Alarian mod v2.7 - Full release
...the pain
- myfingershurt
- Member
- Posts: 1796
- Joined: April 9th, 2007
- Location: Northern Nevada, USA
- Reputation: 0
I was not able to figure out why the miss volume does not apply after unpausing or even restarting the song... I will look more into this later.
But for now...
---------------------
Instructions: Just unzip the hotfix into your Alarian 2.6 main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.
If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.
Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
---------------------
Latest hotfix:
Hotfix #6 - Link - Post
***Thanks to Inkk and Blazingamer for rough code (however, I had to do things a bit differently anyway)
****You can now have special note tails in each theme.
*****Must have tail1.png, tail2.png, bigtail1.png, bigtail2.png in theme folder -- or else the default tails (in data\) will be used.
*****Fatter GH3 theme tails are included to demonstrate (provided by Figure).
---------------------
History:
note: no need to download old hotfixes unless the latest causes a new problem for you.
Hotfix #5 - Link - Post
****Added a forgotten condition in the new fixed GH2 Strict pull-off logic which might cause problems
Hotfix #4 - Link - Post
****Fixed GH2 Strict descending HOPO pull-offs for when the user did not already have the lower frets held down
Hotfix #3 - Link - Post:
****Added liquid's GH3 pause menu GFX with redone smoothed edges (His post)
****Added audio/video delay setting to pause settings menu, and added a new function to refresh the a/v delay after an unpause or restart.
*****You may now adjust your a/v delay in-game. The new setting will be applied as soon as you unpause, although you may prefer to restart the song after a change.
****Added starpower browsing / viewing world chart URL into help-readme.txt file
Hotfix #2 - Link - Post:
****Implemented "Party Mode" fixes by qqstars:
*****Fixed Party Mode control switching issue
*****Moved Party Mode switching notification text to center of screen
Hotfix #1 - Link - Post:
****Debugged rough untested code from Blazingamer:
*****Added option under "Visual Settings" to completely disable the GH rockmeter's starpower lights / indicators (may help slow machines, this avoids many calculations)
****Also included Worldrave's new ripped GH3 hitflames & glow GFX.
-------------------------------------------------
But for now...
---------------------
Instructions: Just unzip the hotfix into your Alarian 2.6 main folder (where FretsOnFire.exe and the data folder reside). It will replace your fretsonfire.ini with a fresh one (back up yours if you want to refer to old settings) and various files in the Alarian\data folder.
If anyone finds problematic note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the various HOPO options, and then create a blank / silent song containing just the problematic pattern and send it to me to use for debugging. Please ensure that your test song exhibits the same problem, if not you need to include more surrounding notes.
Remember, my hotfixes are cumulative - the latest fix contains all previous fixes unless otherwise noted.
---------------------
Latest hotfix:
Hotfix #6 - Link - Post
***Thanks to Inkk and Blazingamer for rough code (however, I had to do things a bit differently anyway)
****You can now have special note tails in each theme.
*****Must have tail1.png, tail2.png, bigtail1.png, bigtail2.png in theme folder -- or else the default tails (in data\) will be used.
*****Fatter GH3 theme tails are included to demonstrate (provided by Figure).
---------------------
History:
note: no need to download old hotfixes unless the latest causes a new problem for you.
Hotfix #5 - Link - Post
****Added a forgotten condition in the new fixed GH2 Strict pull-off logic which might cause problems
Hotfix #4 - Link - Post
****Fixed GH2 Strict descending HOPO pull-offs for when the user did not already have the lower frets held down
Hotfix #3 - Link - Post:
****Added liquid's GH3 pause menu GFX with redone smoothed edges (His post)
****Added audio/video delay setting to pause settings menu, and added a new function to refresh the a/v delay after an unpause or restart.
*****You may now adjust your a/v delay in-game. The new setting will be applied as soon as you unpause, although you may prefer to restart the song after a change.
****Added starpower browsing / viewing world chart URL into help-readme.txt file
Hotfix #2 - Link - Post:
****Implemented "Party Mode" fixes by qqstars:
*****Fixed Party Mode control switching issue
*****Moved Party Mode switching notification text to center of screen
Hotfix #1 - Link - Post:
****Debugged rough untested code from Blazingamer:
*****Added option under "Visual Settings" to completely disable the GH rockmeter's starpower lights / indicators (may help slow machines, this avoids many calculations)
****Also included Worldrave's new ripped GH3 hitflames & glow GFX.
-------------------------------------------------
Last edited by myfingershurt on Tue May 27, 2008 8:51 pm, edited 1 time in total.
...the pain
- myfingershurt
- Member
- Posts: 1796
- Joined: April 9th, 2007
- Location: Northern Nevada, USA
- Reputation: 0
Heh... depends on how cooperative Python wants to be with me today. I woulda had that #6 ready almost immediately after Inkk and Blazingamer's posts except that I had to check for the files' existence in a different way to avoid crashes.
And as far as I can tell, the game is supposed to be reloading the miss volume after an unpause, but something's missing...
And as far as I can tell, the game is supposed to be reloading the miss volume after an unpause, but something's missing...
- Kris[Euphoria]
- Member
- Posts: 1410
- Joined: November 23rd, 2007
- Reputation: 0
- Contact:
Hi!
I tried out following Version of the Mod under openSUSE 10.3 64 Bit (System correctly updated one hour befor trying this Mod):
But there seems to be a Bunch of Errors inside the Linux-Version of this mod
I'm runnin Linux as 64 Bit System since 64 Bit is available on SuSE/openSUSEand the RF-Mod Version runs well as the Original (if i ignore the UTF-( Probs with the German Translations and switch to Custom Langauge instead*g*), but i wanted to try out this Mod because the Screenshots look quiet nice and interesting. Without further fixes there seems no Vhance to try it (i'm not a Programmer and don't know how to fix these obvious Bugs myself).
Are there new fixes for this Mod available with i didn't recognize here anywhere yet?
Regards,
Tom
P.S.:By the Way: My Userhomedirectory isn't /home/joe, this seems to be hardcoded anywhere inside the Mod and should not be hardcoded normally, shouldn't it?
I tried out following Version of the Mod under openSUSE 10.3 64 Bit (System correctly updated one hour befor trying this Mod):
jnuz wrote:Linux Version 2.6 Full Release Ready:
http://www.mediafire.com/?xlun2uzd0cd
Hotifx 5 (requires full release above)
http://www.mediafire.com/?mzmigy2ymmi
But there seems to be a Bunch of Errors inside the Linux-Version of this mod

