Alarian mod v2.7 - Full release

Discuss mods and get help with mods ONLY
User avatar
qqstars
Member
Posts: 90
Joined: January 17th, 2008
Location: China
Reputation: 0
Contact:

Postby qqstars » Tue May 27, 2008 11:11 pm

Hit-Window Patch for HotFix #6
Download:
http://www.mediafire.com/?jx44xgy0zei

OK. In last patch, I mixed the code for neck folder into it. So you will have the crash.


And In this patch, I separate them. If you only want to patch for hit-window, DO NOT implement the file in "Neck_folder" folder!!!

And I think I will not do that again for many reason which mainly about the opion of Alarian and MyfingerShurt. So, If you want that again, just change the code yourself.



I can tell you how:
Edit the guitar.py.

Step1: find this around line 220:

Code: Select all

    if hitw == 0:
      hitw = 0.75
    elif hitw == 1:
      hitw = 1.0
    elif hitw == 2:
      hitw = 1.25
    else:
      hitw = 1


and change to:

Code: Select all

    if hitw == 0:
      hitw = 0.75
    elif hitw == 1:
      hitw = 1.0
    elif hitw == 2:
      hitw = 1.25
    elif hitw == -1: #QQstarS
      hitw = -1
    else:
      hitw = 1



Find the code around line 260:

Code: Select all

    self.earlyMargin       = self.neckSpeed / hitw / 2.1   # glorandwarf: was 60000.0 / bpm / 3.5
    self.lateMargin        = self.neckSpeed / hitw / 2.1   # glorandwarf: was 60000.0 / bpm / 3.5
    self.noteReleaseMargin = self.neckSpeed / hitw / 1.4   # glorandwarf: was 60000.0 / bpm / 2


and change to:

Code: Select all

    if hitw >0: #QQstarS
      self.earlyMargin       = self.neckSpeed / hitw / 2.1   # glorandwarf: was 60000.0 / bpm / 3.5
      self.lateMargin        = self.neckSpeed / hitw / 2.1   # glorandwarf: was 60000.0 / bpm / 3.5
      self.noteReleaseMargin = self.neckSpeed / hitw / 1.4   # glorandwarf: was 60000.0 / bpm / 2
    else:
      self.earlyMargin       = 60000.0 / bpm / 3.5
      self.lateMargin        = 60000.0 / bpm / 3.5
      self.noteReleaseMargin = 60000.0 / bpm / 2




Step3: edit the GameEngine.py
Find code around line 100:

Code: Select all

Config.define("game",   "hit_window",          int, 1,    text = _("Note Hit-window"), options = {0: _("Wide"), 1: _("Standard"), 2: _("Tight")})


and change to:

Code: Select all

Config.define("game",   "hit_window",          int, 1,    text = _("Note Hit-window"), options = { -1: _("Easy"), 0: _("Wide"), 1: _("Standard"), 2: _("Tight")}) #QQstarS




then it can work.
-
User avatar
TomcatMJ
Member
Posts: 7
Joined: April 12th, 2008
Location: Cologne/Germany
Reputation: 0
Contact:

Postby TomcatMJ » Tue May 27, 2008 11:18 pm

jnuz wrote:I'll look into why it isn't running for you. I know others have reported errors for 64-bit distros. I compiled it under a 32-bit environment. Do you have python 2.5 installed? that was a previous issue that others have reported that it may be necessary. I'll look into it when I get home tonight.

-jnuz

The python Version on my System is:

Code: Select all

python-2.5.1-39.2
so i guess this would not be the problem,neither if it would run in a with linux32 $BINARYNAME started 32-Bit Environment, but as the 32 Bit Versins of SDL and GL-Drivers are also instaled and this wasn't a Problem for the RF.Modded Versin i think this would probably be not the core of the Bugs i mentioned... i guess there woud be some faulty hardcoded places (like the Users homedirectory *g*) or misstypings inside perhaps...

Thanks for looking for the footangles inside the Code,
Tom
"The social dynamics of the net are a direct consequence of the fact that nobody has yet developed a Remote Strangulation Protocol." -- Larry Wall
The Wiitard
User avatar
rednano12
Member
Posts: 1549
Joined: December 22nd, 2007
Location: http://www.youtube.com/watch?v=failedRickRoll
Reputation: 0
Contact:

Postby rednano12 » Tue May 27, 2008 11:29 pm

OMG!!! I started playing and all the SP lights were gone. Absolutely freakin' nothing. Help! Running 2.6 w/ mfh hotfix 6.
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
User avatar
Spikehead777
Member
Posts: 450
Joined: November 18th, 2007
Location: See Toxicity Lyrics.
Reputation: 0

Postby Spikehead777 » Tue May 27, 2008 11:29 pm

I have noticed two weird rendering glitches here.

http://i287.photobucket.com/albums/ll140/Spikehead777/overlap1.jpg
http://i287.photobucket.com/albums/ll140/Spikehead777/overlap2.jpg

In the first image, look at the green note under the green fret. I don't think that's supposed to happen.

