Alarian mod v2.7 - Full release

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htpcMe
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Postby htpcMe » Wed May 28, 2008 4:07 am

Great, it's not only me :-)
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myfingershurt
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Postby myfingershurt » Wed May 28, 2008 4:10 am

well it's not immediately obvious so I'll just put a warning for now in the hotfix posts... and see if I can figure it out in the morning. Sorry guys thought I had a new feature all ready to go, I can't imagine why it's affecting the spinny GH3 notes. I'm only actually doing something different in the Rock Band theme code... (it's in guitar.py if anyone's interested to take a look)
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Postby dejastar » Wed May 28, 2008 4:17 am

myfingershurt wrote:***Suggested by dejastar
****In the Rock Band theme, you may now get more starpower notes while in overdrive just like in the real game.

Thank you sir, I appreciate this :)
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worldrave
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Postby worldrave » Wed May 28, 2008 4:45 am

GH3 keys are now done, redone directly from the GH3 ripped graphics. Some code will be modified to that FoF won't distort the graphics like it currently does. It will display them AS-IS, which is what's needed. But wow, what a big difference compared to the old ones. All the tails are done too.
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Postby Chaosdragon94 » Wed May 28, 2008 5:02 am

worldrave wrote:GH3 keys are now done, redone directly from the GH3 ripped graphics. Some code will be modified to that FoF won't distort the graphics like it currently does. It will display them AS-IS, which is what's needed. But wow, what a big difference compared to the old ones. All the tails are done too.

Is something similiar going to happen soon for Rock Band? I'm tired of having silver/grey notes while in star-power. I like to see my colors, and I like to recognize hammer on notes. I can't do this in star-power if star-powered notes are all silver/grey.
May be starting a "Hero" project shortly, which will have Expert only. I gave up on Level 1 because I figured not many people here played on Easy or Medium.

Also, I don't know if I'll ever fret the Ultra Beatdown bonus songs... I might, we'll see.
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qqstars
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Postby qqstars » Wed May 28, 2008 5:12 am

MyFingerShurt, I found the problem is.

notice the line 709 in guitar.py .

it is: if self.starPowerActive:

you lost 2 space in front of that. So the logic of render is:

if self.starspin:

if self.starPowerActive:

else: #not spin

So you can know that, we set the starspin to true, but after render the right one, that will go to the condtion to judge the self.starPowerActive. Of cause this one is false. So it go to the part "else". But infect, this part is for no spin, so it have the different Y position. So you can see some line with color instead of the note.

that's all :)
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kawaii_kumiko69
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Postby kawaii_kumiko69 » Wed May 28, 2008 5:14 am

Chaosdragon94 wrote:Is something similiar going to happen soon for Rock Band? I'm tired of having silver/grey notes while in star-power. I like to see my colors, and I like to recognize hammer on notes. I can't do this in star-power if star-powered notes are all silver/grey.

The RB notes you have aren't the only ones here, you know...
Check the first post here and look for the part with Rock Band notes. I recommend EdisLeado's notes (at the top of the list).
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txf
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Postby txf » Wed May 28, 2008 5:18 am

Couple questions.

Is it possible to add some sort of code so it don't distort the perspective on the Gh3 NOTES? Right not they get really thin when near the screen(below the keys).. and the outer ones(green/orange) are kinda bent inward for perspective reasons. It would look so much better if they would be displayed without any kinda of changes to perspective.

Also. Is it possible to add MORE fretboards? Instead of just replacing them? I make my own fretboards, and would like to keep all the current ones, plus add my own. If not, that might be something to think about adding also. <.<

Thanks for reading. :)
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lnkk
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Postby lnkk » Wed May 28, 2008 5:23 am

u can add more necks, no need to replace them.
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txf
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Postby txf » Wed May 28, 2008 5:37 am

How then? I tried adding a neck and it didn't show up <.<
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alarian
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Postby alarian » Wed May 28, 2008 5:39 am

Kris[Euphoria] wrote:I've been experiencing some in-game lag issues with 2.6c, and I haven't experienced any with some of the lower versions. I've also tried a number of things in the visual settings to try to fix, it only SLIGHTLY helped. Got any solutions?

This is a 100% perfect example of a totally worthless base of information to help someone with a problem.
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lnkk
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Postby lnkk » Wed May 28, 2008 5:53 am

i experienced some lag with the hi-res necks, not really tested this deeply, but anyways nothing big.
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Death Legion
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Postby Death Legion » Wed May 28, 2008 7:24 am

worldrave wrote:Have you not actually played GH3? They are in the game itself, which is why we added them. I'm not sure what you mean by don't look good since they are made using the actual ripped graphics, and even overlayed with a GH3 screen shot to make sure that the button positions are perfect. Unless you just mean you don't like having them on there? That won't change if that's the case, as we are striving to eventually have this as close to pixel-perfect and functionality wise also in the end. That's why i'm using the actual images, as well as redoing some previous stuff since Alarian is coding more things to not have to modify the GH3 images itself anymore, but rather be able to use them as-is. Which is fantastic!!! Also, make SURE your using the latest Alarian 2.6, since A LOT of new artwork has been included from 2.5, including the buttons redone from scratch and new HQ screens made. The original GH3 buttons were really not that sharp, so i actually made a button from scratch with high quality edges, then added the actual button graphics themselves to each button, and added text so it's much sharper since my buttons are a higher resolution. The actual text from the GH3 seemed a little blurrier for my taste, and i'm using 1440x900 res.

I play GH3 almost every week at friends house (and I beat them, thanks to FoF hit-window :p ), so yeah I know they are in the original game...

I was just saying I don't like them in FoF :D Dunno why, I just don't like it...
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qqstars
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Postby qqstars » Wed May 28, 2008 11:09 am

GOOD NEWS:

I have finish the code to have a ROTATE stage image!

Download:(for HotFix #8)
http://www.mediafire.com/?z7mtyfm2xig

if you set the "stage mode" to "Random", and set the "Random Stage Rotation" to "Rotate", And then, the background stage will changed automaticlly in 7 second in the game! It seems fantastic~


But I want to say that, because we need to load 10 png files to the memory, and each one is large, SO, it will take a longer load time. It about 1.5~2 times of original.


But however, it works and perfect! Have fun with it!
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myfingershurt
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Postby myfingershurt » Wed May 28, 2008 11:27 am

qqstars wrote:MyFingerShurt, I found the problem is.

notice the line 709 in guitar.py .

it is: if self.starPowerActive:

you lost 2 space in front of that. So the logic of render is:

if self.starspin:

if self.starPowerActive:

else: #not spin

So you can know that, we set the starspin to true, but after render the right one, that will go to the condtion to judge the self.starPowerActive. Of cause this one is false. So it go to the part "else". But infect, this part is for no spin, so it have the different Y position. So you can see some line with color instead of the note.

that's all :)

I see now - I copied and pasted from theme 0's code, which lost an indentation where the starspin code is concerned... thank you qqstars, I knew I did something wrong - that's what I get for coding before bed :)

Testing / hotfixing...

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