RF-mod-4 Beta

Discuss mods and get help with mods ONLY
Rogue_F
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Postby Rogue_F » Fri Aug 17, 2007 11:40 am

kpChadR08 wrote:
Rogue_F wrote:
Golden_Ghandi wrote:
Golden_Ghandi wrote:What does party mode do on 2 player?

Can someone answer my question please? I have no idea what this does.

This beta is for people who have played RF-mod-3.5. I am not answering questions about basic RF-mod functionality items during the beta.

It works the same way it did in RF-mod-3.5. Read the readme or previous RF-mod threads

-Alex

I read all of the "Read Me's" in the Beta release.

It only tells you how to play Party Mode.
It does not explain what Party Mode actually is.

Please Explain.

This beta is for people who have played RF-mod-3.5. I am not answering questions about basic RF-mod functionality items during the beta.

-Alex
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robichaud398
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Postby robichaud398 » Fri Aug 17, 2007 11:43 am

kpChadR08 wrote:
Rogue_F wrote:
Golden_Ghandi wrote:
Golden_Ghandi wrote:What does party mode do on 2 player?

Can someone answer my question please? I have no idea what this does.

This beta is for people who have played RF-mod-3.5. I am not answering questions about basic RF-mod functionality items during the beta.

It works the same way it did in RF-mod-3.5. Read the readme or previous RF-mod threads

-Alex

I read all of the "Read Me's" in the Beta release.

It only tells you how to play Party Mode.
It does not explain what Party Mode actually is.

Please Explain.

OMG man, he meant the read me from 3.5!

and seriously, if you haven't played RFmod 3.5, you might want to wait till the official release of RF mod4, and try the RF mod 3.5 until then.

also, like it was mentionned, the search button is your friend in here...use it!!
Sigs are as useless as this statement.

''One search button a day keeps the post flamers at bay!''
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h3r1n6
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Postby h3r1n6 » Fri Aug 17, 2007 12:04 pm

Rogue_F wrote:Resuming a HOPO streak is a known issue (for RF-mod-3.5, FoF-1.2, and RF-mod-4).

Yes it's hard to resume a streak. I think it's a little easier with RF-mod, but it's still HARD. Some work needs to be done to solve this, and I have not done that yet.

It should (and I feel it does) behave the same in RF-mod-4 as it did in RF-mod-3.

As far as the hopo color goes, you need to use hopo_color, not hopo_mark

-Alex

Are you sure about that?

Did Capo change the HoPo system?

I just checked on Defy the Machine and Laid to Rest, in my 1.1.314 I can pick up my lost streaks without a problem, but in the 4.0 beta (as well as in vanilla 1.2.451) I just can't.
sapetersr
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Postby sapetersr » Fri Aug 17, 2007 12:09 pm

I know what you mean h3r1n6. I think that the bpm fix of capo solved those problems of RF-mod-3.5 HOPOs. For example, in YYZ it was very hard to nail some HOPOs. But I'm not sure if that's the reason...
Last edited by sapetersr on Fri Aug 17, 2007 12:10 pm, edited 1 time in total.
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RexMundi412
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Postby RexMundi412 » Fri Aug 17, 2007 12:12 pm

As far as the hopo color goes, you need to use hopo_color, not hopo_mark
Thanks Alex

On this I see it changes the ring. I was hopeing to change the dot in the center like with 1.1. I tried hopo2_color = #xxxxxx. But with no results, so I was wondering if it was possible to do?
...
Lexo
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Postby Lexo » Fri Aug 17, 2007 12:55 pm

I just got 101.6% on Killer Queen on Amazing mode after installing RF 4.0 beta. I didn't hit all the notes either... this should probably be looked at.
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kpChadR08
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Postby kpChadR08 » Fri Aug 17, 2007 1:04 pm

Lexo wrote:I just got 101.6% on Killer Queen on Amazing mode after installing RF 4.0 beta. I didn't hit all the notes either... this should probably be looked at.

OMFG, ROFL!!
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MichallusTG
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Postby MichallusTG » Fri Aug 17, 2007 1:57 pm

Lexo wrote:I just got 101.6% on Killer Queen on Amazing mode after installing RF 4.0 beta. I didn't hit all the notes either... this should probably be looked at.

