MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Thu Dec 11, 2008 3:17 pm

Besides what does the website layout have to do with the drivers?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Thu Dec 11, 2008 3:21 pm

Out of curiosity, when is that song+crowd track supposed to play? Green meter? Star power?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Thu Dec 11, 2008 3:34 pm

no the crowdcheers.ogg in the sounds folder is used for all in-game cheers, the song+crowd is the same as the song except it has the crowd in the background. you can rename that to song.ogg and play with the song with crowd noise.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Thu Dec 11, 2008 3:40 pm

hman333 wrote:no the crowdcheers.ogg in the sounds folder is used for all in-game cheers, the song+crowd is the same as the song except it has the crowd in the background.


Yea, I meant in the actual game(s?), since I assume that's what they're from. They also don't seem to actually have much crowd in the background, instead just being crowd sing-along. I assume there's another looped in-game crowd cheering sound the games use?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby MoN01 » Thu Dec 11, 2008 3:45 pm

I just thought about that. Would it be possible to put something like that in the ini:

expert_diff = 1
hard_diff = 0
medium_diff = 0
easy_diff = 0


It should mean that FoF only shows the diffuculty with 1. The problem with ghost difficulties would be solved without editing much code, or deleting things out of tracks.

Thanks if you do that, I would really appreciate that,
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Thu Dec 11, 2008 3:54 pm

akedrou wrote:
hman333 wrote:no the crowdcheers.ogg in the sounds folder is used for all in-game cheers, the song+crowd is the same as the song except it has the crowd in the background.


Yea, I meant in the actual game(s?), since I assume that's what they're from. They also don't seem to actually have much crowd in the background, instead just being crowd sing-along. I assume there's another looped in-game crowd cheering sound the games use?


ha oh did not know thats what you meant, ive never played rb so dont know for sure, but i think it is when you are playing good, so i assume in the green or something like that.

Edit:
From everything i am reading online, it starts when you are doing good. so either when the bar turns green or when its all the way at the top.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Thu Dec 11, 2008 4:20 pm

Maybe someone can code it, when you activate overdrive that song+crowd plays instead of song.ogg... :wink:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Rukia » Thu Dec 11, 2008 4:40 pm

acrox999 wrote:
Rukia wrote:My problem is indeed persisting but nothing is in the log file.

Wait, do you have any songs to play?


Yes, I very much have songs to play. The game freezes and I don't know why.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby artem9424 » Thu Dec 11, 2008 5:15 pm

Is there any way you can make bassgroove neck fade in?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby wuxingwarrior3 » Thu Dec 11, 2008 6:30 pm

evil-doer wrote:
wuxingwarrior3 wrote:Nvidia's support for their video card is complete crap. When trying to update my nvidia card, it took me like 2 hours to find the right driver.


er.. go to nvidia.com and click the download drivers link thats highly visible at the top left of the page? 2 hours?
im an ati fan, but come on.


I did that, my card wasn't on there list. Hence my reasoning why i think nvidia support is complete and udder crap
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Shun » Thu Dec 11, 2008 8:16 pm

kristijan_mkd wrote:Maybe someone can code it, when you activate overdrive that song+crowd plays instead of song.ogg... :wink:


I think it was already coded that with the proper song and song+crowd files that song+crowd plays when you are in the green (or wherever its supposed to happen).
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Thu Dec 11, 2008 8:43 pm

Ok, the fretbuttons have been done, but just waiting for an answer to figure out which way of 2 to finish the last touch before releasing them.

1st Method will allow the image to not have to me changed at all -Pixel-perfect, BEST
2nd Method will only need slight skewing of the images (Nature of FoF workings) - still looks much better then current, BETTER
3rd Method will require both stretching the image in height a little (instead of drawing the image more in height) as well as adding a slight skew. Still looks better then current, but no longer pixel-perfect still. GOOD/BETTER STILL THEN ANYTHING PREVIOUSLY RELEASED

So just waiting for the answer after some though needed of which will be the best logical choice to use. Only coding will allow the 1st method to happen. Some coding to allow the 2nd method. And no coding to use the 3rd method.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Cleanmonk » Thu Dec 11, 2008 10:34 pm

idk if you guys want this but....i colored the red into blue and add a the rb two
rb2 album art :

Spoiler:Image


without 2 :

Spoiler:Image


and your probably thinking the two needs to be smaller.....

Spoiler:Image

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Thu Dec 11, 2008 11:50 pm

wuxingwarrior3 wrote:
evil-doer wrote:
wuxingwarrior3 wrote:Nvidia's support for their video card is complete crap. When trying to update my nvidia card, it took me like 2 hours to find the right driver.


er.. go to nvidia.com and click the download drivers link thats highly visible at the top left of the page? 2 hours?
im an ati fan, but come on.


I did that, my card wasn't on there list. Hence my reasoning why i think nvidia support is complete and udder crap

What's your card? I'll get it for ya.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby wuxingwarrior3 » Fri Dec 12, 2008 12:46 am

What's your card? I'll get it for ya.


LOL it's a nvidia geforce 9600M GT. I finally found it on the hp website (where i bought my lappy) but I'm not sure if they have the latest drivers

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