MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
- blazingamer
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
Okay, I found the library.zip, lucky me! I guess I was glancing over the new files too quickly, oh and RF didn't make this new version.
Bridged To The Sun.
- acrox999
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
blazingamer wrote:Okay, I found the library.zip, lucky me! I guess I was glancing over the new files too quickly, oh and RF didn't make this new version.
I've said about the library.zip in a thread ago. The library.zip is in the .exe. It's compiled with the .exe. Luckily you've found it. I know this earlier.

Jack of all Trades
- BlackJack
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
I'll put this here instead of the official Guitar Hero III theme thread, because I suspect this glitch is due to the way how FoF displays/scales/tiles PNGs :
This is what you get when the rock arrow is fully at the right :

Notice that the top of the rock arrow is displayed at the bottom of the rockmeter (the 4 stray pixels I've circled in green).
For some reason, FoFiX cuts out the edge of several graphics (this behavior is not limited to rock_arr.png, but occurs on many other screens as well -- e.g. : the stages, the pause backgrounds, etc.), and displays it at the opposite of the picture.
For example, rock_arr.png is 309 pixels long. FoFiX displays the 308 first pixels correctly, cuts the 309th top row of pixels, then displays it more or less 308/309 pixels lower than it should, at the bottom of the .png.
Moving the arrow one pixel lower in the .png (so as not to have the arrow stick to the top edge) and letting anything else untouched (including the dimensions of the file), fixes this.
This is what you get when the rock arrow is fully at the right :

Notice that the top of the rock arrow is displayed at the bottom of the rockmeter (the 4 stray pixels I've circled in green).
For some reason, FoFiX cuts out the edge of several graphics (this behavior is not limited to rock_arr.png, but occurs on many other screens as well -- e.g. : the stages, the pause backgrounds, etc.), and displays it at the opposite of the picture.
For example, rock_arr.png is 309 pixels long. FoFiX displays the 308 first pixels correctly, cuts the 309th top row of pixels, then displays it more or less 308/309 pixels lower than it should, at the bottom of the .png.
Moving the arrow one pixel lower in the .png (so as not to have the arrow stick to the top edge) and letting anything else untouched (including the dimensions of the file), fixes this.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.


Re: MFH Mod (FoFiX) 3.0xx (v3.025)
@MFH
Yeah, i have been also testing this since last night after the svn changes, and so far haven't came across any problems. This is definitely great news.
Yeah, i have been also testing this since last night after the svn changes, and so far haven't came across any problems. This is definitely great news.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme


