Alarian mod v2.7 - Full release

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Chaosdragon94
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Postby Chaosdragon94 » Thu May 29, 2008 7:21 pm

kawaii_kumiko69 wrote:
Chaosdragon94 wrote:
kawaii_kumiko69 wrote:
Chaosdragon94 wrote:Is something similiar going to happen soon for Rock Band? I'm tired of having silver/grey notes while in star-power. I like to see my colors, and I like to recognize hammer on notes. I can't do this in star-power if star-powered notes are all silver/grey.

The RB notes you have aren't the only ones here, you know...
Check the first post here and look for the part with Rock Band notes. I recommend EdisLeado's notes (at the top of the list).

Obviously did not hear the part where I said something about... oh ya, no silver/grey notes.

ummmm........... no silver/gray notes [url=[URL=http://i31.tinypic.com/2v2ux4m.jpg]here[/url]...

Yes there are... the 3rd and 4th row... BTW, that's a broken link, managed to get to that link anyways.
Last edited by Chaosdragon94 on Thu May 29, 2008 7:21 pm, edited 1 time in total.
May be starting a "Hero" project shortly, which will have Expert only. I gave up on Level 1 because I figured not many people here played on Easy or Medium.

Also, I don't know if I'll ever fret the Ultra Beatdown bonus songs... I might, we'll see.
firefret
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Postby firefret » Thu May 29, 2008 7:21 pm

when i read that first sentence i thought blessedmain911 died or something. :O
my fretted songs
Radiohead - Karma Police
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blazingamer
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Postby blazingamer » Thu May 29, 2008 10:04 pm

I've been working like crazy trying to get the wavy tails working but haven't been successful. I have found a place to put it so it doesn't crash, the only problem is it doesn't update the graphic if the killswitch is pressed so it will still use the bigtail1.png. The code is getting really annoying.

Then I got the theme.py working but when I use the new functions the guitarscene just doesn't work. I added a function where the "star power ready" phrase can be whatever you want it to be and can be customized in the theme.ini but it doesn't seem to work yet.

I'm trying to do things that I'm just not ready to do yet so this will definately take awhile probably by the time I finish you might have already found a way to do it.
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qqstars
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Postby qqstars » Thu May 29, 2008 10:31 pm

blazingamer wrote:I've been working like crazy trying to get the wavy tails working but haven't been successful. I have found a place to put it so it doesn't crash, the only problem is it doesn't update the graphic if the killswitch is pressed so it will still use the bigtail1.png. The code is getting really annoying.

Then I got the theme.py working but when I use the new functions the guitarscene just doesn't work. I added a function where the "star power ready" phrase can be whatever you want it to be and can be customized in the theme.ini but it doesn't seem to work yet.

I'm trying to do things that I'm just not ready to do yet so this will definately take awhile probably by the time I finish you might have already found a way to do it.

I will show you some clue.

in guitar.py, renderNote(),you can find this:

Code: Select all

        if big == True and tailOnly == True:
          zsize = .25
          size = (.11, s - zsize)
          tex1 = self.bigTail1
          tex2 = self.bigTail2


make it to:

Code: Select all

        if big == True and tailOnly == True:
          tailChooser = self.indexCount % 4 #you can change the 4 to change the speed, the smaller, the tail shark faster
          zsize = .25
          size = (.11, s - zsize)
          if tailChooser < 2: #0,1, and "2" must the half of the "4"
            tex1 = self.bigTail1
            tex2 = self.bigTail2
          else: #2,3
            tex1 = self.bigTail2
            tex2 = self.bigTail1



in this way, the tail will changed quickly. if you feel they change to fast, just set the "4" bigger, and set the "2" to its half.
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blazingamer
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Postby blazingamer » Thu May 29, 2008 10:38 pm

Yeah I get what you're trying to do, but it's different from what I'm trying to do. What that does it make it go all squiggly just when you hold it down, what I'm trying to do is go all squiggly when you're holding down the killswitch key and it's a star note.
firefret
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Postby firefret » Thu May 29, 2008 11:35 pm

for the RB graphics, are those ripple effects when you hit a note out of reason?
Last edited by firefret on Thu May 29, 2008 11:36 pm, edited 1 time in total.
my fretted songs

Radiohead - Karma Police
Wester Toes
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kawaii_kumiko69
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Postby kawaii_kumiko69 » Fri May 30, 2008 12:00 am

Chaosdragon94 wrote:
kawaii_kumiko69 wrote:
Chaosdragon94 wrote:Obviously did not hear the part where I said something about... oh ya, no silver/grey notes.

ummmm........... no silver/gray notes here...

Yes there are... the 3rd and 4th row... BTW, that's a broken link, managed to get to that link anyways.