Code: Select all
rashnu@kickbox:~/FretsOnFire> ./FretsOnFire
Traceback (most recent call last):
File "/home/joe/cx_Freeze-3.0.3/initscripts/Console.py", line 27, in <module>
File "src/FretsOnFire.py", line 36, in <module>
File "src/GameEngine.py", line 28, in <module>
File "src/Engine.py", line 27, in <module>
File "src/World.py", line 23, in <module>
File "src/Player.py", line 25, in <module>
File "src/Song.py", line 31, in <module>
File "/usr/lib/python2.5/sha.py", line 6, in <module>
File "/usr/lib/python2.5/hashlib.py", line 133, in <module>
File "/usr/lib/python2.5/hashlib.py", line 60, in __get_builtin_constructor
ImportError: No module named _md5
I'm runnin Linux as 64 Bit System since 64 Bit is available on SuSE/openSUSEand the RF-Mod Version runs well as the Original (if i ignore the UTF-( Probs with the German Translations and switch to Custom Langauge instead*g*), but i wanted to try out this Mod because the Screenshots look quiet nice and interesting. Without further fixes there seems no Vhance to try it (i'm not a Programmer and don't know how to fix these obvious Bugs myself).
Are there new fixes for this Mod available with i didn't recognize here anywhere yet?
Regards,
Tom
P.S.:By the Way: My Userhomedirectory isn't /home/joe, this seems to be hardcoded anywhere inside the Mod and should not be hardcoded normally, shouldn't it?
Last edited by TomcatMJ on Tue May 27, 2008 7:19 pm, edited 1 time in total.
"The social dynamics of the net are a direct consequence of the fact that nobody has yet developed a Remote Strangulation Protocol." -- Larry Wall
myfingerhurt great work whit your latest hotfix
allso abaut the buffer size, my computter is pritty powerfull (donno does it effect) i tried to se it for 2048 and i missed easier than whit 4096 meaning for me its easir to play whit buffer size 4096
donno if that helps you :p
allso abaut the buffer size, my computter is pritty powerfull (donno does it effect) i tried to se it for 2048 and i missed easier than whit 4096 meaning for me its easir to play whit buffer size 4096
donno if that helps you :p

