MFH-Alarian Mod v2.900 - New releases here!

Discuss mods and get help with mods ONLY
EuPhobos
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Postby EuPhobos » Sat Jul 12, 2008 5:02 am

For 2 day i try to download this mod 2.9, and site tell me this "NOTICE: No servers are currently available with the requested data on them. Please retry your request in a moment.", please send me file "Alarian2.9.tar.lzma" to my email [email][email protected].[/email]
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rednano12
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Postby rednano12 » Sat Jul 12, 2008 10:36 am

huh. anyone else had this problem?
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faaa
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Postby faaa » Sat Jul 12, 2008 12:03 pm

MFH-Alarian 2.900 Drum Sounds 1.01

A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note
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Postby J-Man » Sat Jul 12, 2008 12:05 pm

I was using 2.905, but i rolled back to 2.900. Works, so I'm not complaining.
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D4rkSh4d0w
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Postby D4rkSh4d0w » Sat Jul 12, 2008 12:12 pm

faaa wrote:MFH-Alarian 2.900 Drum Sounds 1.01

A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note

faaa do you want to be in our new MFH Alarian team? So we can make our hotfixes together with your drum mods
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iamnoob
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Postby iamnoob » Sat Jul 12, 2008 12:14 pm

D4rkSh4d0w wrote:
faaa wrote:MFH-Alarian 2.900 Drum Sounds 1.01

A little update of my "mod" it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can change values in Audio:
Off : normal random sound for missed notes, disable rockmeter decrease during countdown
On countdown: new sound, disable rockmeter decrease during countdown
On first note: new sound, disable rockmeter decrease until first drum note

faaa do you want to be in our new MFH Alarian team? So we can make our hotfixes together with your drum mods

Do ya?

Im still working on the site.
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faaa
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Postby faaa » Sat Jul 12, 2008 12:38 pm

yeah sure
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gamexprt1
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Postby gamexprt1 » Sat Jul 12, 2008 1:08 pm

Bugs/Suggestions:
Bug - Lyricsheet is still on even though "Lyrics" and "Midi Lyrics" are off.
Sug - At a certain speed, claps should be on every other beat to prevent the crazy clapping noises you get at something like 180 BPM.
Sug - The audio settings should be reworked. Since the audio volume goes up to 11/10, it skips 9 to work properly. This once funny "Spinal Tap" joke needs to be gotten rid of so the code can be simplified and all bugs to be removed.
Sug - Loading screen should be able to be any dimension (if smaller, then it will stretch; just like the stages).
Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.
Last edited by gamexprt1 on Sat Jul 12, 2008 1:10 pm, edited 1 time in total.

Graphic Request Thread: viewtopic.php?f=11&t=24983
jrdnxxhero
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Postby jrdnxxhero » Sat Jul 12, 2008 1:17 pm

gamexprt1 wrote:Bugs/Suggestions:
Bug - Lyricsheet is still on even though "Lyrics" and "Midi Lyrics" are off.
Sug - At a certain speed, claps should be on every other beat to prevent the crazy clapping noises you get at something like 180 BPM.
Sug - The audio settings should be reworked. Since the audio volume goes up to 11/10, it skips 9 to work properly. This once funny "Spinal Tap" joke needs to be gotten rid of so the code can be simplified and all bugs to be removed.
Sug - Loading screen should be able to be any dimension (if smaller, then it will stretch; just like the stages).
Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.

I'll take a look. Thank You, and I might add your suggestions in Hero - Alarian.
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kawaii_kumiko69
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Postby kawaii_kumiko69 » Sat Jul 12, 2008 1:17 pm

gamexprt1 wrote:Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.

What do you mean?
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Postby jrdnxxhero » Sat Jul 12, 2008 2:30 pm

He saying you shouldn't be able to get more starpower on starpower long notes. Even know it is a feature in GH1,2,3.
...the pain
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myfingershurt
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Postby myfingershurt » Sat Jul 12, 2008 2:31 pm

kawaii_kumiko69 wrote:
gamexprt1 wrote:Bug - You can use killswitch on normal and ho/po star-notes to get extra starpower/overdrive even though you shouldn't.

What do you mean?

He means, that the game does not check for whether a note has length / and is held before applying killswitch effects and starpower gains.


So if you hold the digital killswitch down while (for example) Jurgen is playing a bunch of short notes during Starpower, you will notice the meter going down slower when these notes are hit. Or if you are "whammying" the analog killswitch while short notes are playing during starpower, you will see the same effect.


Edit: you will also hear the track being muted whenever the notes are hit, when demonstrating this bug.

It just needs logic to ensure a note is held AND has length before applying killswitch. The logic for this is already present in the function used to retrieve the "extra score" for held notes... someone just copy / paste it and change local variables to match and it should be fixed.
Last edited by myfingershurt on Sat Jul 12, 2008 2:32 pm, edited 1 time in total.
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iamnoob
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Postby iamnoob » Sat Jul 12, 2008 3:04 pm

jrdnxxhero wrote:He saying you shouldn't be able to get more starpower on starpower long notes. Even know it is a feature in GH1,2,3.

Thats wrong.
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jrdnxxhero
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Postby jrdnxxhero » Sat Jul 12, 2008 3:13 pm

iamnoob wrote:
jrdnxxhero wrote:He saying you shouldn't be able to get more starpower on starpower long notes. Even know it is a feature in GH1,2,3.

Thats wrong.

Well it was a guess. People arn't allowed to guess?
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iamnoob
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Postby iamnoob » Sat Jul 12, 2008 3:37 pm

jrdnxxhero wrote:
iamnoob wrote:
jrdnxxhero wrote:He saying you shouldn't be able to get more starpower on starpower long notes. Even know it is a feature in GH1,2,3.

Thats wrong.

Well it was a guess. People arn't allowed to guess?

I never said that. I just wanted him to know that what you said was wrong just in case he was listening to you
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