Alarian mod v2.7 - Full release

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vyom
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Postby vyom » Tue Jun 17, 2008 11:20 pm

MistTribe wrote:New Rock Band Score Menu -

[Image Removed]

Hope you like.

Isn't that the exact same as the one oesick posted one page ago?
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His chakra is so...
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MistTribe
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Postby MistTribe » Wed Jun 18, 2008 12:31 am

Yeah but I photoshopped it. I forgot where I got it. Umm credits go to you, but I just touched it up.
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J-Man
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Postby J-Man » Wed Jun 18, 2008 1:01 am

Where would the curved overdrive notes go on the notesheet? Ill make the rough notesheet, but I need to know where the overdrive-in-progress would go...
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Xinorbis
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Postby Xinorbis » Wed Jun 18, 2008 2:55 am

HELP!!! I updated the lyricsheet with this forum. but when i played it, it GONE!!!!
...the pain
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myfingershurt
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Postby myfingershurt » Wed Jun 18, 2008 5:05 am

[size=133]---------===========-------------=============------------=============
---------==============-ALARIAN V2.7 HOTFIX-================---------
---------===========-------------=============------------=============[/size]
Instructions: Just unzip the hotfix into your Alarian main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.


---------===========-------------=============------------=============
[size=120]LINK TO NOTICES: PLEASE READ THIS POST BEFORE CONTACTING ME!!!
[/size]

[size=120]To summarize: Please, just let me do my thing and code what I feel like.[/size]
---------===========-------------=============------------=============


Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
---------===========-------------=============------------=============
---------===========-------------=============------------=============
[size=120]Latest hotfix:


http://www.mediafire.com/?gwdz0ijnm3c
Hotfix #24 -- Hotfix Link -- Post
++Gave Jurgen the ability to hammer-on and pull-off, and updated his algorithm to the latest GH2 requirements.
+++Jurgen will now officially kick your ass with any instrument (unless you can tie his 100%)
++Refined HOPO strum intention logic - seems really solid now
--Removed killswitch debug display when playing Drums
++Added some color coding to better bring out the killswitch debug display:
+++++When an analog killswitch is in use, and the value is 0.0, it will be grey. Otherwise it will be yellow.
+++++When a digital killswitch is in use, and it is off, it will be grey. If it is on, it will be yellow.
++Moved unused MIDI text events, if they are enabled, to scroll across the screen a bit lower than the section names
++When the lyricsheet.png is drawn, the song title and info are repositioned (the title should appear in the lyric bar)
++When the lyricsheet.png is drawn, the song play coundown time left display is slightly moved to better accomodate the unused text event scrolling[/size]
---------===========-------------=============------------=============
Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit

Other unresolved / reported issues:
-2-player fail / rock bug -- Detail post 2
-Track volume bug
-Fail before countdown complete bug
---------===========-------------=============------------=============

To do (besides the obvious, please don't suggest the obvious...):
-Figure out how to cram this graphic into a TTF so I can use it for Rock Band lyrics...
-Display the longest note streak in parentheses
-Add drum menu navigation functions (green = OK, yel/blu = up/down, red = cancel)
-In rockband theme, do not make 2 rock meter bars, only one and have both arrows on it (2 player CO-OP mode, combined score like RB)
-Add user option to completely disable graphical multipliers and just use text as in Bass Groove
-Add user option to enable / disable Bass Groove on GH-based themes
-Add user option to use a starpowerneckovr.png (or overdriveneckovr.png) for a starpower / overdrive neck overlay
-Add logic to re-randomize and play a different main menu music file after one completes, instead of looping one forever
-Write separate logic to handle individual player's "You Rock" status; right now, if one player makes it to the end of the song, both players "Rock."
-Add some form of version tracking / handling / displaying
-Add stage folder select or random function to support multiple animated stage backgrounds
-Add code to use separate DrumKeys.png if present, so we can use Wolferacing's drum keys
-Attempt to add another audio track for rhythm guitar (separate from bass guitar)
-Add wide bassdrumhitflames1.png and bassdrumhitflames2.png support for bass drum hits, properly scaled and positioned
-Port Hering's song queue / merged difficulty & part selection screen
-Create a phantom difficulty filter so that the game will not show you difficulties with 5 or less notes in them.
-Add hit accuracy average, total error score, etc. review at end of song
-Add drum fill sections, with required green fret / cymbal hit at end to continue streak (or maybe to activate starpower instead) - detail post
-Add user option for notes to pass over or under the frets
-Allow theme-based necks; if there is a "necks" folder in a theme, then those necks will be used. If not, data
ecks will be used.
-Add new Stage Rotate option for "Back & Forth" to display stage backgrounds in order from first to last, then last to first, then repeat.
-Move all text and graphic positioning elements into the theme.ini so it is easier to code custom themes - detail post
-Create function to support separate .PNG files for score digits 0-9 instead of requiring a .TTF font
-Add a "year" value to song.ini - to display what year the song was made during start countdown
-Give Jurgen the (in)ability to play worse... allow user to select Jurgen's "skill" level to compete against
--Also add a small Jurgen score display to the game results so you can compare your score and streak against his
----And have Jurgen talk trash to you or praise you depending on the score gap
-Add function to read in manual starpower section markings from MIDI file instead of automatic calculation, and read in solo parts and big rock ending parts:
----detail post 1 -- detail post 2 -- detail post 3


