3 player? - ummm...

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drummaniac28
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Postby drummaniac28 » Mon Sep 01, 2008 11:26 pm

I don't think that it would be a problem of running it, but think of how much space you would have to look at, its already tiny on 2 player, think of 3.
rpburi
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Postby rpburi » Tue Sep 02, 2008 1:42 am

blazingamer wrote:Yes, especially since FOF can only play very well with one core enabled, so cut you ghz in half and that's what you play FOF with, not very impressive.

Just FYI...that is not how dual cores (or quad cores) work. For example, a 2.5 Ghz dual core processor runs both cores at 2.5 Ghz. So, if you run one core, you have a 2.5 Ghz processor. The problem for dual or quad cores is three fold. 1) the speed of multiple cores is slower and more expensive per Ghz since they pretend that dual cores add a lot of ACTUAL performance. 2) most (almost all) programs do not utilize both cores. 3) Even when you use both cores, the actual performance boost is limited to around 25% or so in benchmark testing because the data is still bottlenecked through the FSB. Now, this is changing, but most people with dual cores do not have more than one FSB. Anyways, anyone using a dual core does not need to "cut their processor speeds in half if they are using one core." I am not trying to be pain in the ass...but no one ever took the time to explain these things to me when I knew nothing about them. As for the memory leak...I hope someone fixes it. The problem for me with FOF is that if I play it a lot with friends it will hang because I use my computer a lot and between FOF and Windows...well, 3 Gb of memory is not enough....and windows won't even use the fourth gig except for drivers! Hope any of that helps...if not, then I wasted two minutes. :)
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dmeghrazi
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Postby dmeghrazi » Thu Sep 11, 2008 1:57 am

rpburi wrote:
blazingamer wrote:Yes, especially since FOF can only play very well with one core enabled, so cut you ghz in half and that's what you play FOF with, not very impressive.

Just FYI...that is not how dual cores (or quad cores) work. For example, a 2.5 Ghz dual core processor runs both cores at 2.5 Ghz. So, if you run one core, you have a 2.5 Ghz processor. The problem for dual or quad cores is three fold. 1) the speed of multiple cores is slower and more expensive per Ghz since they pretend that dual cores add a lot of ACTUAL performance. 2) most (almost all) programs do not utilize both cores. 3) Even when you use both cores, the actual performance boost is limited to around 25% or so in benchmark testing because the data is still bottlenecked through the FSB. Now, this is changing, but most people with dual cores do not have more than one FSB. Anyways, anyone using a dual core does not need to "cut their processor speeds in half if they are using one core." I am not trying to be pain in the ass...but no one ever took the time to explain these things to me when I knew nothing about them. As for the memory leak...I hope someone fixes it. The problem for me with FOF is that if I play it a lot with friends it will hang because I use my computer a lot and between FOF and Windows...well, 3 Gb of memory is not enough....and windows won't even use the fourth gig except for drivers! Hope any of that helps...if not, then I wasted two minutes. :)

thanks, that was really informative! lol, so you didnt waste 2 min
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