MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evilbobthebob » Mon Dec 22, 2008 11:50 am

Yeah, thats what I do :thumbup:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 11:54 am

@evilbobthebob
With Fraps, screenshots works when it's the script =)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evilbobthebob » Mon Dec 22, 2008 11:59 am

Great, I'll remember that if I need to post any screens. Nice to hear I've helped.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jfosheezy » Mon Dec 22, 2008 12:34 pm

evilbobthebob wrote:Yeah, thats what I do :thumbup:

awsome thanks
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Mon Dec 22, 2008 1:55 pm

My game often crash while loading a song :/

Here is my log :

Code: Select all

(D) Retrieving difficulties from: ..\data\songs\Guitar Hero Aerosmith\2.3\notes.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) View: Pop: SongChoosingSceneClient
(D) GuitarSceneClient init...
(D) View: Push: LoadingSplashScreen
(D) Simple tails used; complex tail loading error...
(D) GuitarScene keysList: [[64, 128, 256, 512, 1024]]
(D) loadSong function call (song.py)...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rymyst3rio » Mon Dec 22, 2008 2:00 pm

how do you use a drum kit with this mod? I have all the keys mapped correctly but when I hit the pad it shows up as I hit it but it doesn't register that the note was hit in the song. Any ideas?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evilynux » Mon Dec 22, 2008 2:26 pm

rymyst3rio wrote:how do you use a drum kit with this mod? I have all the keys mapped correctly but when I hit the pad it shows up as I hit it but it doesn't register that the note was hit in the song. Any ideas?


This may sound weird... but i've you mapped your keys in "Player 1 Keys" or "Drum keys" ?
This may now be obvious but you need to do it in "Drum keys".

PS: The full "path" is Options > Controls > Drum keys .
Btw, the key tester for the drum is _within_ the Drum keys option menu.

@sliost2: Do you have a dual core and/or hyperthreaded CPU?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Trujax » Mon Dec 22, 2008 2:30 pm

Does the support of random.png actually work? I can't get it working.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Mon Dec 22, 2008 2:31 pm

Akedrou updated the alpha code for the Co-oP mod. The rock arrows flash red now when you're failing like in rb2, and he fixed the look of the arrows. It rockz now..xD

Btw random.png, move it to the ,,menu'' folder of your theme and it'll work. :smile:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Mon Dec 22, 2008 2:50 pm

I have found a problem probably related to the notes-unedited.mid. Check out Blue Öyster Cult - (Don't Fear) The Reaper on guitar on expert. The first couple notes are completely bonkers.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Trujax » Mon Dec 22, 2008 2:55 pm

kristijan_mkd wrote:Btw random.png, move it to the ,,menu'' folder of your theme and it'll work. :smile:


Yes, it works now, thanks! :blush:

But I think emptylabel and random pngs must be parent folder dependent (ex: GH folder, RB folder), and use theme pngs in case there are missing from the folders. I don't like to navigate in the PH or GH songs and see the RB labels.

Just an idea :tongue:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rymyst3rio » Mon Dec 22, 2008 3:27 pm

evilynux wrote:
rymyst3rio wrote:how do you use a drum kit with this mod? I have all the keys mapped correctly but when I hit the pad it shows up as I hit it but it doesn't register that the note was hit in the song. Any ideas?


This may sound weird... but i've you mapped your keys in "Player 1 Keys" or "Drum keys" ?
This may now be obvious but you need to do it in "Drum keys".

PS: The full "path" is Options > Controls > Drum keys .
Btw, the key tester for the drum is _within_ the Drum keys option menu.

@sliost2: Do you have a dual core and/or hyperthreaded CPU?


OOO i dint realize that there was a seperate key mapping for the drum kit. Wow i feel stupid, thank you though. So does this mean every time i want to use drums i have to re do the key mapping?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Shun » Mon Dec 22, 2008 4:03 pm

rymyst3rio wrote:OOO i dint realize that there was a seperate key mapping for the drum kit. Wow i feel stupid, thank you though. So does this mean every time i want to use drums i have to re do the key mapping?


No, it will save your drum mapping keys. If you play guitar, it will use your guitar keys, if you play drums it will use you drum keys.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jlg6184 » Mon Dec 22, 2008 4:35 pm

p_025 wrote:I have found a problem probably related to the notes-unedited.mid. Check out Blue Öyster Cult - (Don't Fear) The Reaper on guitar on expert. The first couple notes are completely bonkers.

It is like that on hard as well, also I think it has the song as being like 8+ minutes when it is only like 5 minutes. It is also not scrolling the lyrics, which I have noticed with other RB1 songs I have attempted playing.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby AmpedShuffler » Mon Dec 22, 2008 5:11 pm

Okay, so a couple of months ago I downloaded and played the Alarian mod and it ran perfectly. I stopped playing a few weeks after that and deleted all of my FoF stuff including Alarian. Today when I downloaded this new MFH mod, I noticed it ran really slowly. Like on the main menu when I press the down arrow, it waits a second or two before it actually reacts. Does anyone know what I can do to fix this?

UPDATE: I upgraded my graphics driver. Works fine now.
Last edited by AmpedShuffler on Mon Dec 22, 2008 6:43 pm, edited 1 time in total.
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