MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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myfingershurt
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)

Postby myfingershurt » Wed Nov 19, 2008 3:52 pm

holystoneH wrote:
myfingershurt wrote:So, adjust the guitar's notes.png until each type of note lines up properly with the beatline. Once you have a fixed graphic for the RB1 theme, post it and I'll add it to the next RB1 theme patch.


i fixed it for my taste but its probably not the final version

http://www.mediafire.com/?imylakyqdgb

i think they need to be moved a little bit more forward. in rock band 2 the notes are not on the middle of the beatline. only 1/4 of the notes are on the line

caution the timing on how you hit the notes should be now different you have now a few milliseconds more time because the notes are now moved forward but its better than before its now more rockbandish


I posted an issue for this right after responding to your post: issue 273. Worldrave has already taken care of this (for the Rock Band 1 theme), it looks good in-game to me.

If you fix the RB2 notes, you should tell the creator of that theme (ugo#######).

Thanks!


edit: note that this is a strictly graphical issue.
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evil-doer
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evil-doer » Wed Nov 19, 2008 4:03 pm

i figured i would have seen others talk about the super fast animations in these latest versions by now. has no one else seen this? i guess im gonna need to make a video?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby SmashD » Wed Nov 19, 2008 4:07 pm

Thanks evilynux and myfingershurt for your detailed instructions. I have tried putting all .py files into the library.zip, started FoFiX and selected quickplay...and waited...for about 10 minutes, and looking at my G15s CPU meter not doing much decided to kill the task. fretsonfire.log inside the games folder was empty. So I assume, this "dirty method" does not work.
Although there is a bunch of stuff doing to compile it on a win machine, I will maybe try it at the weekend.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030) - Performance issues

Postby kikegg » Wed Nov 19, 2008 5:54 pm

Hi all,
just tested 3.030 final. Here is the results (FRAPS) with RB2 Theme enabled @ 1680x1050, 4xFSAA, Vsync on:

2008-11-19 21:06:00 - FretsOnFire (2 players face off, jurgen on 2, priority=2)
Frames: 7126 - Time: 120000ms - Avg: 59.383 - Min: 51 - Max: 63

2008-11-19 21:12:07 - FretsOnFire (1 player, priority=2)
Frames: 7174 - Time: 120000ms - Avg: 59.783 - Min: 57 - Max: 62

2008-11-19 21:18:41 - FretsOnFire (2 players coop, jurgen on 2, priority=3)
Frames: 7171 - Time: 120000ms - Avg: 59.758 - Min: 55 - Max: 62

2008-11-19 21:25:36 - FretsOnFire (2 players coop, jurgen on both, priority=3)
Frames: 7167 - Time: 120000ms - Avg: 59.725 - Min: 54 - Max: 63

2008-11-19 21:29:08 - FretsOnFire (2 players face-off, jurgen on both, priority=3)
Frames: 6963 - Time: 120000ms - Avg: 58.025 - Min: 47 - Max: 63


As you can see even setting piority to HIGH insted of ABOVE NORMAL the two players face-off still runs laggy... just check out the min. fps...
Curiously coop runs smooth. 2 to 3 less FPS than single player game, so I suspect that face-off game has "something"...

If interested here is my INI settings:

Code: Select all

[audio]
bits = 16
buffersize = 2048
delay = 84
disable_preview = True
frequency = 44100
guitarvol = 1.0
kill_volume = 0.0
miss_volume = 0.2
mute_last_second = 0
rhythmvol = 1.0
screwupvol = 0.25
sfx_volume = 0.7
single_track_miss_volume = 0.9
songvol = 1.0
stereo = True

[coffee]
failingenabled = True
max_neck = 10
morehopo = 1
neck_choose_p0 = Neck_001
neck_choose_p1 = Neck_001
neckspeed = 100
noterotate = False
phrases = True
songdisplay = False
songfilepath = False
themename = Rock Band 2

