MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY
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Death Legion
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Postby Death Legion » Tue Oct 07, 2008 3:56 pm

Kotti wrote:EDIT:
Almost forgot, does FoF star scoring still exist?

Yes, you can enable it in the options.
First category I think, Star Scoring System or something like this, and you can choose between FoF, GH and RB :)
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Galaxia
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Postby Galaxia » Tue Oct 07, 2008 5:21 pm

OK I have another problem after sorting the guitar not muting thing (thanks!)

I have two songs that refuse to go into any of the tiers I've sorted out; in fact, the song.inis refuse to change. How do I fix this?
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Caystony3
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Postby Caystony3 » Tue Oct 07, 2008 7:15 pm

Maybe create a new song.ini and manually input the information (maybe MFH-mod has "locked" the original .ini somehow)?

Anyways, some "bad" news: Jurgen can handle Bodhisattva just fine without HO/PO chords. Sucks to be us... :)
Last edited by Caystony3 on Tue Oct 07, 2008 7:15 pm, edited 1 time in total.
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Postby KTownEgghead » Tue Oct 07, 2008 7:26 pm

myfingershurt wrote:Should THAT fail, I will post at: http://fansonfire.tk/

ZOMG OO

It probably won't happen, seeing as the possibility of both going down at the same time is highly unlikely.

GREAT MOD. I am very impressed.
dance along the fault line; feel the shaking in your bones,
lose the tension in my throat, and live for something.
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slantyr
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Postby slantyr » Tue Oct 07, 2008 9:07 pm

Rock Band 2 guitar Career link removed new link

here is the guitar career for rb2 (title and ini)

i will be making a bass, drum, and multiplayer career to go with this, the teirs are ordered very differently for each

for this to work easily you'll have to follow a simple naming convetion (name the song folders accordingly)

the career folder should be named "Rock Band 2" (put all your rb2 songs here)

all the song folders must be named "artist - song name" (example = Survivor - Eye of the Tiger)

these folder names were copied directly from camas thread. (except Janes Additiction - Mountian) was named muntian

if you need all the folder names extract this to your desktop and copy them from there.

once you've got the names right you will be able to switch between different careers for different insruments.
Last edited by slantyr on Wed Oct 08, 2008 7:24 pm, edited 1 time in total.
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death_au
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Postby death_au » Tue Oct 07, 2008 9:19 pm

slantyr wrote:all the song folders must be named "artist - song name" (example = Survivor - Eye of the Tiger)

these folder names were copied directly from camas thread. (except Janes Additiction - Mountian) was named muntian

You can easily change these folder names in one go with TypusMensch's Song Manager [thread link]
Thought this would be handy for people to know.

EDIT - Okay, that didn't go as well as planned. The song manager omits things like apostrophes and so forth, so the folder names were different on a lot of songs...

EDIT 2 - Running the song manager's rename function on the career folder as well fixed most of those issues except for the already mentioned "Mountain"/"Muntain" problem, as well as "The Muffs" were listed as "Muffs The", as well as "The Main Drag" was listed as "Main Drag"
Hopefully this helps people integrate the career pack as easily as possible.
Last edited by death_au on Tue Oct 07, 2008 10:11 pm, edited 1 time in total.
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Postby Gothic Fighter » Wed Oct 08, 2008 4:38 am

Hey! Awesome work! But I have a little problem(?). When I choose quickplay or solo tour, I don't get any neck selection screen. I've set a random neck from the settings but I wonder why there isn't any neck selection when I am choosing a song.
2)The sound FX aren't there. They are 10/10 volume but at the star of the song I don't get any clappings or things like this.
Thanks!
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myfingershurt
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Postby myfingershurt » Wed Oct 08, 2008 4:55 am

After fighting the new problematic HOPO pattern pre-marking logic for a while, I came up with a much simpler algorithm that should cover all situations that 3.011 does without all the repeated note list filtering / sorting / checking and the lag it caused.

