Converting GH3 tracks to FOF - New format used in GH3 ?

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adthrawn
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Postby adthrawn » Fri Oct 26, 2007 7:13 pm

YMS, for #3, I believe the answer is yes EXCEPT for the battles like Slash.
It's such a fine line between stupid and genius.
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Postby dgendreau » Fri Oct 26, 2007 8:38 pm

Hey YMS:

#2) Manual HO/PO would make a lot of sense here. In GH1/2 a HO/PO was assigned automatically to notes that are shorter than something like a 1/16th note (cant remember the actual threshold). The key is that they depend on the song tempo and as we have seen, the new QB format doesnt seem to have anything resembling a tempo track. No tempo, no automatic HO/POs. The closest we have to a tempo track are those measure timestamps I pointed out.

#3) In GH2, there was a different version of the song for single player or co-op. This was because the mix had to be done differently. There are only 89 IMF files, so I suspect that there is only 1 IMF file per song (plus some extras for training etc.). This means the QB tablature may also have to encode what track you are controlling and switch tracks on the fly (like when you take both lead and rhythm parts in single player in some GH2 songs).

My tests dont match up with yours on the tablature though.
The first DWORD looks to me like timestamp because it counts upward continually. Also, the values are much too small to be milliseconds or samples. I think they can only be XA frame numbers.
The second DWORD might be a note length, I'm not sure yet. That would make sense though.
The third DWORD is the note flags. 1 bit per flag. This is used to select what frets to play. It probably also encodes star notes, HO/POs, etc.

Once I convert more midi QB files to XML, we will have a better view of how all of these fields work.
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Postby DesktopMan » Fri Oct 26, 2007 10:14 pm

This helps. I think I'll be able to work on this tomorrow, I already have a GH / FoF midi generator I wrote for my track editor so outputting the correct format shouldn't be too hard.
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Postby cama » Sat Oct 27, 2007 3:47 am

YMS wrote:- Do all songs have multiple parts, i.e. Guitar + Rhythm / Bass?

I tested extraction few GH3 songs and i think not all have rhythm parts like Metalica - One , here available rhythm tracks but all two tracks empty (no sound) then its possible not have notes for rhythm
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Postby tibiazak » Sat Oct 27, 2007 10:46 am

question: do you guys need any unskilled labor? about 50% of this thread went way over my head, but i want to help somehow :p if you need anything, let me know, i'll help if i can.
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Postby Surfpup » Sat Oct 27, 2007 11:15 am

Maybe you guys should talk to the dude who posted a video on youtube of him playing The Devil Went Down To Georgia on Guitar Hero 2.
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Dream Theater - Pull Me Under (Amazing guitar)

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A bit sleepy
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Postby Kotti » Sat Oct 27, 2007 11:23 am

Surfpup wrote:Maybe you guys should talk to the dude who posted a video on youtube of him playing The Devil Went Down To Georgia on Guitar Hero 2.
Video

I took what I could find of the battle in GH3 and recreated it. I'd say about 90% is the same as it is in GH3. It is a little off in the very beginning, but regains sync at the GR chords during the verse.


He just copied it, not ripped.
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Postby warhol » Sat Oct 27, 2007 11:31 am

Yeah. Scorehero forums say they can already rip out audio files, but cannot trace the notecharts
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Postby Surfpup » Sat Oct 27, 2007 12:18 pm

Ah, ok, that makes sense.
Finished:

Circus Maximus - Biosfear (Amazing guitar)

Dream Theater - Pull Me Under (Amazing guitar)



Indefinite Hiatus:

Hurt - Ten Ton Brick (Having syncing issues)

Dream Theater - Pull Me Under (Drums)
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Postby DesktopMan » Sat Oct 27, 2007 12:59 pm

Would be really helpful if someone posted more .mid.qb files. I assume this goes for other techies aswell. As for the discussion on Score Hero it gets side-tracked too much, I'm following this one.

There's only one file format that needs urgent attention and that's .mid.qb.
Last edited by DesktopMan on Sat Oct 27, 2007 1:05 pm, edited 1 time in total.
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Postby funkadelik_bob » Sat Oct 27, 2007 1:43 pm

This might be off-topic, but i just came to a realization.


Any guitar player here should know what Finger-Soloing or Finger Tapping is.
So..... why not put it to use?
It could be the perfect tool for beating the intro to that DragonForce song on guitar hero 3.

This has probably already been thought of, but who cares? xD
I'm glad i thought of it on my own. xP

Anyways, is the converting software going anywhere?
If it is, do we have any estimates on when the GH3 songs will be available?
Last edited by funkadelik_bob on Sat Oct 27, 2007 1:55 pm, edited 1 time in total.
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stone
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Postby stone » Sat Oct 27, 2007 1:57 pm

dont ask, you will be disappointed (but as soon as i can ill try to help )
No, i Can NOT, Read it, NOT re-upload anything i have posted before 8/12/2008.
Reason: My hard drive died, that and I deleted them.
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tibiazak
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Postby tibiazak » Sat Oct 27, 2007 4:44 pm

funkadelik_bob wrote:This might be off-topic, but i just came to a realization.


Any guitar player here should know what Finger-Soloing or Finger Tapping is.
So..... why not put it to use?
It could be the perfect tool for beating the intro to that DragonForce song on guitar hero 3.

This has probably already been thought of, but who cares? xD
I'm glad i thought of it on my own. xP

Anyways, is the converting software going anywhere?
If it is, do we have any estimates on when the GH3 songs will be available?

about the "finger soloing" part: if you mean hammer-ons and pull-offs, look at a GH2 manual, and then watch the video again. major ho/po going on.
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Postby v4vendetta » Sat Oct 27, 2007 8:36 pm

uhhhhhhhhhh....

ummmmm....

yeahhhhh...

sooooooo...

what is this, i dont even
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stone
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Postby stone » Sat Oct 27, 2007 9:07 pm

they are trying to figure out how to convert the GH3 files so they are playable for fof
No, i Can NOT, Read it, NOT re-upload anything i have posted before 8/12/2008.

Reason: My hard drive died, that and I deleted them.

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