---------===========-------------=============------------=============
Hotfix history may be found in this post, in case the latest causes a problem for you.
---------===========-------------=============------------=============
---------===========-------------=============------------=============
Last edited by myfingershurt on Wed Jun 18, 2008 12:56 pm, edited 1 time in total.
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Spikehead777
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Postby Spikehead777 » Wed Jun 18, 2008 7:00 am

myfingershurt wrote:++Gave Jurgen the ability to hammer-on and pull-off, and updated his algorithm to the latest GH2 requirements.
+++Jurgen will now officially kick your ass with any instrument (unless you can tie his 100%)

Nice...now eventually Jurgen will need an adjustable AI so that you can go against an easy, medium, hard, Jurgen, or custom CPU opponent; Move aside, Chuck Norris, Jurgen's here to stay. =) *gets roundhouse kicked*

If you didn't get a 100% working Jurgen done, I probably would have done it myself...eventually.

Nice work!

EDIT: I checked the to-do list...it seems that you already have adjustable AI in there. Also, I should mention...Jurgen CAN'T play bad. Jurgen only plays good. Anything less than Jurgen is considered inferior and is not worthy of Jurgen's time. I.e., have the hardest CPU difficulty be Jurgen. =P

EDIT2: Jurgen still kind of misses on speed strumming, but he plays a lot better now!
Last edited by Spikehead777 on Wed Jun 18, 2008 7:12 am, edited 1 time in total.
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
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yuyukangkang
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Postby yuyukangkang » Wed Jun 18, 2008 7:39 am

hoy friend..

i need your help my alarian mod doesn't have jurgen on the game why?
ampun cc kk
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PQED
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Postby PQED » Wed Jun 18, 2008 7:53 am

After installing Hotfix #24 (previously using #21) I can no longer perform an after chord pull-off (to any note) unless the HOPO is the same as the lower note in the chord.
Using GH2 Sloppy and a Wide note-window.

Played "Muse - Hysteria" RB DLC to test this.

Naturally I reset the INI, but it made no difference.
Last edited by PQED on Wed Jun 18, 2008 8:02 am, edited 1 time in total.
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oesick
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Postby oesick » Wed Jun 18, 2008 8:03 am

MistTribe wrote:New Rock Band Score Menu -

Image

Hope you like.

you are serious? i make it like yesterday :) and now you post it like yours ??? ha ha ha
Kingo64
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Postby Kingo64 » Wed Jun 18, 2008 8:28 am

Awesome mod but I prefer plain RF-Mod
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Postby BadAcid » Wed Jun 18, 2008 9:47 am

Hello just a question about Killswitch:

-What is it
-What is it sopposed to do, because when I press it during game it do nothing...

Thanx!
nixie
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Postby nixie » Wed Jun 18, 2008 10:15 am

Its the same as whammy
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lsapg09
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Postby lsapg09 » Wed Jun 18, 2008 11:04 am

no, It cuts the sound and gains starpower energy on starpower notes.
Whammy bar waves the sound (Up and down)
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baseballplayinty
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Postby baseballplayinty » Wed Jun 18, 2008 11:38 am

damn i was about to say that. lol
I support...
http://www.fretsonfire.org
http://www.FansOnFire.tk
and FoFix

If you EVER need help with anything just ask me i can probably can help you and will try to point you in the best direction if i can't give you the info directly.
J-Man
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Postby J-Man » Wed Jun 18, 2008 12:51 pm

didn't see drum menu navigation on your to do list, so can you add that? I hate reaching down to my keyboard/

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