They're not silver/grey, and the HOPOs are easily distinguishable there. If you don't want those notes, you could just hack together some sets so that there would be no silver/grey notes (according to you).
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aduro
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Postby aduro » Fri May 30, 2008 12:03 am

reposting

Is this what you are looking for?
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blessedmain911
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Postby blessedmain911 » Fri May 30, 2008 1:02 am

worldrave wrote:I just wanted to spend a minute, in respect towards blessedmain911,....... So, just please take in consideration other people's work involved (i'm not bothered, since i'm in charge of the GH3 mod area with the Alarian Mod in general.) but people like blessedmain911 that are putting efforts in to give support in any ways they personally can, just please try to be considerate if they might not be quite as good as you when making posts.

@blessedmain911, i know ... I would love to put in animated graphics more in the future, as coding changes to allow it. That is the intention. Keep up the good efforts in the future. And keep going buddy :)

Thanks worldrave. I really do feel appreciated and you have taught the forum members a good lesson with that post. I truly do appreciate you and everyone who has worked to make this a better mod. And I am extremely glad to get support from the best graphics modder I know. And about the animated graphics I see why jumping in now wouldn't be the best idea.

when i read that first sentence i thought blessedmain911 died or something.


Lol, firefret. That made my laugh. You cheered me up.


Anyone who thinks a graphic should be tweaked I guess talk to me or Daevid (sorry if I'm volunteering you Daevid but in this post you said you'd help :;): )
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qqstars
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Postby qqstars » Fri May 30, 2008 1:44 am

blazingamer wrote:Yeah I get what you're trying to do, but it's different from what I'm trying to do. What that does it make it go all squiggly just when you hold it down, what I'm trying to do is go all squiggly when you're holding down the killswitch key and it's a star note.

OK, I got it. I have something maybe can help you.

I have made a demo:
download:
http://www.mediafire.com/?9z2twg9mnvx

notice that, that just can let the tail wave when kills active, but it is ugly, you need to re-do the wavTail1.png and wavTail2.png.



same, the guitar.py.

at first, you need to modify the code in renderNotes:

Code: Select all

 Ã‚     if not killswitch == False:
 Ã‚       if event.star or event.finalStar:
 Ã‚         if big == True:
 Ã‚           color = (1,1,1,1)


to:

Code: Select all

 Ã‚     self.isKills = False #QQstarS:wavTail

 Ã‚     if not killswitch == False:
 Ã‚       if event.star or event.finalStar:
 Ã‚         if big == True:
 Ã‚           #color = (1,1,1,1) #Dont change the color
 Ã‚           self.isKills = True #QQstarS:wavTail


of course, you need to add the code into creatClient:

Code: Select all

       self.isKills = False



then, go back to the renderNote(), the same place I mentioned:

Code: Select all

 Ã‚       if big == True and tailOnly == True: #QQstarS:wavTail
 Ã‚         zsize = .25
 Ã‚         size = (.11, s - zsize)
 Ã‚         if self.isKills and spNote: #it must the sp, and kills active
 Ã‚           tailChooser = self.indexCount % 20 #you can change the 20 to change the speed, the smaller, the tail shark faster

 Ã‚           if tailChooser < 10: #0~9, and "10" must the half of the "20",  
 Ã‚             tex1 = self.wavTail1
 Ã‚             tex2 = self.wavTail2
 Ã‚           else : #10~20
 Ã‚             tex1 = self.wavTail2
 Ã‚             tex2 = self.wavTail1

 Ã‚         else: #is not kills or sp
 Ã‚           tex1 = self.bigTail1
 Ã‚           tex2 = self.bigTail2

 Ã‚       else: #normaltail
 Ã‚         zsize = .15
 Ã‚         size = (.08, s - zsize)
 Ã‚         tex1 = self.tail1
 Ã‚         tex2 = self.tail2
Last edited by qqstars on Fri May 30, 2008 2:40 am, edited 1 time in total.
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yoyokid2008
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Postby yoyokid2008 » Fri May 30, 2008 3:17 am

Is anyone here using qqstars's patch for the hit window? If so, PLEASE TELL ME WHAT YOU DID!
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ADH
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Postby ADH » Fri May 30, 2008 3:19 am

ahh thank tou so much qqstars it works great but it will work better when someone fixes the images.
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jnuz
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Postby jnuz » Fri May 30, 2008 4:09 am

i integrated qqstars hitwindow patch into my linux releases, and as far as i know it works
Last edited by jnuz on Fri May 30, 2008 4:10 am, edited 1 time in total.
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jake_blue4
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Postby jake_blue4 » Fri May 30, 2008 4:35 am

when i wanna restart a song it says :'Song' object has no atribute: 'refreshAudioDelay' then my comp shuts down or i get total connection cut from the internet :ghostface: :(
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sherranjjj001
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Postby sherranjjj001 » Fri May 30, 2008 5:03 am

jnuz...i know this isnt your problem but...qqstars old hit window patch doesnt work for windows...i think he was asking if someone had fixed the error.

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