MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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max26199
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby max26199 » Mon Feb 16, 2009 5:41 am

Lysdestic wrote:Once I figure out why only one audio stream plays during a song, I can switch back to openSUSE. It has something to do with pyogg, no doubt.

What OS, 32/64-Bit are you using now? (do all .oggs play?)

Under Fedora x86_64, Python2.5 - only the background track plays.
I have tracked the problem down to pygame - with the newest trunk (1.9.0pre) all ogg's play fine
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fablaculp » Mon Feb 16, 2009 5:51 am

With the last revisions (starting with RC1 i think), the game crash when i want to play with my french translation. All other ones work well.
Have you an idea ?

It's weird because it worked fine yesterday.
Using last SVN revision with the last french translation...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Feb 16, 2009 6:14 am

fablaculp wrote:With the last revisions (starting with RC1 i think), the game crash when i want to play with my french translation. All other ones work well.
Have you an idea ?

It's weird because it worked fine yesterday.

I was a bit worried about this... Could this be to do with the new font rendering fix? Special characters having problems? (I don't know, it's all speculation at this point)
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slantyr
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Mon Feb 16, 2009 7:09 am

really great progress, everythings comming together nicely :)

here's a ss of the gh3 co-op glitch i mentioned

Spoiler:Image
the rock arr should be under the mult.png (i think)



definately not a game breaker.

again, wonderfull job everyone :thumbup:

edit: i'm not seeing the big star issue, but in list mode fof is showing 5 empty stars for songs that haven't been played.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby blazingamer » Mon Feb 16, 2009 7:49 am

Lysdestic wrote:I don't know what changes have occured in the past few revisions, but I'm pulling 120-140 FPS now. Awesome.

Oh, and it works on python 2.5 too!


Thanks for the heads up, I couldn't get FOF working on my linux machine because whenever I'd install packages, it'd install the latest ones for python2.5 and I'm still learning and not in the mood to figure out how to get older versions for python2.4. But now it works perfectly and I'm getting some pretty good fps too! Now I can work on 2 machines instead of just one!
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fablaculp
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fablaculp » Mon Feb 16, 2009 7:52 am

death_au wrote:
fablaculp wrote:With the last revisions (starting with RC1 i think), the game crash when i want to play with my french translation. All other ones work well.
Have you an idea ?

It's weird because it worked fine yesterday.

I was a bit worried about this... Could this be to do with the new font rendering fix? Special characters having problems? (I don't know, it's all speculation at this point)


Yes i think it could be the main cause of this pretty annoying bug.
Is or will there be a way to fix it ?
Using last SVN revision with the last french translation...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Mon Feb 16, 2009 7:53 am

RE: jurgen

Can it be fixed so that he works in ALL themes?

i had to revert to RB1 for jurgen to work...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Scorch_THOG » Mon Feb 16, 2009 8:37 am

Please get back GH2 Sloppy HO/PO :sad:
I'm playing very bad with GH2/GH2 Strict
Last edited by Scorch_THOG on Mon Feb 16, 2009 9:04 am, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fofgh3 » Mon Feb 16, 2009 8:50 am

hannon wrote:RE: jurgen

Can it be fixed so that he works in ALL themes?

i had to revert to RB1 for jurgen to work...

I have this problem as well.

But all in all I think it's about ready for release, the only thing we might want to touch up is game results but other than that everything is awesome! :2thumbsup:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby deufeufeu » Mon Feb 16, 2009 9:08 am

fablaculp wrote:
death_au wrote:
fablaculp wrote:With the last revisions (starting with RC1 i think), the game crash when i want to play with my french translation. All other ones work well.
Have you an idea ?

It's weird because it worked fine yesterday.

I was a bit worried about this... Could this be to do with the new font rendering fix? Special characters having problems? (I don't know, it's all speculation at this point)


Yes i think it could be the main cause of this pretty annoying bug.
Is or will there be a way to fix it ?

It works quite well for me. The only possible issue would have been with latin-1 characters, but bibliothèque is showing without troubles. It might be a unicode issue, but I doubt it. What is the python traceback if any ?
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MasterPhW
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby MasterPhW » Mon Feb 16, 2009 9:17 am

Since the newer Alphas I'm not getting to the results screens. It's always a black screen.
Running with RB2 continues 1.65 + SVN 23 and GH3 theme, always the same problem. Dunno what wrong.
Anybody encounter the same bug?
Here's the last entry in the log, don't think it's crash related:

Code: Select all

(E) Loading error:Traceback (most recent call last):
  File "L:\GuitarHeroClones\FoFiX\src\GameEngine.py", line 858, in main
    self.view.render()
  File "L:\GuitarHeroClones\FoFiX\src\View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "L:\GuitarHeroClones\FoFiX\src\GameResultsScene.py", line 737, in render
    self.renderInitialCoOpScore(visibility, topMost)
  File "L:\GuitarHeroClones\FoFiX\src\GameResultsScene.py", line 943, in renderInitialCoOpScore
    self.engine.drawStarScore(w, h, float(Theme.result_star[0]), float(Theme.result_star[1]), scoreCard.stars, scale, horiz_spacing = hspacing, space = space)
NameError: global name 'scale' is not defined

