[Release] TEH FIRES mod 0.1

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v4vendetta
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Postby v4vendetta » Wed Apr 25, 2007 11:36 pm

Hmmph
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Gravitroid
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Postby Gravitroid » Thu Apr 26, 2007 3:11 am

hopefully this can be working and/or integrated with rfmod 4.0 whenever it comes out.
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dgrams2000
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Postby dgrams2000 » Thu Apr 26, 2007 7:39 am

I love the concept, but am I missing something?
Or is my PC not displaying the fire correctly?
I more or less get like a stationary flame.
There really is not much animation to it.
Looks kinda.. cheesy.
is that how it really is or do I need to try reloading this?
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moglenstar
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Postby moglenstar » Thu Apr 26, 2007 12:00 pm

for this version it is just two static flame images.

i could probably make it "animate" by moving based on it's position in time, but it would look even worse.. kind of like the way the glow effect spins.

if animated svg's were somehow implemented, it would be a lot easier to pull it off.
Give us one chance to rock your socks off...
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dgrams2000
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Postby dgrams2000 » Thu Apr 26, 2007 12:19 pm

Okay.. just wanted to make sure I'm seeing TEH right thing. :) Thanks.
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v4vendetta
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Postby v4vendetta » Fri Apr 27, 2007 2:39 pm

moglenstar wrote:okay folks, i've pm'd Rogue_F with details of my changes to Guitar.py, and things.. it's only a matter of time now.

I'm glad you all like the mod. :)

Any update on that?
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moglenstar
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Postby moglenstar » Fri Apr 27, 2007 3:21 pm

yes, on the RF_Mod 3.5 thread Rogue_F wrote

yes i got it and tested it. But it was not something I was going to put into this version.
Give us one chance to rock your socks off...

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