[engine]
highpriority = True

[game]
accuracy_mode = 3
accuracy_pos = 1
alt_keys = False
analog_killsw_mode = 2
analog_killsw_mode_p2 = 2
animated_stage_folder = Normal
auto_drum_sp = False
base_library = E:\Juegos\Frets on Fire\data
bass_groove_enable = 1
bass_groove_neck = 1
bass_kick_sound = False
beat_claps = False
board_speed = 0
cheer_loop_delay = 550
congrats = True
decimal_places = 1
disable_vbpm = False
drum_navigation = False
frets_under_notes = True
game_time = 1
gfx_version_tag = 1
gsolo_acc_pos = 3
gsolo_accuracy_disp = 1
guitar_solo_neck = 2
hit_window = 2
hopo_after_chord = 1
hopo_debug_disp = 0
hopo_indicator = False
hopo_mark = 1
hopo_style = 4
hsmovement = 1
ignore_open_strums = True
in_game_font_shadowing = True
in_game_stars = 1
jurgdef = True
jurglogic = 2
jurgtype = 2
key_checker_mode = 1
kill_debug = False
language =
large_drum_neck = False
last_theme = Rock Band 2
leftymode = False
log_class_inits = 0
log_ini_reads = 0
log_loadings = 0
log_sections = 0
log_undefined_gets = 0
lphrases = True
lyric_mode = 2
margin = 0
miss_pauses_anim = 1
notedisappear = False
nstype = 0
p2_menu_nav = 1
partial_stars = 1
party_time = 30
players = 2
pov = 3
quickplay_career_tiers = True
rb_midi_lyrics = 1
rb_midi_sections = 0
rb_sp_neck_glow = False
rbmfx = True
rbnote = 0
result_cheer_loop = 2
rock_band_events = 1
rotate_stages = 0
script_lyric_pos = 0
selected_library = songs\Rock Band
selected_song = Black Sabbath - Paranoid
show_unused_text_events = False
song_hopo_freq = 1
song_stage = 1
songlist_difficulty = 1
songlist_extra_stats = True
songlist_instrument = 0
sort_order = 1
sp_notes_while_active = 1
stage_animate = 0
stage_animate_delay = 3
stage_mode = 1
stage_rotate_delay = 800
star_claps = False
star_scoring = 3
starfx = True
sustain_muting = 1
t_sound = 2
tapping = 0
tut = False
uploadscores = False
uploadurl_w67_starpower = http://www.wembley1967.com/chart/uploadsp.php
whammy_saves_starpower = False

[mods]
mod_megalight rb notes = True

[opengl]
supportfbo = False
svgshaders = False

[performance]
autoset = 0
disable_libcount = False
disable_librotation = False
game_priority = 4
in_game_stats = 0
killfx = 0
preload_glyph_cache = True
star_score_updates = 1
starspin = True
static_strings = True

[player0]
akey_1 = K_F1
akey_2 = K_F2
akey_3 = K_F3
akey_4 = K_F4
akey_5 = K_F5
akey_action1 = K_RETURN
akey_action2 = K_RSHIFT
akey_cancel = K_ESCAPE
akey_down = K_DOWN
akey_kill = K_PAGEUP
akey_left = K_LEFT
akey_right = K_RIGHT
akey_star = K_PAGEDOWN
akey_up = K_UP
difficulty = 1
key_1 = 65536
key_2 = 65537
key_3 = 65539
key_4 = 65538
key_5 = 65540
key_action1 = 196615
key_action2 = 196609
key_bass = K_SPACE
key_cancel = K_ESCAPE
key_down = K_DOWN
key_drum1a = K_a
key_drum1b = K_s
key_drum2a = K_e
key_drum2b = K_r
key_drum3a = K_t
key_drum3b = K_y
key_drum4a = K_u
key_drum4b = K_i
key_kill = 131136
key_left = K_LEFT
key_right = K_RIGHT
key_star = 131120
key_up = K_UP
leftymode = False
mode_1p = 0
name =
part = 0
two_chord_max = False

