MFH-Alarian Mod v2.900 - New releases here!

Discuss mods and get help with mods ONLY
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worldrave
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Postby worldrave » Tue Jul 01, 2008 2:25 am

@wolferacing
PM me to get a yellow guide button to use i can make from the gh3 rips i already have.
mafioso12
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Postby mafioso12 » Tue Jul 01, 2008 5:41 am

MHF-Alarian Mod 2.8 or 2.9 doesn't run that smoothly like Alarian Mod 2.7. I like MFH-Alarian but if it laggy I have to play Alarian 2.7 ;/
etz
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Postby etz » Tue Jul 01, 2008 7:46 am

mafioso12 wrote:MHF-Alarian Mod 2.8 or 2.9 doesn't run that smoothly like Alarian Mod 2.7. I like MFH-Alarian but if it laggy I have to play Alarian 2.7 ;/

for me it actually runs much better. my computer hung every now and then playing older version for some reason, it didn't happen since 2.8.
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seplion456
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Postby seplion456 » Tue Jul 01, 2008 10:33 am

all hail alarian. thank you. thank you. THANK YOU!
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rubjonny
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Postby rubjonny » Tue Jul 01, 2008 10:58 am

J-Man wrote:XBOX analog is still screwy. Anyone else having problems with X-plorers?


My wammy is at rest at -1.

Same here, I'm using a wireless xbox 360 GH3 controller with the MS usb wireless adaptor thingy, and it mutes sustained notes roughly 1 second in. Looking at my game controllers screen, at 0% my whammy is at 0, and at 100% it is at 65535
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Spikehead777
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Postby Spikehead777 » Tue Jul 01, 2008 11:18 am

So you have a whole 16 bits of accuracy to work with, huh? Well, I'm leaving for my driver's ed thing in 10 minutes, and won't be back until about 4 hours later. When I get back, I can see what I can do, if it's not done already.

What someone might do, is make a calibration screen in key config, for a controller axis, and show the current position of that axis for use in a whammy bar...can't explain, leaving now. XD
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Postby BSRaven » Tue Jul 01, 2008 12:35 pm

JESUS CHRIST, THAT'S NOT SUPPOSED TO HAPPEN!

Jesus: S'up bro?

Me: Nothing for you to deal with, sorry.

Anyway, I just noticed something scary about lag spikes... If I missed a note when a lag spike hit on a multi-track song, my guitar.ogg pauses, whilst song.ogg and rhythm.ogg continue playing.

Sumting tells me that's a bug.
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Xinorbis
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Postby Xinorbis » Tue Jul 01, 2008 12:40 pm

BSRaven wrote:JESUS CHRIST, THAT'S NOT SUPPOSED TO HAPPEN!

Jesus: S'up bro?

Me: Nothing for you to deal with, sorry.

Anyway, I just noticed something scary about lag spikes... If I missed a note when a lag spike hit on a multi-track song, my guitar.ogg pauses, whilst song.ogg and rhythm.ogg continue playing.

Sumting tells me that's a bug.

Me either
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Postby Syllus » Tue Jul 01, 2008 12:58 pm

Is there any way to make the rock meter more forgiving, it's extremely hard to pass the songs right now. Also, I would like to request a readme that actually explains every customizable feature in the menus, and is actually written in plain English. This is something that no program/mod ever written seems to include.
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rubjonny
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Postby rubjonny » Tue Jul 01, 2008 2:57 pm

Spikehead777 wrote:So you have a whole 16 bits of accuracy to work with, huh? Well, I'm leaving for my driver's ed thing in 10 minutes, and won't be back until about 4 hours later. When I get back, I can see what I can do, if it's not done already.

What someone might do, is make a calibration screen in key config, for a controller axis, and show the current position of that axis for use in a whammy bar...can't explain, leaving now. XD

yeah all that just for a whammy bar :D
ive set it back to non-analogue for now so dont worry too much, it took me a while to figure out why my sustain notes kept muting!
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v4vendetta
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Postby v4vendetta » Tue Jul 01, 2008 3:09 pm

hi, I'm not getting the rock band solo thing for the second part of Hold on Loosely- 38 special from gh:80s
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Figure
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Postby Figure » Tue Jul 01, 2008 3:23 pm

Hey guys...exactly...coders. Can some1 do that the OD neck will be displeyed as the highest layer??? for example when is the bassgroove the overdriveneck.png is under bassgrooveneckovr.png and in the real RB it is not...pls
Last edited by Figure on Tue Jul 01, 2008 3:31 pm, edited 1 time in total.
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ghfan
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Postby ghfan » Tue Jul 01, 2008 4:04 pm

Hey... I have a question. What file in the library.zip contains the name that appears on the window (For example:right now it is Frets on Fire MFH Alarian Mod 2.900.) I am trying to make things more like the ultimate GH clone and all that's left is the name(changing it to Guitar Hero). Help?
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rednano12
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Postby rednano12 » Tue Jul 01, 2008 4:04 pm

??? In my RB overdrive is under!
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Postby myfingershurt » Tue Jul 01, 2008 5:06 pm

---------===========-------------=============------------=============
Nothing in progress -- I am taking a little break.

---------===========-------------=============------------=============

Blazingamer's 2.901 update:
1) GH theme's option panel is no longer misplaced
2) Added an option to determine how the board speed is determined: BPM, Difficulty, BPM & Diff, Set constant where set constant is set by the board speed percentage.

Just copy and paste the .py's into the library.

---------===========-------------=============------------=============
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