MFH-Alarian Mod v2.900 - New releases here!
The Wiitard
- rednano12
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MFH-Alarian 2.900 Drum Sounds 1.01
A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note
A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note
- D4rkSh4d0w
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faaa wrote:MFH-Alarian 2.900 Drum Sounds 1.01
A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note
faaa do you want to be in our new MFH Alarian team? So we can make our hotfixes together with your drum mods

D4rkSh4d0w wrote:faaa wrote:MFH-Alarian 2.900 Drum Sounds 1.01
A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note
faaa do you want to be in our new MFH Alarian team? So we can make our hotfixes together with your drum mods
Do ya?
Im still working on the site.
Bugs/Suggestions:
Bug - Lyricsheet is still on even though "Lyrics" and "Midi Lyrics" are off.
Sug - At a certain speed, claps should be on every other beat to prevent the crazy clapping noises you get at something like 180 BPM.
Sug - The audio settings should be reworked. Since the audio volume goes up to 11/10, it skips 9 to work properly. This once funny "Spinal Tap" joke needs to be gotten rid of so the code can be simplified and all bugs to be removed.
Sug - Loading screen should be able to be any dimension (if smaller, then it will stretch; just like the stages).
Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.
Bug - Lyricsheet is still on even though "Lyrics" and "Midi Lyrics" are off.
Sug - At a certain speed, claps should be on every other beat to prevent the crazy clapping noises you get at something like 180 BPM.
Sug - The audio settings should be reworked. Since the audio volume goes up to 11/10, it skips 9 to work properly. This once funny "Spinal Tap" joke needs to be gotten rid of so the code can be simplified and all bugs to be removed.
Sug - Loading screen should be able to be any dimension (if smaller, then it will stretch; just like the stages).
Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.
Last edited by gamexprt1 on Sat Jul 12, 2008 1:10 pm, edited 1 time in total.
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gamexprt1 wrote:Bugs/Suggestions:
Bug - Lyricsheet is still on even though "Lyrics" and "Midi Lyrics" are off.
Sug - At a certain speed, claps should be on every other beat to prevent the crazy clapping noises you get at something like 180 BPM.
Sug - The audio settings should be reworked. Since the audio volume goes up to 11/10, it skips 9 to work properly. This once funny "Spinal Tap" joke needs to be gotten rid of so the code can be simplified and all bugs to be removed.
Sug - Loading screen should be able to be any dimension (if smaller, then it will stretch; just like the stages).
Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.
I'll take a look. Thank You, and I might add your suggestions in Hero - Alarian.
Wester Toes
- kawaii_kumiko69
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...the pain
- myfingershurt
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kawaii_kumiko69 wrote:gamexprt1 wrote:Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.
What do you mean?
He means, that the game does not check for whether a note has length / and is held before applying killswitch effects and starpower gains.
So if you hold the digital killswitch down while (for example) Jurgen is playing a bunch of short notes during Starpower, you will notice the meter going down slower when these notes are hit. Or if you are "whammying" the analog killswitch while short notes are playing during starpower, you will see the same effect.
Edit: you will also hear the track being muted whenever the notes are hit, when demonstrating this bug.
It just needs logic to ensure a note is held AND has length before applying killswitch. The logic for this is already present in the function used to retrieve the "extra score" for held notes... someone just copy / paste it and change local variables to match and it should be fixed.
Last edited by myfingershurt on Sat Jul 12, 2008 2:32 pm, edited 1 time in total.
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jrdnxxhero wrote:iamnoob wrote:jrdnxxhero wrote:He saying you shouldn't be able to get more starpower on starpower long notes. Even know it is a feature in GH1,2,3.
Thats wrong.
Well it was a guess. People arn't allowed to guess?
I never said that. I just wanted him to know that what you said was wrong just in case he was listening to you
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