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---------==============-ALARIAN V2.7 HOTFIX-================---------
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Instructions: Just unzip the hotfix into your Alarian main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.---------===========-------------=============------------=============
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LINK TO NOTICES: PLEASE READ THIS POST BEFORE CONTACTING ME!!!
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[size=120]To summarize: Please, just let me do my thing and code what I feel like.[/size]
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Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
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Latest hotfix: http://www.mediafire.com/?nx2xnmnmrnjHotfix #22 -
Hotfix Link --
Post===
I accidentally left an on-screen debug for the new HOPO logic.. the "Flag:" display shows when this problematic situation has been detected and the game is watching for a possible correction.+++Added option under "Key Settings" - "Key Conflicts":
+++++"No check" will not check for conflicting keys at all (WARNING: assign conflicting keys and you will have problems in-game)
+++++"Notify" will check for conflicting keys and warn you, but will not reset your new key (default)
+++++"Enforce" (old logic) will check for conflicting keys and prevent you from setting a conflicting key
++++This now allows you to set your keys the way you'd like. The old mode made it difficult to set your keys, as you had to hunt for the conflicting key and change it to something else unused before you could assign it to the control you wanted.
+++Added "outro" to the solo section filter to prevent "outro solo" sections from triggering Guitar Solos.
++Rewrote after-chord HOPO marking logic to not allow chord pull-offs if the HOPO is the same as the top note in the chord.
++Rewrote same-note HOPO strum logic checks to include a little more intelligence in how the game determines when to reject a strum:
+++When a string of the same note comes up, and the first is a HOPO, the game will keep track of your strums and attempt to determine your intentions
++++Instead of cutting the strum hit window in half when these HOPO-samenote sequences come up like before, now you should be able to strum these sections your way
++++If the user strums the first HOPO, and the game thinks the strum is for the next note -
+++++++then if the user strums the note one more time at the end of the sequence, the game will realize that strum was meant for the last note and not apply a penalty.
++++If the user HOPOs the first note, and intends to strum the next note but the hitwindows overlap -
+++++++then if the user doesn't strum the last note in the sequence, the game will realize the first strum was meant for the note after it, and not apply a penalty.[/size]
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Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit
Other unresolved / reported issues:
-
2-player fail / rock bug --
Detail post 2-
Track volume bug-
Fail before countdown complete bug
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To do (besides the obvious, please don't suggest the obvious...):
-Figure out how to cram
this graphic into a TTF so I can use it for Rock Band lyrics...
-Display the longest note streak in parentheses
-In rockband theme, do not make 2 rock meter bars, only one and have both arrows on it (2 player CO-OP mode, combined score like RB)
-Add user option to completely disable graphical multipliers and just use text as in Bass Groove
-Add user option to enable / disable Bass Groove on GH-based themes
-Add user option to use a starpowerneckovr.png (or overdriveneckovr.png) for a starpower / overdrive neck overlay
-Add logic to re-randomize and play a different main menu music file after one completes, instead of looping one forever
-Write separate logic to handle individual player's "You Rock" status; right now, if one player makes it to the end of the song, both players "Rock."
-Add some form of
version tracking / handling / displaying
-Add stage folder select or random function to support multiple animated stage backgrounds
-Add code to use separate DrumKeys.png if present, so we can use Wolferacing's drum keys
-Attempt to add another audio track for rhythm guitar (separate from bass guitar)
-Add wide bassdrumhitflames1.png and bassdrumhitflames2.png support for bass drum hits, properly scaled and positioned
-Port Hering's song queue / merged difficulty & part selection screen
-Create a phantom difficulty filter so that the game will not show you difficulties with 5 or less notes in them.
-Add
hit accuracy average, total error score, etc. review at end of song
-Add drum fill sections, with required green fret / cymbal hit at end to continue streak (or maybe to activate starpower instead) -
detail post
-Add user option for notes to pass over or under the frets
-Allow theme-based necks; if there is a "necks" folder in a theme, then those necks will be used. If not, data
ecks will be used.
-Add new Stage Rotate option for "Back & Forth" to display stage backgrounds in order from first to last, then last to first, then repeat.
-Move all text and graphic positioning elements into the theme.ini so it is easier to code custom themes -
detail post
-Create function to support separate .PNG files for score digits 0-9 instead of requiring a .TTF font
-Add a "year" value to song.ini - to display what year the song was made during start countdown
-Give Jurgen the (in)ability to play worse... allow user to select Jurgen's "skill" level to compete against
--Also add a small Jurgen score display to the game results so you can compare your score and streak against his
----And have Jurgen talk trash to you or praise you depending on the score gap
-Add function to read in manual starpower section markings from MIDI file instead of automatic calculation, and read in solo parts and big rock ending parts:
----
detail post 1 --
detail post 2 --
detail post 3
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Hotfix history may be found in this post, in case the latest causes a problem for you.
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