Re: MFH Mod (FoFiX) 3.0xx (v3.025)
About my recent changes (SVN only) to get rid of amanith completely:
I'm not 100% done as i'd like to do some more cleanups¹ and take care of what Chris pointed out (namely i forgot to render tutorial's SVG files in PNG), but i'm glad that those who tried it did not encounter problems.
I also have 3 other ongoing efforts in related areas:
- Merging more stuff from FoF 1.3.110 to FoFiX upcoming 3.0.30 e.g. Audio.py changed quite a bit, we might also want to use their "pyglet" thingy as it seems to workaround the buggy pygame.mixer (at least under GNU/Linux, in some cases i need to downsample to 22kHz in order to have all the channels mixed together).
- Sort out the numpy Vs. Numeric issue. This seems to have changed quite abit between python2.4 and 2.5.
- Figure what's wrong with python-opengl 3.x (aka PyOpenGL). Upgrading to 3.x makes the game _much_ more choppy for me, with both python2.4 and 2.5. FWIW, i haven't noticed choppy rendering with FoF 1.3.110 so the problem might be on our side (it might not tho as we're rendering/processing _alot_ more stuff than FoF).
Once i've tackled all of that (and other things i might have forgot), we'll be able to really start thinking about moving to python2.5 for all operating systems. And i'll be able to start considering making official Debian/Ubuntu packages, finally (yes, i'm an official Debian maintainer) :-)
@trinidude4: i know you've mentionned that you already had the MacOS X port working with python2.5. But are you using python-opengl 3.x or 2.x? Are you also experiencing choppier rendering with 3.x?
@Gothic Fighter: I'm ignoring your post ON PURPOSE.
¹ Altho not mentionned in our official tracker, I already did some e.g. i got rid of ball1.svg and ball2.svg as we're not using them, i got rid of the svgquality parameter as it's no longer relevant, etc.
I'm not 100% done as i'd like to do some more cleanups¹ and take care of what Chris pointed out (namely i forgot to render tutorial's SVG files in PNG), but i'm glad that those who tried it did not encounter problems.
I also have 3 other ongoing efforts in related areas:
- Merging more stuff from FoF 1.3.110 to FoFiX upcoming 3.0.30 e.g. Audio.py changed quite a bit, we might also want to use their "pyglet" thingy as it seems to workaround the buggy pygame.mixer (at least under GNU/Linux, in some cases i need to downsample to 22kHz in order to have all the channels mixed together).
- Sort out the numpy Vs. Numeric issue. This seems to have changed quite abit between python2.4 and 2.5.
- Figure what's wrong with python-opengl 3.x (aka PyOpenGL). Upgrading to 3.x makes the game _much_ more choppy for me, with both python2.4 and 2.5. FWIW, i haven't noticed choppy rendering with FoF 1.3.110 so the problem might be on our side (it might not tho as we're rendering/processing _alot_ more stuff than FoF).
Once i've tackled all of that (and other things i might have forgot), we'll be able to really start thinking about moving to python2.5 for all operating systems. And i'll be able to start considering making official Debian/Ubuntu packages, finally (yes, i'm an official Debian maintainer) :-)
@trinidude4: i know you've mentionned that you already had the MacOS X port working with python2.5. But are you using python-opengl 3.x or 2.x? Are you also experiencing choppier rendering with 3.x?
@Gothic Fighter: I'm ignoring your post ON PURPOSE.
¹ Altho not mentionned in our official tracker, I already did some e.g. i got rid of ball1.svg and ball2.svg as we're not using them, i got rid of the svgquality parameter as it's no longer relevant, etc.
FoFiX GNU/Linux Releases and Patches (32bit and 64bit)
- Azzco
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
evilynux wrote:- Figure what's wrong with python-opengl 3.x (aka PyOpenGL). Upgrading to 3.x makes the game _much_ more choppy for me, with both python2.4 and 2.5. FWIW, i haven't noticed choppy rendering with FoF 1.3.110 so the problem might be on our side (it might not tho as we're rendering/processing _alot_ more stuff than FoF).
.
This was mentioned on the ubuntu forums back when RF-Mod 4 was released. Did RF-Mod add much to render as well?

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- cyberconan
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
evilynux wrote:Once i've tackled all of that (and other things i might have forgot), we'll be able to really start thinking about moving to python2.5 for all operating systems. And i'll be able to start considering making official Debian/Ubuntu packages, finally (yes, i'm an official Debian maintainer) :-)
Evil, you are my hero

The Photoshop Wizard
- kristijan_mkd
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
pasa wrote:First of all, thank you for this great mod, I'm enjoying it a lot!
I have an idea for a new feature (at least I could not find any indication that it has been done): Favorites
The problem is that when playing e.g. Rock Band 2 rips there are a lot of songs I don't like that much, and some that I like a lot. I'd like to be able to play a song and if I feel that it was really good I could by the push of a button mark it as a favorite (same button again to remove it from favorites). In the main song folder there would be a folder for all songs I've selected as favorite but it would be a kind of virtual folder, i.e. not copying the songs just pointing to them.
I know this can be done manually if nothing else then by copying song folders, but that is quite cumbersome (probably not as cumbersome as to implement this feature ;)
Hopefully MFH or someone else feels this would be a nice feature to implement, and I thank you in advance.
This guy has a point? Anyone Noticed Him ?