...the pain
- myfingershurt
- Member
- Posts: 1796
- Joined: April 9th, 2007
- Location: Northern Nevada, USA
- Reputation: 0
lnkk wrote:btw myfinger, the gh3 tails are provided by Figure, not by me.
Oops! I didn't think to check back, that's right it was Figure who originally uploaded them. My bad.
Corrected.
edit: Kris, nope I have no idea why that would be... I play in the Rock Band theme most of the time, and I just leave the overdrive neck glow off, and I can play many many songs in a row without exiting the game and without lag...
Snowspire - hm, I didn't know anyone played on 4096 buffer size without lag / delay issues. You can't just change that, you have to recalibrate your a/v delay too since the buffer affects how long that is.
Kris what buffer size are you using?
Last edited by myfingershurt on Tue May 27, 2008 8:54 pm, edited 1 time in total.
Ok, I was using 2.5c if I remember correctly, then I passed to 2.6.
In this version, the graphical tweaks were amazing, I only thought that the performance was lowered a bit.
Well, in the changelog there are changes on hitwindows.
My issues are that...
I always play on gh2 sloppy, since gh2-strict almost everytime works like FoF's regular.
On gh2 sloppy, I noticed that there are either some bugs or the hitwindows aren't yet optimal. When strumming on a hammer on, you miss it. If you miss hammer ons or pull offs before chords, it causes you to miss the chords as well.
I don't know if anyone's experiencing the same problem, but just thought I'd post my own opinions on the mod.
I've read things about A/V delay and Buffer Size... Well, I have to say that it worked OK with the default setting until now, tested Impulse as first song using this mod...
The notes are ok, I could hit some notes and they were right when I wanted, so I guess either the standard hitwindow's too small, or I'm just becoming too lazy from gh3 :p
Thanks guys
EDIT: LOL!
Just played welcome to the jungle, and I got the trick of the system.
I carefully played all notes like half a second before they'd get to the frets, and it worked xD
so uh... what does that mean, do I have to set anything up on FoF, or does the Hitwindow need to get larger/smaller?
Just asking
In this version, the graphical tweaks were amazing, I only thought that the performance was lowered a bit.
Well, in the changelog there are changes on hitwindows.
My issues are that...
I always play on gh2 sloppy, since gh2-strict almost everytime works like FoF's regular.
On gh2 sloppy, I noticed that there are either some bugs or the hitwindows aren't yet optimal. When strumming on a hammer on, you miss it. If you miss hammer ons or pull offs before chords, it causes you to miss the chords as well.
I don't know if anyone's experiencing the same problem, but just thought I'd post my own opinions on the mod.
I've read things about A/V delay and Buffer Size... Well, I have to say that it worked OK with the default setting until now, tested Impulse as first song using this mod...
The notes are ok, I could hit some notes and they were right when I wanted, so I guess either the standard hitwindow's too small, or I'm just becoming too lazy from gh3 :p
Thanks guys

EDIT: LOL!
Just played welcome to the jungle, and I got the trick of the system.
I carefully played all notes like half a second before they'd get to the frets, and it worked xD
so uh... what does that mean, do I have to set anything up on FoF, or does the Hitwindow need to get larger/smaller?
Just asking

Last edited by Dan1lo on Tue May 27, 2008 10:10 pm, edited 1 time in total.
Which one was the last working (i.e. without the hardcoded Userhomedirectory and the other Bugs i postet on the former Page) Release of this Mod for Linux? Or didn't anybody use this Mod on inux? If not, then why not? Is there anything else with more functionality than RF-Mod available for openSUSE Linux 64 Bit wich i don't know up to now?
Thanks in advance,
Tom
Thanks in advance,
Tom
"The social dynamics of the net are a direct consequence of the fact that nobody has yet developed a Remote Strangulation Protocol." -- Larry Wall
Dan1lo abaut your HOPO problem...
did you download myfingers latest hotfix?
coz it fixes many hopo problems...
did you download myfingers latest hotfix?
coz it fixes many hopo problems...
Last edited by snowspire on Tue May 27, 2008 10:24 pm, edited 1 time in total.

TomcatMJ wrote:Which one was the last working (i.e. without the hardcoded Userhomedirectory and the other Bugs i postet on the former Page) Release of this Mod for Linux? Or didn't anybody use this Mod on inux? If not, then why not? Is there anything else with more functionality than RF-Mod available for openSUSE Linux 64 Bit wich i don't know up to now?
Thanks in advance,
Tom
I'll look into why it isn't running for you. I know others have reported errors for 64-bit distros. I compiled it under a 32-bit environment. Do you have python 2.5 installed? that was a previous issue that others have reported that it may be necessary. I'll look into it when I get home tonight.
-jnuz
Return to “FOF Mod Discussion and Support”
Who is online
Users browsing this forum: No registered users and 5 guests