In the second image, the yellow notes are overlapping each other, except in the wrong direction.

I think what happens in the first image is that notes are drawn first, and then the frets.

In the second image, the notes are drawn in order of first to last, when it should be last to first.
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
...the pain
User avatar
myfingershurt
Member
Posts: 1796
Joined: April 9th, 2007
Location: Northern Nevada, USA
Reputation: 0

Postby myfingershurt » Wed May 28, 2008 12:03 am

rednano12 wrote:OMG!!! I started playing and all the SP lights were gone. Absolutely freakin' nothing. Help! Running 2.6 w/ mfh hotfix 6.

You must have "GH SP Lights" set to "Off" -- go change it. I think it's in Visual settings. The default is "On"
User avatar
qqstars
Member
Posts: 90
Joined: January 17th, 2008
Location: China
Reputation: 0
Contact:

Postby qqstars » Wed May 28, 2008 12:25 am

Spikehead777 wrote:I have noticed two weird rendering glitches here.

http://i287.photobucket.com/albums/ll140/Spikehead777/overlap1.jpg
http://i287.photobucket.com/albums/ll140/Spikehead777/overlap2.jpg

In the first image, look at the green note under the green fret. I don't think that's supposed to happen.

In the second image, the yellow notes are overlapping each other, except in the wrong direction.

I think what happens in the first image is that notes are drawn first, and then the frets.

In the second image, the notes are drawn in order of first to last, when it should be last to first.

O,man, PLEASE read the readme First!

you can set that in the option, set the Note-disapear, then it is OK.
-
User avatar
Spikehead777
Member
Posts: 450
Joined: November 18th, 2007
Location: See Toxicity Lyrics.
Reputation: 0

Postby Spikehead777 » Wed May 28, 2008 1:11 am

I like seeing when I miss a note.

I don't think the fret buttons should be rendered above the notes anyways. Also, notes will also be rendered under the fret buttons regardless of whether they're before or after them.
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.org/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
User avatar
yoyokid2008
Member
Posts: 2355
Joined: January 26th, 2008
Location: New Jersey
Reputation: 0
Contact:

Postby yoyokid2008 » Wed May 28, 2008 2:22 am

qqstars, can you please upload your library with the newest hotfix?
\
User avatar
jnuz
Member
Posts: 139
Joined: August 3rd, 2007
Location: Chicago, IL, USA
Reputation: 0
Contact:

Postby jnuz » Wed May 28, 2008 3:24 am

For anyone else with linux issues getting crash about cannot find module or _md5, try editing the startup script (named FretsOnFire with no file extension) in a text editor and changing the line:

export LD_LIBRARY_PATH=$(dirname $0)

to read

export LD_LIBRARY_PATH='dirname $0'

or

export LD_LIBRARY_PATH="/your/directory/here" (where the directory of the binary is placed after the =)
Last edited by jnuz on Wed May 28, 2008 5:52 pm, edited 1 time in total.
...the pain
User avatar
myfingershurt
Member
Posts: 1796
Joined: April 9th, 2007
Location: Northern Nevada, USA
Reputation: 0

Postby myfingershurt » Wed May 28, 2008 3:25 am

---------------------
Instructions: Just unzip the hotfix into your Alarian 2.6 main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.

If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.

Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.


---------------------
Latest hotfix:

Warning - Hotfix #7 is known to cause Gh3 spinning star notes to display incorrectly - must use "static"
Hotfix #7 - Link - Post
***Suggested by dejastar
****In the Rock Band theme, you may now get more starpower notes while in overdrive just like in the real game.




---------------------
History:
note: no need to download old hotfixes unless the latest causes a new problem for you.

Hotfix #6 - Link - Post
***Thanks to Inkk and Blazingamer for rough code (however, I had to do things a bit differently anyway)
****You can now have special note tails in each theme.
*****Must have tail1.png, tail2.png, bigtail1.png, bigtail2.png in theme folder -- or else the default tails (in data\) will be used.
*****Fatter GH3 theme tails are included to demonstrate (provided by Figure).

Hotfix #5 - Link - Post
****Added a forgotten condition in the new fixed GH2 Strict pull-off logic which might cause problems

Hotfix #4 - Link - Post
****Fixed GH2 Strict descending HOPO pull-offs for when the user did not already have the lower frets held down

Hotfix #3 - Link - Post:
****Added liquid's GH3 pause menu GFX with redone smoothed edges (His post)
****Added audio/video delay setting to pause settings menu, and added a new function to refresh the a/v delay after an unpause or restart.
*****You may now adjust your a/v delay in-game. The new setting will be applied as soon as you unpause, although you may prefer to restart the song after a change.
****Added starpower browsing / viewing world chart URL into help-readme.txt file

Hotfix #2 - Link - Post:
****Implemented "Party Mode" fixes by qqstars:
*****Fixed Party Mode control switching issue
*****Moved Party Mode switching notification text to center of screen

Hotfix #1 - Link - Post:
****Debugged rough untested code from Blazingamer:
*****Added option under "Visual Settings" to completely disable the GH rockmeter's starpower lights / indicators (may help slow machines, this avoids many calculations)
****Also included Worldrave's new ripped GH3 hitflames & glow GFX.


