MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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ADH
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby ADH » Wed Dec 17, 2008 12:03 am

should there be an option on which difficulty to sort by?

maybe you could use move left and right to select which difficulty to sort by. that way you can be looking at the setlist sorted by guitar difficulty and just hit the arrow key and switch to Bass difficulty.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Wed Dec 17, 2008 12:15 am

ADH wrote:
should there be an option on which difficulty to sort by?

maybe you could use move left and right to select which difficulty to sort by. that way you can be looking at the setlist sorted by guitar difficulty and just hit the arrow key and switch to Bass difficulty.


left and right are already used to jump from tier to tier or else i would have used them with sort changing

EDIT
it may come down to use having to add some new keys for setlist navigation and control. how is the sort change in setlist with killswtich working for everyone?
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MrFaust
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby MrFaust » Wed Dec 17, 2008 12:22 am

the sorting by difficulty...

I may be wrong but isn't this what the career mode settings already do, so long as the person that sets up the career mode has it set in the right order, which is more time than not easiest to hardest. Everyone of the GH series and RB series games, not to mention the PH series, has had the easier Tiers before the harder test.

Now in the case of the update packs that I released, there are difficulty ratings that HMX has assigned to the song in the song.ini. It was upon these settings that I also created 4 separate career modes into the song.ini.

unlockg_id = GUITAR Career
unlockr_id = BASS Career
unlockd_id = DRUMS Career
unlockb_id = BAND Career

I did this in the event that someone would eventually want to sort the list by instrument difficulty. This sorting would eventually need to be added since both series of games have headed into the multiple instrument usage category and most songs have different difficulty ratings depending on the instrument you pick or if it is the whole band playing.

But for this to work, the screen order would need changed. I don't know how it is in the real RB/RB2 since I don't own them as of yet (hopefully after xmas) but in the GH series, the songlist comes up after the user has selected the instrument they are going to use and the difficulty level they wish to play. In FOF, the user selects the song before the instrument and difficulty. I think these are critical to the extent of a players career path settings.

So going with that logic in mind, if someone were able to changed the career setup in the source to say...

if instrument selected = guitar
then load unlockg_id setting
if instrument selected = bass guitar
then load unlockr_id setting
etc...

by doing this before the songlist, it would should then automatically sort the songlist according to the settings already in the song.ini But in the end, I'm sure making that sort of change is more extensive and possible chance of creating new bugs to squash versions just setting a new sort option for by Guitar, by Bass, by Drums or by Band depending on either the unlock*_id settings or the diff_* settings.

On a different note, is there the possibility of being able to add a setting to the theme.ini for the order of difficulty?

diff_order = 0
EXPERT
HARD
MEDIUM
EASY

diff_order = 1
EASY
MEDIUM
HARD
EXPERT

just one of the many UI ideas I have and by no means priority over gameplay.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evil-doer » Wed Dec 17, 2008 12:33 am

are key combinations possible? like hold the select button on the guitar down then tap a fret button at the same time? that right there gives you 5 extra buttons
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Wed Dec 17, 2008 12:40 am

hman333 wrote:it may come down to use having to add some new keys for setlist navigation and control. how is the sort change in setlist with killswtich working for everyone?

MrFaust is right, the whole thing would be made much simpler if only the game knew the instrument being played before the songlist was loaded… I'd say sort it by band difficulty until something can be figured out for that. For the names of "tiers" corresponding to difficulty I'd suggest using the titles.ini as well, this'll work as long as the difficulty stays in the range of the tiers listed in there. With MrFaust's RB Update Packs that should be no problem.

Rock Band sounds download here: http://www.mediafire.com/download.php?juwm0fwf3zm
This sound pack is not meant for casual users. The sounds are in WAV format (for easy editing), NOT OGG. Many of them need amplification, they're very quiet :(.
Explanations:
bass and drum staractivate: self-explanatory. drum may have to wait until drum fills are ready to go.
crash, tom01-03, kick: For playing around/drum fills/BREs. These need to be theme-based. Proper support for kick sound needed.
denied: For when the user confirms an invalid menu action (I got this one by trying to continue to setlist while the drummer was still selecting a character). I'd rename this file.
failsound: Better than the old one, the crowd actually BOOs you off stage!
hihat-closed: Should replace practice mode beat claps.
kickscw/padscw: For mistaken hits. kickscw for extra kick pedals, padscw for extra drum pad hits. Real RockBand has these things, why not FoFiX? :P
out: just a better version of this sound
select 1-3: just better versions of these sounds
stardeactivate: overdrive sounds are hard to get without noise. I had to use noise reduction for these so they may sound a little weird lol
starding: just a better version of this sound

I'll see about putting an issue on Google Code for this ****.

