kaki123 wrote:In the hopo marking options, what's the difference between RFmod and RFmod2?
Ah I was wondering when someone would ask me about that.
RFmod2 is a new much better method of being able to pick. It helps dramatically in restarting a HOPO sequence or restart a fast sequence
Bascially stock FoF (1.1.X and 1.2.X) require you to play the first currently unplayed note.
If you have:
G
Y <-early margin
R -------------
B <-late margin
You must play B in FoF. If you play R or Y it's a miss.
With RFmod2 key type you can play B or R or Y (all fall within the hit margin).
If you play R, B is missed
if you play Y R and B is missed.
If you play G you miss (outside the margin)
People have a tendency to give up on notes past the line even though the hit margin would allow it.
Also there's a bug in RF-mod-3.5 (also in anyone else who uses it) where the late margin (allowing you to play B) is zero in certain cases. While normally this would be bad, it helps a bit in picking up the HOPO streak.
So this change helps a lot in picking back up the HOPO streaks, but it's not quite ready for primetime replacement yet as the default. There are still some weird cases where you can skip notes that I have not finished debugging. If you want to try it it's fun, but I'm trying to get some easy cases of the note missing so I can fix it, but it's hard.
-Alex