[player1]
aplayer_2_key_1 = K_F8
aplayer_2_key_2 = K_F9
aplayer_2_key_3 = K_F10
aplayer_2_key_4 = K_F11
aplayer_2_key_5 = K_F12
aplayer_2_key_action1 = K_DELETE
aplayer_2_key_action2 = K_INSERT
aplayer_2_key_cancel = K_F7
aplayer_2_key_down = K_DOWN
aplayer_2_key_kill = K_END
aplayer_2_key_left = K_LEFT
aplayer_2_key_right = K_RIGHT
aplayer_2_key_star = K_HOME
aplayer_2_key_up = K_UP
difficulty = 1
leftymode = False
mode_2p = 0
name =
part = 2
player_2_key_1 = K_F8
player_2_key_2 = K_F9
player_2_key_3 = K_F10
player_2_key_4 = K_F11
player_2_key_5 = K_F12
player_2_key_action1 = K_DELETE
player_2_key_action2 = K_INSERT
player_2_key_bass = K_l
player_2_key_cancel = K_F7
player_2_key_down = K_DOWN
player_2_key_drum1a = K_z
player_2_key_drum1b = K_x
player_2_key_drum2a = K_d
player_2_key_drum2b = K_f
player_2_key_drum3a = K_g
player_2_key_drum3b = K_h
player_2_key_drum4a = K_j
player_2_key_drum4b = K_k
player_2_key_kill = K_END
player_2_key_left = K_LEFT
player_2_key_right = K_RIGHT
player_2_key_star = K_HOME
player_2_key_up = K_UP
two_chord_max = False

[video]
disable_fretsfx = False
fps = 80
fullscreen = True
hitflame_color = 0
hitglow_color = 0
multisamples = 4
resolution = 1680x1050
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Anahkiasen » Wed Nov 19, 2008 6:15 pm

I'm using 3.030 and I can't find anywhere the option to display in-game stats, where did it go ? oO
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby wesman2232 » Wed Nov 19, 2008 6:45 pm

what is the difference between the 2 downloads for 3.030? Theres patch then theres full, full should have the new stuff plus the patch right?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby aduro » Wed Nov 19, 2008 6:48 pm

wesman2232 wrote:what is the difference between the 2 downloads for 3.030? Theres patch then theres full, full should have the new stuff plus the patch right?


if you already have 2.995 (maybe 3.0?) or newer and you don't want to completely redownload the game that's what the patch is for
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jiiiiimmmy » Wed Nov 19, 2008 6:52 pm

So far the latest patch is working out great!
I'm also very grateful for the new addition of solo accuracy having a box around it.
I wasn't expecting it and then BAM!
haha
I can now play with a background image and not get frustrated!!! =]
So thanks guys!!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mrbrownstone1990 » Wed Nov 19, 2008 7:47 pm

Anahkiasen wrote:I'm using 3.030 and I can't find anywhere the option to display in-game stats, where did it go ? oO


Its in either the dubug menu or the perfomance menu
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)

Postby death_au » Wed Nov 19, 2008 9:04 pm

myfingershurt wrote:death_au, try the latest SVN code... the solo frame should now scale and position itself correctly - centered around the solo text, no matter where it is or how many pixels it requires - in any resolution.

Probably a bit late now, but It does seems to work on all resolutions. I tried 800x600, 1024x768 and 1280x800 (for widescreen) and they all seemed to be scaled the same. Thanks :thumbup:

Also, with regards to running from SVN sources, I just followed the tutorial on the wiki, downloading all the requirements as listed there. Whenever I want to update, I use tortise SVN to checkout the latest copy and use the "rebuildWin.bat" in the src/scrips folder to recompile and zip everything up for me as needed. Then just run FoF and away I go :smile:
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)

