Alarian mod v2.7 - Full release

Discuss mods and get help with mods ONLY
freedomcaller
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Postby freedomcaller » Tue Jun 17, 2008 5:56 pm

Spikehead777 wrote:
myfingershurt wrote:That's strange... I have to run some errands so I wont be back for a couple hours but I will use that log snippet and anything else you can send me on that to fix that.

It seems to be an isolated incident; I can't get that crash to occur again. I'm trying to reproduce the glitch in the same song. Anyways, I'll keep checking, I might have strummed too many times or something the first time, but the second time and after I FC'd the part. =D =(

EDIT: DX After the first crash, the log got replaced with one saying "The game is working. The user quit." I hope that snippet is enough until I can force another crash out of it. XD

EDIT2: Well, I didn't get any more crashes. I don't exactly know what caused it, other than usage of an undefined variable (says the log). It's almost 2:00 PM here and I didn't wake up until 9:00 PM last night, so I'm kind of tired right now. I'll check it out more later, if it's not fixed by then.

ive been getting some crashes too :(
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lnkk
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Postby lnkk » Tue Jun 17, 2008 5:57 pm

i know u were trying to help oesick, but u'll get a warning for triple posting, just delete 2 and edit the first.

and btw, thanks the pics looks great.
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Spikehead777
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Postby Spikehead777 » Tue Jun 17, 2008 6:05 pm

Well, I couldn't sleep...I was too sleepy to stay awake and too awake to fall asleep...as my mom would say. =P

Anyways, I was playing FoF again, I wanted some insanity, so I played some Raining Blood. I got to the point right after the crazy pull offs ("OMFG how did I just do that" moment =P ), and it's the point with the fast speed strumming, and I got another crash. Same error: global name 'num' is not defined. I managed to copy my full log file this time. I think this error has something to do with speed strumming, because I didn't see any HOPOs at that point. My log file is sitting right here on my desktop waiting for sending, or trashing.

EDIT: "Through the Fire and the Flames we crash again"...more uber strumming same issue.
Last edited by Spikehead777 on Tue Jun 17, 2008 6:12 pm, edited 1 time in total.
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
The Wiitard
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rednano12
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Postby rednano12 » Tue Jun 17, 2008 6:55 pm

Great stuff guys. Love it.
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
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oesick
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Postby oesick » Tue Jun 17, 2008 7:48 pm

lnkk wrote:i know u were trying to help oesick, but u'll get a warning for triple posting, just delete 2 and edit the first.

and btw, thanks the pics looks great.

sorry lnkk but i cant insert so many images in one post.. so not my fault ;) :)
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jnuz
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Postby jnuz » Tue Jun 17, 2008 9:15 pm

new linux binary hotfix 22 uploaded
Uh huhuhuhuhuhuh!
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crushedsoul1298
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Postby crushedsoul1298 » Tue Jun 17, 2008 9:29 pm

nice job on 2.7 but the gh 1 and 2 star power bars are the gh3 bulbs. how can i get that to the accual meter?
Bite me.
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aduro
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Postby aduro » Tue Jun 17, 2008 9:37 pm

Yeah since hotfix 22 the game likes to close itself when you strum too fast

A nice feature
...the pain
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myfingershurt
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Postby myfingershurt » Tue Jun 17, 2008 9:41 pm

oesick - I had to open your lyricsheet.png in an image program and save it as noninterlaced and optimized palette for the game to load it properly. It's now half the size, and included in this hotfix. Nice stages BTW.


edit: j-man:
Can we have animated (glowing) notes in RB themes? That way any theme can have curved fretboards and RB meters and still have aninotes.


I've said it before and I'll say it again: yes - if somebody will make me some animated Rock Band notes in the same format as the spinning star notes (I'm not writing any new image retrieval code), then I will make it work.

[size=133]---------===========-------------=============------------=============
---------==============-ALARIAN V2.7 HOTFIX-================---------
---------===========-------------=============------------=============[/size]
Instructions: Just unzip the hotfix into your Alarian main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.


---------===========-------------=============------------=============
[size=120]LINK TO NOTICES: PLEASE READ THIS POST BEFORE CONTACTING ME!!!
[/size]

[size=120]To summarize: Please, just let me do my thing and code what I feel like.[/size]
---------===========-------------=============------------=============


Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
---------===========-------------=============------------=============
---------===========-------------=============------------=============
[size=120]Latest hotfix:

http://www.mediafire.com/?1mnswwmmeej
Hotfix #23 - Hotfix Link -- Post
++Fixed occasional crash caused by hotfix 22's new logic (global variable 'num' no longer should be a problem)
--Removed previous hotfix's HOPO intention determination logic unnecessary debug code:
----Removed fretsonfire.log file entry each time a "miss" was detected
----Removed "Flag: False/True" in-game debug display for the flag used to activate the new HOPO logic[/size]
++Converted and added oesick's redone lyricsheet.png
---------===========-------------=============------------=============

Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit

Other unresolved / reported issues:
-2-player fail / rock bug -- Detail post 2
-Track volume bug
-Fail before countdown complete bug
---------===========-------------=============------------=============

To do (besides the obvious, please don't suggest the obvious...):
-Figure out how to cram this graphic into a TTF so I can use it for Rock Band lyrics...
-Display the longest note streak in parentheses
-In rockband theme, do not make 2 rock meter bars, only one and have both arrows on it (2 player CO-OP mode, combined score like RB)
-Add user option to completely disable graphical multipliers and just use text as in Bass Groove
-Add user option to enable / disable Bass Groove on GH-based themes
-Add user option to use a starpowerneckovr.png (or overdriveneckovr.png) for a starpower / overdrive neck overlay
-Add logic to re-randomize and play a different main menu music file after one completes, instead of looping one forever
-Write separate logic to handle individual player's "You Rock" status; right now, if one player makes it to the end of the song, both players "Rock."
-Add some form of version tracking / handling / displaying
-Add stage folder select or random function to support multiple animated stage backgrounds
-Add code to use separate DrumKeys.png if present, so we can use Wolferacing's drum keys
-Attempt to add another audio track for rhythm guitar (separate from bass guitar)
-Add wide bassdrumhitflames1.png and bassdrumhitflames2.png support for bass drum hits, properly scaled and positioned
-Port Hering's song queue / merged difficulty & part selection screen
-Create a phantom difficulty filter so that the game will not show you difficulties with 5 or less notes in them.
-Add hit accuracy average, total error score, etc. review at end of song
-Add drum fill sections, with required green fret / cymbal hit at end to continue streak (or maybe to activate starpower instead) - detail post
-Add user option for notes to pass over or under the frets
-Allow theme-based necks; if there is a "necks" folder in a theme, then those necks will be used. If not, data
ecks will be used.
-Add new Stage Rotate option for "Back & Forth" to display stage backgrounds in order from first to last, then last to first, then repeat.
-Move all text and graphic positioning elements into the theme.ini so it is easier to code custom themes - detail post
-Create function to support separate .PNG files for score digits 0-9 instead of requiring a .TTF font
-Add a "year" value to song.ini - to display what year the song was made during start countdown
-Give Jurgen the (in)ability to play worse... allow user to select Jurgen's "skill" level to compete against
--Also add a small Jurgen score display to the game results so you can compare your score and streak against his
----And have Jurgen talk trash to you or praise you depending on the score gap
-Add function to read in manual starpower section markings from MIDI file instead of automatic calculation, and read in solo parts and big rock ending parts:
----detail post 1 -- detail post 2 -- detail post 3


---------===========-------------=============------------=============
Hotfix history may be found in this post, in case the latest causes a problem for you.
---------===========-------------=============------------=============
---------===========-------------=============------------=============
---------===========-------------=============------------=============
---------===========-------------=============------------=============
---------===========-------------=============------------=============
Last edited by myfingershurt on Tue Jun 17, 2008 9:48 pm, edited 1 time in total.
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wolferacing
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Postby wolferacing » Tue Jun 17, 2008 9:49 pm

Great hotfix... but I dont really see what oesick did different to the lyric sheet. It looks like the same one I made. :p
...the pain
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myfingershurt
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Postby myfingershurt » Tue Jun 17, 2008 9:50 pm

It's cleaner on the top and a bit wider, open them in two tabs in your browser so you can compare then back and forth, it's obvious when you do this.
His chakra is so...
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MistTribe
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Postby MistTribe » Tue Jun 17, 2008 10:55 pm

New Rock Band Score Menu -

Image

Hope you like.
Image
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Kermit4Prez
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Postby Kermit4Prez » Tue Jun 17, 2008 11:03 pm

Lol, I first got 99% on Heart Shaped Box, and I heard South Park's "YOU... ARE... ***S!" That was awesome.

Spoiler:

It's not a real goose, it's only a picture of one.

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txf
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Postby txf » Tue Jun 17, 2008 11:04 pm

I dunno if it's been said. But I seem to be having small strumming issues.

Durring something like:

---oo---oo---
---oo---oo---
-------o-------
---------------
---------------

.. such as in Tenacious D - The Metal. It won't let me strum the green/red chords right. I have to strum like 3 times real fast for it to hit them. Before I updated to the newest hotfix(i was on 20).. it worked fine.
My Necks: Click Here
His chakra is so...
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MistTribe
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Postby MistTribe » Tue Jun 17, 2008 11:11 pm

Might be something in the logic...

You could just go back to an earlier hotfix until it's fixed, that's what I did.
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