- Azzco
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
Fof song manager might be the application he's looking for...
Is it possible to do symlinks on windows? that would be a great way to show songs in more than one folder. I'm doing it quite a lot in my own directories.
Maybe some dynamic folders isn't such a bad idea. being able to tag the songs, artist title album. That might cause a bit of a mess though for AFAIK the song list only reads the current directory and not subdirectories and reading subdirs would probably result in very large loading times when the library grows bigger...
I guess it doesn't hurt mentioning your thoughts a little now and then. :)
Is it possible to do symlinks on windows? that would be a great way to show songs in more than one folder. I'm doing it quite a lot in my own directories.
Maybe some dynamic folders isn't such a bad idea. being able to tag the songs, artist title album. That might cause a bit of a mess though for AFAIK the song list only reads the current directory and not subdirectories and reading subdirs would probably result in very large loading times when the library grows bigger...
I guess it doesn't hurt mentioning your thoughts a little now and then. :)

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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
jiiiiimmmy wrote:wesman2232 wrote:1, because I dont feel like taking another bit of my time out on something that when I play it, after the first song I play it lags like hell.
2, it took FOREVER to install the first time and I dont feel like waiting that long again to **** re-install when I have all these songs and other **** in mine.
@everyone else :
I dont care I will sit here and argue with you all. just give me what I want and ill shut up >.>
Go to the first post and scroll down until you find 3.020. Download that patch. That is the patch that came right after 3.017.
It shouldn't take so long for it too install. After the patch is downloaded (which shouldn't take longer than a minute or two) you just copy those files into your FOF directory. (That also shouldn't take longer than about 30 seconds)
It also shouldn't erase your songs, so there should not be any worries there.
If that isn't what your looking for then I'm at a loss.
Just from now on if you have any update questions just read the first post instead of contributing to an argument that shouldn't have even happened, please.
thank you for finally answering me with a good answer. I just asked a question, and I know I contributed to it, and I'm sorry.
Now the only reason I asked is because the version jumps from 3.017 to 3.020 I thought maybe I missed some.
- Azzco
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
We don't have a logo for this project do we?
I think it would be nice to have a logo on the first post, the google code page and any other pages relavant to the project. Maybe a contest could be held, we've got some good artists around (Hedis I loved the work you did a few months ago!). I think that a high resolution but very simple logo would be great, banner, icon. FoFiX is more than just FoF and way more than just a RB&GH clone. in any case I'm going to see if I can get something basic done myself though I'm not a very good graphics artist myself.
I think it would be nice to have a logo on the first post, the google code page and any other pages relavant to the project. Maybe a contest could be held, we've got some good artists around (Hedis I loved the work you did a few months ago!). I think that a high resolution but very simple logo would be great, banner, icon. FoFiX is more than just FoF and way more than just a RB&GH clone. in any case I'm going to see if I can get something basic done myself though I'm not a very good graphics artist myself.

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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
evilynux wrote:@trinidude4: i know you've mentionned that you already had the MacOS X port working with python2.5. But are you using python-opengl 3.x or 2.x? Are you also experiencing choppier rendering with 3.x?
I'm using 2.x right now. When I tried 3.x a long time ago, it was unplayable. I'll try 3.x again soon and see how it works now.
Re: MFH Mod (FoFiX) 3.0xx (v3.025)
I know this won't be used as a logo because it's too complicated, but it's till awesome.


Jack of all Trades
- BlackJack
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Re: MFH Mod (FoFiX) 3.0xx (v3.025)
Azzco wrote:We don't have a logo for this project do we?
I think it would be nice to have a logo on the first post, the google code page and any other pages relavant to the project. Maybe a contest could be held, we've got some good artists around (Hedis I loved the work you did a few months ago!). I think that a high resolution but very simple logo would be great, banner, icon. FoFiX is more than just FoF and way more than just a RB&GH clone. in any case I'm going to see if I can get something basic done myself though I'm not a very good graphics artist myself.
A 100% made from scratch (like Blazingamer's MegaLight) GH-like theme would be nice too.
It would seem logical, since FoFix is only packaged with a RB-like theme and that some of FoFiX's options only work on GH-like themes.
And all the community could participate to get this done.
gamexprt1 wrote:I know this won't be used as a logo because it's too complicated, but it's till awesome.
http://i21.photobucket.com/albums/b252/gamexprt1/Untitled-3.png
Indeed, this one's awesome. I particularly like the idea of mirroring the "F" in order to make wings.

Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.


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