Initial testing has been perfect thus far. I'm releasing a 3.015 beta1, in the form of a normal patch, for anyone who wants to try the first couple optimizations out:

In progress: 3.015 - "Optimizations"
Done:
++Updated to Blazingamer's unofficial 3.011 w/revised Dialogs.py
++Changed default neck speed mode to "BPM & Diff" instead of "Percentage" as it more closely matches the console game behavior (and should keep speeds above the threshold where close notes overlap for the most part)
++Replaced countless player count array length function calls during gameplay with a predetermined variable
++Wrote logic to precalculate the viewport geometries and remember them instead of recalculating multiple times per frame
++Fixed themes when running from sources (the existing solution did not work for me, I changed evilynux's code src folder code to that found in GameEngine.py)
++Completely rewrote an equivalent, much simpler problematic HOPO determination logic - doesn't even need pre-marking of problematic note patterns or ANY note hunting -- beta testers: v3.015 beta1 (packaged as a standard patch from 3.0xx)
Watch the demoscene
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fenolftalein
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Postby fenolftalein » Wed Oct 08, 2008 5:53 am

Beta works fine. Thanks, MFH )
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death_au
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Postby death_au » Wed Oct 08, 2008 7:07 am

Gothic Fighter wrote:Hey! Awesome work! But I have a little problem(?). When I choose quickplay or solo tour, I don't get any neck selection screen. I've set a random neck from the settings but I wonder why there isn't any neck selection when I am choosing a song.
2)The sound FX aren't there. They are 10/10 volume but at the star of the song I don't get any clappings or things like this.
Thanks!

death_au wrote:@kristijan_mkd - This was on purpose so that you didn't have to go through quite as many screens to play and so it didn't have to load all necks every time the game started, greatly reducing load times.
I already answered this recently...

Also, the sound effects you were missing are just modified versions of the currently existing sound effects. I don't know if anyone still has them, but you can probably copy them from your older version that still has them.
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slantyr
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Postby slantyr » Wed Oct 08, 2008 7:26 am

when i get home from work i'll be working on the rb2 drum career.
should get it done today

i didn't fix the file names for "muffs, the" or "Main Drag, The" do you guys think i should?

i want it to be easy to conform.

edit: we got rained out, so

here's a link for all three rb2 careers guitar/bass/drum

Link

i renamed the muffs and the main drag folders + ini's

the bonus songs unlock with the tier they should

here is the resource i got the tiers from Link
Last edited by slantyr on Wed Oct 08, 2008 7:24 pm, edited 1 time in total.
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BlackJack
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Postby BlackJack » Wed Oct 08, 2008 8:52 am

Spikehead777 wrote:@BlackJack: In the video I posted, the killswitch animation takes on the color of their respective notes of the chord closer to the start of the note, but when the end of the note's tail comes into view, it seems to turn completely white and fully opaque.

Yes, your video clearly shows this; however I was talking about non-animated killswitch (and was wondering if they should reflect the color of the note, or stay white and opaque -- as it's currently the case, at least on my system).
Sorry you had to write a diagram. :p

@MFH : yes, ghmidimap.txt is only used (AFAIK) by the GH song importer from the original FoF...
Last edited by BlackJack on Wed Oct 08, 2008 9:40 am, edited 1 time in total.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.
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>Slash666<
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Postby >Slash666< » Wed Oct 08, 2008 10:32 am

I have request for all coders. I noticed that blazingamer included my screens in his patch so i was wondering could anyone fix this problem. Editor problem.
Gameresults problem 1.
Gameresults problem 2. This requries coding and i would do it myself but i dont know how to. Anyone who knows how to code please help.
How do you get member rating? PM me if you aren't too lazy:)
Check out my editor, gameresults and pause graphics, and my Slash neck compilation. Fixed versions of editor and gameresults screen are here.
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evil-doer
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Postby evil-doer » Wed Oct 08, 2008 12:38 pm

myfingershurt wrote:Initial testing has been perfect thus far. I'm releasing a 3.015 beta1, in the form of a normal patch, for anyone who wants to try the first couple optimizations out:

looks really good. i tried about a dozen songs and theres a definite improvement. the place where i always got lag, or more of a hiccup was the messages that spring in and out like the note streaks. i never once got a hiccup from the note streak messages, but i did 3 times either on the star power ready, or when star power activated, or maybe when both happen together. the sensitivity is so high on the movement trigger that the star power often activates immediately after its ready, so im not really sure if its the ready, the activate, or a combination of the two together thats giving me the hiccups. and this only happened 3 times out of about a dozen songs, which is already an improvement.
the hopos worked fine as well.

ps. im really really glad you are working on optimizations, its the only thing thats an issue with me about this game/mod, especially when they cause me to miss note(s).
Last edited by evil-doer on Wed Oct 08, 2008 12:43 pm, edited 1 time in total.
ableeker
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Postby ableeker » Wed Oct 08, 2008 2:00 pm

This may be related to something I noticed in the GH3 theme, the option menu and the sub option menus are displaced down and to the left. This can be remedied by editing theme.ini, but these settings also control other texts, so then these get displaced. The only solution would be to introduce more settings so all these texts can be placed separately. Is this possible? Thanks!

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