GIVE US THE SCREEN

Umm. Strange. Very strange.
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Rogue_F
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Postby Rogue_F » Fri Aug 17, 2007 2:06 pm

RexMundi412 wrote:
As far as the hopo color goes, you need to use hopo_color, not hopo_mark
Thanks Alex

On this I see it changes the ring. I was hopeing to change the dot in the center like with 1.1. I tried hopo2_color = #xxxxxx. But with no results, so I was wondering if it was possible to do?

It does change the ring, or the dot.

If you like the dot, use the Fozz Notes2, that has a dot.

dot, or ring, it turns it blue (or whatever color you specify)

THe dot or ring is just a separate mesh that is rendered when there is a hopo note. The actual shape of that part is determined by the note.dae

I personally don't think the dot looks as good on the FoZZ and Noob notes. It looks great on the standard ones I think because those notes are so flat. But the FoZZ and Noob ones are much more 3d and raised, so the dot does not stand out as much

-Alex
Rogue_F
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Postby Rogue_F » Fri Aug 17, 2007 2:09 pm

Lexo wrote:I just got 101.6% on Killer Queen on Amazing mode after installing RF 4.0 beta. I didn't hit all the notes either... this should probably be looked at.

I saw something like this earlier, i thought it was fixed already. I'll have to look at it again....Something is registering extra note hits. I believe it's a HOPO issue.

The code for this part is mostly the same as 3.5, but since I wanted to make both the standard FoF Tappable, and the RF-mod HOPO work together, I had to make some changes. This is probably where the bug got introduced.

-Alex
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RexMundi412
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Postby RexMundi412 » Fri Aug 17, 2007 2:41 pm

It does change the ring, or the dot.

If you like the dot, use the Fozz Notes2, that has a dot.
Thanks again Alex, what I figured. Should of tried that myself. I don't know why I'm being so lamebrained today :p . Maybe cause I'm working on graphics for 1.2RF4b as I sort this stuff?
...
Lexo
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Postby Lexo » Fri Aug 17, 2007 3:51 pm

Rogue_F wrote:
Lexo wrote:I just got 101.6% on Killer Queen on Amazing mode after installing RF 4.0 beta. I didn't hit all the notes either... this should probably be looked at.

I saw something like this earlier, i thought it was fixed already. I'll have to look at it again....Something is registering extra note hits. I believe it's a HOPO issue.

The code for this part is mostly the same as 3.5, but since I wanted to make both the standard FoF Tappable, and the RF-mod HOPO work together, I had to make some changes. This is probably where the bug got introduced.

-Alex

I think you may be right. I strummed as many hopos as I could just to test, and I got 113.1%

Here's a screenshot:
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MichallusTG
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Postby MichallusTG » Fri Aug 17, 2007 3:59 pm

I think you may be right. I strummed as many hopos as I could just to test, and I got 113.1%

So you get points 1st for HOPOing a note, 2nd for strumming it.
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Lexo
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Postby Lexo » Fri Aug 17, 2007 4:14 pm

That's what I think might be happening.

Update: I played it through without strumming any hopos and I got 98.8%, which is probably more accurate. Without looking at the code, I think strumming the hopos is what's causing the problem.
Last edited by Lexo on Fri Aug 17, 2007 4:26 pm, edited 1 time in total.
Roi-tan
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Postby Roi-tan » Fri Aug 17, 2007 4:55 pm

Rogue_F wrote:
Roi-tan wrote:well, i got my HO/PO to look different than regular notes so i guess i can live with those black notes. Now to figure out why my fifth fret won't turn orange....
*goes back to the drawing boards*

The way that used to work with RF-mod-3.5 and several other mods to make the frets change color has changed.

Why has it changed? Because in FoF-1.2.451 the dev's built this function in. But it works slightly differently.

Before you would put the

fret4_color = #FFFFFF in the [theme] section of the fretsonfire.ini.

With FoF-1.2.451 you put it in the [theme] section of the theme.ini in the mod folder.

So what you should do, is create a mod folder called "Orange Fret" and in there put a theme.ini with a [theme] section with your fret colors.

This is one of those cases where the standard FoF version finally implemented something I had done. Going forward I would rather use their methods for doing stuff than my own that way I don't have to maintain the changes.

Long answer to a simple question, but I figure it will come up multiple times.

-Alex

Ah, ok I'll try that. Thanks a lot, great mod btw!

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