearts, anything, you may want to change it by yourself...
because this is the pack I made, people asked me for it, so I needed to have the exact same thing
hmm cant seem to get to work for me? this is my error, i have songs folder and a song in it
Code: Select all
Traceback (most recent call last):
 File "GameEngine.pyo", line 359, in run
 File "GameEngine.pyo", line 349, in main
 File "Engine.pyo", line 116, in run
 File "Engine.pyo", line 104, in _runTask
 File "SongChoosingScene.pyo", line 66, in run
WindowsError: [Errno 3] Das System kann den angegebenen Pfad nicht finden: 'data\\songs/*.*'
Traceback (most recent call last):
 File "GameEngine.pyo", line 369, in run
 File "GameEngine.pyo", line 359, in main
 File "Engine.pyo", line 113, in run
 File "Engine.pyo", line 104, in _runTask
 File "Input.pyo", line 189, in run
 File "Input.pyo", line 140, in broadcastEvent
 File "GuitarScene.pyo", line 877, in keyPressed
AttributeError: 'NoneType' object has no attribute 'pause'
Traceback (most recent call last):
 File "Session.pyo", line 66, in signalMessage
 File "Session.pyo", line 87, in handleMessage
 File "GameTask.pyo", line 65, in handleGameFinished
 File "GameTask.pyo", line 45, in quit
 File "MainMenu.pyo", line 149, in
 File "MainMenu.pyo", line 48, in
KeyError: 'mod_Glow Galaxy'
Traceback (most recent call last):
 File "Session.pyo", line 66, in signalMessage
 File "Session.pyo", line 87, in handleMessage
 File "World.pyo", line 248, in handleSceneCreated
 File "SceneFactory.pyo", line 40, in create
 File "Scene.pyo", line 223, in
TypeError: createClient() takes exactly 4 non-keyword arguments (3 given)
Traceback (most recent call last):
 File "FretsOnFire.py", line 69, in ?
 File "GameEngine.pyo", line 207, in
 File "Input.pyo", line 77, in
 File "Player.pyo", line 198, in
 File "Player.pyo", line 191, in keycode
AttributeError: 'module' object has no attribute 'None'
Traceback (most recent call last):
 File "FretsOnFire.py", line 69, in ?
 File "GameEngine.pyo", line 207, in
 File "Input.pyo", line 77, in
 File "Player.pyo", line 198, in
 File "Player.pyo", line 191, in keycode
AttributeError: 'module' object has no attribute 'None'
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