Postby myfingershurt » Wed Nov 19, 2008 9:42 pm

death_au wrote:
Also, with regards to running from SVN sources, I just followed the tutorial on the wiki, downloading all the requirements as listed there. Whenever I want to update, I use tortise SVN to checkout the latest copy and use the "rebuildWin.bat" in the src/scrips folder to recompile and zip everything up for me as needed. Then just run FoF and away I go :smile:



^^^^ this user is full of win and follow-instructionness. And he reaps the benefits of the very latest SVN code with little effort, which is usually updated several times per day. :)

Excellent. I hope there are many players out there using the latest SVN code, that gives the developers much quicker and better feedback without us having to release beta patch packages for each little change. Become a real-time FoFiX for Windows alpha tester today! ---> Wiki: RequiredSourceModules
(bonus... since 3.030 doesn't require Amanith anymore, you can skip a couple steps. This also means that rebooting shouldn't even be a required part of the process anymore!)
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)

Postby death_au » Wed Nov 19, 2008 10:24 pm

myfingershurt wrote:
death_au wrote:
Also, with regards to running from SVN sources, I just followed the tutorial on the wiki, downloading all the requirements as listed there. Whenever I want to update, I use tortise SVN to checkout the latest copy and use the "rebuildWin.bat" in the src/scrips folder to recompile and zip everything up for me as needed. Then just run FoF and away I go :smile:



^^^^ this user is full of win and follow-instructionness. And he reaps the benefits of the very latest SVN code with little effort, which is usually updated several times per day. :)

Excellent. I hope there are many players out there using the latest SVN code, that gives the developers much quicker and better feedback without us having to release beta patch packages for each little change. Become a real-time FoFiX for Windows alpha tester today! ---> Wiki: RequiredSourceModules
(bonus... since 3.030 doesn't require Amanith anymore, you can skip a couple steps. This also means that rebooting shouldn't even be a required part of the process anymore!)

Sounds like an ad :tongue:
But yeah, I skipped the Amanith steps, and never had to restart. And I also initially skipped the ogg and vorbis steps and wondered why guitar tracks weren't playing... I fixed it though :rolleyes:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby trinidude4 » Wed Nov 19, 2008 10:35 pm

The Mac version of 3.030 is uploaded. I won't be making a patch for this version since I updated pygame in the bundle and deleted some unnecessary files.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jrdnxxhero » Wed Nov 19, 2008 10:55 pm

I don't know if this bug have been mentioned with co-op but here it goes.

They don't combine scores. It's almost as if it reduces the score?
Here it is. I played a song with Jurgen alone. I got around 500,000 with Jurgen. Then I played with 2 Jurgens. Both FC'd it. With The Same SP Path. But the score was at 300,000 by the end of the song?

Any news on that.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Thu Nov 20, 2008 12:11 am

Downloaded the latest full release but were not successfull in starting it. version 3.020 works, and so does vanilla fof.

Code: Select all

azzco@skyscraper:~/FoFiX-3.030-Full-GNULinux-32bit$ ./FretsOnFire                         
Traceback (most recent call last):                                                         
  File "/usr/src/cx_Freeze-3.0.3/initscripts/Console.py", line 27, in ?                   
  File "src/FretsOnFire.py", line 247, in ?                                               
    main()
  File "src/FretsOnFire.py", line 111, in main
    engine = GameEngine(config)
  File "src/GameEngine.py", line 406, in __init__
    self.input     = Input()
  File "src/Input.py", line 103, in __init__
    Audio.Music.setEndEvent(MusicFinished)
  File "src/Audio.py", line 88, in setEndEvent
    pygame.mixer.music.set_endevent(event)
AttributeError: 'module' object has no attribute 'music'
And the log file, short as it crashed on startup.

Code: Select all

(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.030 starting up...
(D) pygame version: 1.8.0release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 1)
(D) Initializing video.
(D) Enabling high priority timer.
(D) 1 joysticks found


Also what encoding is the log file written in? I guess that those boxes are actually characters...

---Edit:---
Using the patch works like a charm. Maybe keep the old fullrelease on the project page for now?
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