Edit: tested SVN till 1024 and it's working fine, all later revisions have a black screen instead of the results for me... so something have to went wrong in SVN 1025 and up.
Last edited by MasterPhW on Mon Feb 16, 2009 9:45 am, edited 2 times in total.
My Rigs:

Spoiler:Main: Intel Core i7-860 (@3.33Ghz) | 4 GB DDR3-1333 | ATI HD5750 PCI-E | ATI High Definition Audio Device |
4 TB Internal SATA2 + 6TB external USB3 | Windows 7 Business X64 MSDNAA
Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 MSDNAA


*running FoFiX 4.x newest alpha git on python 2.6 build environment, 2 Les Paul PS3 Guitar Hero III Controller & 1 Complete Rockstar Set*
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby linkman08 » Mon Feb 16, 2009 9:20 am

After beta 4 and with RC1, I have still been noticing the repeat scroll in the menus. If there is anything that helps, im using the PS3/PS2 RB Guitar. Just wondering if this is going to be fixed in final. It gets annoying.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby blazingamer » Mon Feb 16, 2009 10:23 am

MasterPhW wrote:Since the newer Alphas I'm not getting to the results screens. It's always a black screen.
Running with RB2 continues 1.65 + SVN 23 and GH3 theme, always the same problem. Dunno what wrong.
Anybody encounter the same bug?
Here's the last entry in the log, don't think it's crash related:

Code: Select all

(E) Loading error:Traceback (most recent call last):
  File "L:\GuitarHeroClones\FoFiX\src\GameEngine.py", line 858, in main
    self.view.render()
  File "L:\GuitarHeroClones\FoFiX\src\View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "L:\GuitarHeroClones\FoFiX\src\GameResultsScene.py", line 737, in render
    self.renderInitialCoOpScore(visibility, topMost)
  File "L:\GuitarHeroClones\FoFiX\src\GameResultsScene.py", line 943, in renderInitialCoOpScore
    self.engine.drawStarScore(w, h, float(Theme.result_star[0]), float(Theme.result_star[1]), scoreCard.stars, scale, horiz_spacing = hspacing, space = space)
NameError: global name 'scale' is not defined

Edit: tested SVN till 1024 and it's working fine, all later revisions have a black screen instead of the results for me... so something have to went wrong in SVN 1025 and up.


Oh, the problem is it's trying to set the scale when the variable it's trying to use was never defined.

Don't worry, it's fixed, I'll send the code to someone so they can add it to the SVN.
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bruce142
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby bruce142 » Mon Feb 16, 2009 10:28 am

Is this possible:

-Add support for multiple picking: I've a xbox 360 controller and I configured it with xpadder but i've mapped every note with an enter (pick). Now here is the problem: dual notes (double notes) won't register due of the fact that when you press two buttons you press two enters. It hardly give me points. :sad:

Or is there an other solution ?
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MasterPhW
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby MasterPhW » Mon Feb 16, 2009 10:36 am

blazingamer wrote:
MasterPhW wrote:Since the newer Alphas I'm not getting to the results screens. It's always a black screen.
Running with RB2 continues 1.65 + SVN 23 and GH3 theme, always the same problem. Dunno what wrong.
Anybody encounter the same bug?
Here's the last entry in the log, don't think it's crash related:

Code: Select all

(E) Loading error:Traceback (most recent call last):
  File "L:\GuitarHeroClones\FoFiX\src\GameEngine.py", line 858, in main
    self.view.render()
  File "L:\GuitarHeroClones\FoFiX\src\View.py", line 216, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "L:\GuitarHeroClones\FoFiX\src\GameResultsScene.py", line 737, in render
    self.renderInitialCoOpScore(visibility, topMost)
  File "L:\GuitarHeroClones\FoFiX\src\GameResultsScene.py", line 943, in renderInitialCoOpScore
    self.engine.drawStarScore(w, h, float(Theme.result_star[0]), float(Theme.result_star[1]), scoreCard.stars, scale, horiz_spacing = hspacing, space = space)
NameError: global name 'scale' is not defined

Edit: tested SVN till 1024 and it's working fine, all later revisions have a black screen instead of the results for me... so something have to went wrong in SVN 1025 and up.


Oh, the problem is it's trying to set the scale when the variable it's trying to use was never defined.

Don't worry, it's fixed, I'll send the code to someone so they can add it to the SVN.

Nice. Waiting for the SVN update and report back.
Don't you have SVN access? You should be added to the coders list.
But I found another bug: If I am using star power/overdrive and already can see an overdrive note, it will revert to normal, before I can fret it. SVN 1025, dunno if it's fixed in the SVN higher than this.
And the 50 note streak bug (?) is also still present.
My Rigs:

Spoiler:Main: Intel Core i7-860 (@3.33Ghz) | 4 GB DDR3-1333 | ATI HD5750 PCI-E | ATI High Definition Audio Device |
4 TB Internal SATA2 + 6TB external USB3 | Windows 7 Business X64 MSDNAA
Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 MSDNAA


*running FoFiX 4.x newest alpha git on python 2.6 build environment, 2 Les Paul PS3 Guitar Hero III Controller & 1 Complete Rockstar Set*
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