-------------------------------------------------
Last edited by myfingershurt on Wed May 28, 2008 4:11 am, edited 1 time in total.
Wester Toes
User avatar
kawaii_kumiko69
Member
Posts: 551
Joined: October 30th, 2007
Reputation: 1

Postby kawaii_kumiko69 » Wed May 28, 2008 3:33 am

myfingershurt wrote:In the Rock Band theme, you may now get more starpower notes while in overdrive just like in the real game.

OH YEAH!!!!
User avatar
jnuz
Member
Posts: 139
Joined: August 3rd, 2007
Location: Chicago, IL, USA
Reputation: 0
Contact:

Postby jnuz » Wed May 28, 2008 3:35 am

Hotfix 7 linux patch uploaded. check first post.
...the pain
User avatar
myfingershurt
Member
Posts: 1796
Joined: April 9th, 2007
Location: Northern Nevada, USA
Reputation: 0

Postby myfingershurt » Wed May 28, 2008 3:57 am

but wait there's more:

---------------------
Instructions: Just unzip the hotfix into your Alarian 2.6 main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.

If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.

Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.


---------------------
Latest hotfix:

Warning - Hotfix #8 is still known to cause Gh3 spinning star notes to display incorrectly - must use "static"
Hotfix #8 - Link - Post
****You may now pause the game when starpower / overdrive is active, and you will not lose any starpower while paused.



---------------------
History:
note: no need to download old hotfixes unless the latest causes a new problem for you.

Warning - Hotfix #7 is known to cause Gh3 spinning star notes to display incorrectly - must use "static"
Hotfix #7 - Link - Post
***Suggested by dejastar
****In the Rock Band theme, you may now get more starpower notes while in overdrive just like in the real game.

Hotfix #6 - Link - Post
***Thanks to Inkk and Blazingamer for rough code (however, I had to do things a bit differently anyway)
****You can now have special note tails in each theme.
*****Must have tail1.png, tail2.png, bigtail1.png, bigtail2.png in theme folder -- or else the default tails (in data\) will be used.
*****Fatter GH3 theme tails are included to demonstrate (provided by Figure).

Hotfix #5 - Link - Post
****Added a forgotten condition in the new fixed GH2 Strict pull-off logic which might cause problems

Hotfix #4 - Link - Post
****Fixed GH2 Strict descending HOPO pull-offs for when the user did not already have the lower frets held down

Hotfix #3 - Link - Post:
****Added liquid's GH3 pause menu GFX with redone smoothed edges (His post)
****Added audio/video delay setting to pause settings menu, and added a new function to refresh the a/v delay after an unpause or restart.
*****You may now adjust your a/v delay in-game. The new setting will be applied as soon as you unpause, although you may prefer to restart the song after a change.
****Added starpower browsing / viewing world chart URL into help-readme.txt file

Hotfix #2 - Link - Post:
****Implemented "Party Mode" fixes by qqstars:
*****Fixed Party Mode control switching issue
*****Moved Party Mode switching notification text to center of screen

Hotfix #1 - Link - Post:
****Debugged rough untested code from Blazingamer:
*****Added option under "Visual Settings" to completely disable the GH rockmeter's starpower lights / indicators (may help slow machines, this avoids many calculations)
****Also included Worldrave's new ripped GH3 hitflames & glow GFX.


-------------------------------------------------
Last edited by myfingershurt on Wed May 28, 2008 4:12 am, edited 1 time in total.
htpcMe
Member
Posts: 30
Joined: March 22nd, 2008
Reputation: 0

Postby htpcMe » Wed May 28, 2008 3:58 am

Since applying Hotfix 7 (going from hotfix 3) the notes nolonger appear correctly. When I set the starnotes to "static" it works again. Is anyone else having this problem?
...the pain
User avatar
myfingershurt
Member
Posts: 1796
Joined: April 9th, 2007
Location: Northern Nevada, USA
Reputation: 0

Postby myfingershurt » Wed May 28, 2008 4:00 am

htpcMe wrote:Since applying Hotfix 7 (going from hotfix 3) the notes nolonger appear correctly. When I set the starnotes to "static" it works again. Is anyone else having this problem?

GH3 theme? I'll check it out...

edit: just saw the gh3 messed up notes, that's strange, it shouldn't be affecting that. I'll figure out what's wrong.
Last edited by myfingershurt on Wed May 28, 2008 4:03 am, edited 1 time in total.

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: No registered users and 10 guests