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---------==============-ALARIAN V2.7 HOTFIX-================---------
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Instructions: Just unzip the hotfix into your Alarian main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.---------===========-------------=============------------=============
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LINK TO NOTICES: PLEASE READ THIS POST BEFORE CONTACTING ME!!!
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[size=120]To summarize: Please, just let me do my thing and code what I feel like.[/size]
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Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
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Latest hotfix: http://www.mediafire.com/?gwdz0ijnm3cHotfix #24 --
Hotfix Link --
Post++Gave Jurgen the ability to hammer-on and pull-off, and updated his algorithm to the latest GH2 requirements.
+++Jurgen will now officially kick your ass with any instrument (unless you can tie his 100%)
++Refined HOPO strum intention logic - seems really solid now
--Removed killswitch debug display when playing Drums
++Added some color coding to better bring out the killswitch debug display:
+++++When an analog killswitch is in use, and the value is 0.0, it will be grey. Otherwise it will be yellow.
+++++When a digital killswitch is in use, and it is off, it will be grey. If it is on, it will be yellow.
++Moved unused MIDI text events, if they are enabled, to scroll across the screen a bit lower than the section names
++When the lyricsheet.png is drawn, the song title and info are repositioned (the title should appear in the lyric bar)
++When the lyricsheet.png is drawn, the song play coundown time left display is slightly moved to better accomodate the unused text event scrolling[/size]
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Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit
Other unresolved / reported issues:
-
2-player fail / rock bug --
Detail post 2
-
Track volume bug
-
Fail before countdown complete bug
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To do (besides the obvious, please don't suggest the obvious...):
-Figure out how to cram
this graphic into a TTF so I can use it for Rock Band lyrics...
-Display the longest note streak in parentheses
-Add drum menu navigation functions (green = OK, yel/blu = up/down, red = cancel)
-In rockband theme, do not make 2 rock meter bars, only one and have both arrows on it (2 player CO-OP mode, combined score like RB)
-Add user option to completely disable graphical multipliers and just use text as in Bass Groove
-Add user option to enable / disable Bass Groove on GH-based themes
-Add user option to use a starpowerneckovr.png (or overdriveneckovr.png) for a starpower / overdrive neck overlay
-Add logic to re-randomize and play a different main menu music file after one completes, instead of looping one forever
-Write separate logic to handle individual player's "You Rock" status; right now, if one player makes it to the end of the song, both players "Rock."
-Add some form of
version tracking / handling / displaying
-Add stage folder select or random function to support multiple animated stage backgrounds
-Add code to use separate DrumKeys.png if present, so we can use Wolferacing's drum keys
-Attempt to add another audio track for rhythm guitar (separate from bass guitar)
-Add wide bassdrumhitflames1.png and bassdrumhitflames2.png support for bass drum hits, properly scaled and positioned
-Port Hering's song queue / merged difficulty & part selection screen
-Create a phantom difficulty filter so that the game will not show you difficulties with 5 or less notes in them.
-Add
hit accuracy average, total error score, etc. review at end of song
-Add drum fill sections, with required green fret / cymbal hit at end to continue streak (or maybe to activate starpower instead) -
detail post
-Add user option for notes to pass over or under the frets
-Allow theme-based necks; if there is a "necks" folder in a theme, then those necks will be used. If not, data
ecks will be used.
-Add new Stage Rotate option for "Back & Forth" to display stage backgrounds in order from first to last, then last to first, then repeat.
-Move all text and graphic positioning elements into the theme.ini so it is easier to code custom themes -
detail post
-Create function to support separate .PNG files for score digits 0-9 instead of requiring a .TTF font
-Add a "year" value to song.ini - to display what year the song was made during start countdown
-Give Jurgen the (in)ability to play worse... allow user to select Jurgen's "skill" level to compete against
--Also add a small Jurgen score display to the game results so you can compare your score and streak against his
----And have Jurgen talk trash to you or praise you depending on the score gap
-Add function to read in manual starpower section markings from MIDI file instead of automatic calculation, and read in solo parts and big rock ending parts:
----
detail post 1 --
detail post 2 --
detail post 3
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Hotfix history may be found in this post, in case the latest causes a problem for you.
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