MFH-Alarian Mod v2.900 - New releases here!

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italianstal1ion
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Postby italianstal1ion » Sun Jun 22, 2008 11:31 pm

I was looking around for the exact number that rock band songs gold starred at. This topic at scorehero goes pretty far to measure them out. http://rockband.scorehero.com/forum....start=0

So its about 1.5194794x the 5 star amount.
And apparently the PS2 ones are 10% lower than that.

Not sure if you've seen the topic, but hopefully that helps with gold star measuring, if you plan to add gold stars the rock band way.

Also for drums gold stars: http://rockband.scorehero.com/forum/viewtopic.php?t=2196
"it means the "magic formula" for Drums is somewhere around ~1.44x -1.45x"

I would say 1.475x or 1.48x is probably a safe universal number, since some guitar songs are actually impossible to 5 gold star with the 1.52x.
Last edited by italianstal1ion on Sun Jun 22, 2008 11:44 pm, edited 1 time in total.
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Postby myfingershurt » Sun Jun 22, 2008 11:53 pm

Thanks, good info. Added to the list and linked.


edit: what about like, 1 star? Right now, pretty much the first or second note you hit gets you the first star.

Do they have all 5 stars broken down by score factors, is there some other formula for this? Any idea?
Last edited by myfingershurt on Sun Jun 22, 2008 11:55 pm, edited 1 time in total.
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Postby italianstal1ion » Mon Jun 23, 2008 12:45 am

From another forum a guy got these results(Tested on Detroit rock city - drums):
1 star: 0.21 - 9419
2 stars: 0.46 - 20,631
3 stars: 0.77 - 34,535
4 stars: 1.85 - 82,973
5 stars: 3.08 - 138,138
Gold stars: 4.442 - 199,224

The first number being the average multiplier. Then I thought, average multiplier would probably be the most efficient way to do the star cutoffs as well as the gold star award. Maybe we should use it instead, since average multiplier would be calculated correctly for every song and would not have to rely on score or note amount. So In my opinion the star cutoffs should go something like this;
1 star: .2x average multiplier
2 star: .5x average multiplier
3 star: .8x average multiplier
4 star: 1.85x average multiplier
5 star: 3.1x average multiplier
Gold: 4.5x average multiplier

Though I'm not so sure on the gold, I've gotten 4.6x or 4.7x without FCing a song.
Also using average multipliers, we could see how close we were to the next star with the average multiplier display.

In case you didnt want to use average multiplier, i did some tests myself;

Heroes
1 Star: 6,600 4.5%
2 Star: 14,400 9.8%
3 Star: 24,100 16.5%
4 Star: 57,800 39.6%
5 Star: 96,200 66%
Gold: 145,700 100%

Percents compared to TOTAL score
1: 3.8%
2: 8.4%
3: 14%
4: 33.8%
5: 56%
G: 85%
170,941 100%

Mississippi Queen
1 star: 2,400 4.6%
2 star: 5,800 11%
3 star: 9,400 18%
4 star: 20,200 38%
5 star: 33,600 64.6%
Gold: 52,000 100%

Percents Compared to TOTAL score
1: 3.9%
2: 9.4%
3: 15.3%
4: 32.8%
5: 54.7%
G: 84.6%
61,376 100%

I know that it isn't based on the number of notes since one person achieved a star while holding a note.
Last edited by italianstal1ion on Mon Jun 23, 2008 12:52 am, edited 1 time in total.
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Postby Dævid » Mon Jun 23, 2008 12:57 am

On GH3 you can get gold stars based on any song you hit 100% of the notes, regarless of the multiplier. In fact on my easy and medium carreers, I try to get 3 gold stars, which is more challenging to do without dying that just getting 5 stars. You can break every streak and still get gold stars. So average multiplier could be used for RB but the GHs should determine gold stars by percent of notes hit solely.
Might be working on DH2
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Postby hardy124 » Mon Jun 23, 2008 1:07 am

Ummm For Some Reason It will not let me chose my neck any help on that???
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Postby italianstal1ion » Mon Jun 23, 2008 1:10 am

Download Patch - New in 2.801 (from 2.800):
Download lsapg's 2.801 Full Version installer package: all 5 themes, ~150 MB, MegaUpload host
++Fixed guitar solo restart bug
++Changed a couple of the default setting selections to provide a much quicker-loading / better-performing game with a blank fretsonfire.ini file and no settings changes:
+++++Rock Band themes overdrive neck glow defaults to OFF
+++++Library count, rotation, and neck selection all default to OFF initially
+++++The default theme, if none is selected, will be "RbMFH" instead of "Gh3" since I consider it to be the main theme of this mod


For the love of god, please read the changelog
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Postby J-Man » Mon Jun 23, 2008 2:05 am

blackfriday wrote:Man! This is awesome! The thing I noticed first though is the new notes and frets for the RB theme...they look nice, but the older ones were more Rockbandish, the new ones don't even look like they're from RB...oh well, the rest is awesome as always guys!

Do you have beta on?
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Happ E Nose
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Postby Happ E Nose » Mon Jun 23, 2008 2:13 am

I wonder if "Battle Mode" would be possible for 2-player like in GH3... hmm wish i knew python lol
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jacobo123
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Postby jacobo123 » Mon Jun 23, 2008 2:21 am

can someone help me to install the patchs ?
yo no pago por ningun programa :p todos son gratis el chiste es saber hayar su respectivo crack :D

[url=http://www.fretsonfire.org/forums/viewtopic.php?t=26338]
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Happ E Nose
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Postby Happ E Nose » Mon Jun 23, 2008 2:22 am

jacobo123 wrote:can someone help me to install the patchs ?

Just unzip it into your FoF folder.
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Postby yuyukangkang » Mon Jun 23, 2008 2:40 am

can we play coop mode with jurgeN?
ampun cc kk
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Postby D4rkSh4d0w » Mon Jun 23, 2008 2:41 am

just Face-off and Pro Face-off. no other multiplayer modes
Last edited by D4rkSh4d0w on Mon Jun 23, 2008 2:41 am, edited 1 time in total.
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Postby yuyukangkang » Mon Jun 23, 2008 2:49 am

aw...

i hope alarian make the coop mode with jurgen
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Postby D4rkSh4d0w » Mon Jun 23, 2008 2:51 am

there are lots of things he wants to do, It will take long time.
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Postby Happ E Nose » Mon Jun 23, 2008 2:58 am

Ya, hopefully battle mode for co-op. I don't know if it's possible but it would be amazing lol

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