EDIT: Issue 389
Now screw this, I'm going to bed.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby lordhardware » Wed Dec 17, 2008 1:00 am

just so im sure... can you set a career to only unlock as song if you play a certain instrument?

i.e. Say i had a song in the second last teir whos drums were really nuts but it had very simple guitar... could i set the ini to only unlock the next song if you play on drums and not guitar?




-EDIT-

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Wed Dec 17, 2008 1:06 am

hman333 wrote:On the sort by difficulty thing, what is your opinion of how this should work, i have played around with a few ideas:
should i sort only by band difficulty?
should there be an option on which difficulty to sort by?

Currently you can select instrument for viewing high scores... You could use this instrument as a basis for sorting by difficulty. So if you've selected guitar for viewing guitar scores, it will sort by guitar difficulty, same for drums and bass... For the others (lead guitar, etc?) it will just have some sort of default sort (maybe alphabetically) same as if a song has no difficulty for that part.
If you get "tier" grouping going, that would be awesome, too. On difficulty sort, all songs with no difficulty for that part would get their own group.

Speaking of which... There is currently an option in the settings for "quickplay tiers" (I normally have this off). Perhaps if you get the "tier" grouping on the sort methods going, you could include a "sort by career" to show the tiers as they are in the career mode and do away with the "quickplay tiers" setting
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby boomydude » Wed Dec 17, 2008 1:42 am

Is there any way anyone can help set me up with creating a binary. I've followed all the steps in RequiredSourceModules wiki, but I get this error message:
zipimport.ZipImportError: can't decompress data; zlib not available
Fatal Python error: unable to locate initialization module
make: *** [dist] Aborted

right after the line GameResultsScene src/FretsOnFire.py

Anybody who makes binaries, did you have this error? How did you get around it? I would really like to make a binary. Even with python-opengl-2.x, the game is still too slow for me running from source.

please help...........................Joseph

EDIT: oh yeah, I'm running Ubuntu Linux 8.10 64-bit
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Trujax » Wed Dec 17, 2008 6:56 am

With all the new song.ini and perhaps future changes, we are always loosing our scores and statistics. Doesn't be better to make a separated scores.ini for taking care of all the volatile data such scores, song counts, etc?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Belisario93 » Wed Dec 17, 2008 7:19 am

BUG REPORT
I changed something in a song with Co-op and now the rhythm guitar's notes are too early compared to the song. When I changed the delay setting to 3000 in the song.ini it didn't do anything (the notes were still the same distance as they were before the delay was added). Is the delay supposed to only be for PART GUITAR, or is it supposed to apply to other parts too? I'm using FoFiX version 3.030
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fablaculp » Wed Dec 17, 2008 8:05 am

With the new Mr Faust's songs.ini, all songs seems to be unlocked in solo tour, saying "play this song to advance". Is that normal ?
However, I've not download all of them yet, and some songs have still the old ini's.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Wed Dec 17, 2008 8:14 am

is it only me or does the sorting for example to artist with the rb2 setlist not work in the newest alpha? if i go to my rb dlc folder the artist are chaotic sorted and not started from A,B,C....

the problem is that if i go to fofix custom songs they are sorted right but if i go to my rock band dlc folder they are not sorted

its ont only the rb 2 setlist view but even other views have the same issue
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fablaculp » Wed Dec 17, 2008 9:11 am

holystoneH wrote:is it only me or does the sorting for example to artist with the rb2 setlist not work in the newest alpha? if i go to my rb dlc folder the artist are chaotic sorted and not started from A,B,C....

the problem is that if i go to fofix custom songs they are sorted right but if i go to my rock band dlc folder they are not sorted

its ont only the rb 2 setlist view but even other views have the same issue

For me, sorting options only work in sub folders (ie Rockband/DLC/Metallica) but not in the root folder (Rockband) where songs are always ordered by title.

Edit: Ok, i forgot to remove tiers in quickplay
Last edited by fablaculp on Wed Dec 17, 2008 11:05 am, edited 2 times in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Camergan » Wed Dec 17, 2008 9:13 am

holystoneH wrote:is it only me or does the sorting for example to artist with the rb2 setlist not work in the newest alpha? if i go to my rb dlc folder the artist are chaotic sorted and not started from A,B,C....

the problem is that if i go to fofix custom songs they are sorted right but if i go to my rock band dlc folder they are not sorted

its ont only the rb 2 setlist view but even other views have the same issue


For me, it is sorted by guitar difficulty.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Wed Dec 17, 2008 9:23 am

Camergan wrote:
holystoneH wrote:is it only me or does the sorting for example to artist with the rb2 setlist not work in the newest alpha? if i go to my rb dlc folder the artist are chaotic sorted and not started from A,B,C....

the problem is that if i go to fofix custom songs they are sorted right but if i go to my rock band dlc folder they are not sorted

its ont only the rb 2 setlist view but even other views have the same issue


For me, it is sorted by guitar difficulty.


i checked this and you are right its sorted by guitar diff :blink:

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