Real electronic drumset with FoF - It's awesome!

FOF discussion only. Do NOT post help questions here!
This topic is 15 years and 5 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
sniping_dreamer
Member
Posts: 94
Joined: May 14th, 2007
Reputation: 0
Contact:

Postby sniping_dreamer » Thu Jul 17, 2008 9:08 pm

Can this tutorial work with other MIDI instruments too? We have a MIDI keyboard, and I've wanted it to have joystick/keyboard input so I can play this Beatmania IIDX clone (long story).

I'm really noob at this, I have no clue what to do. But maybe if I follow this guide, I can work something out.
Cold-Gin
Member
Posts: 3
Joined: June 22nd, 2007
Reputation: 0

Postby Cold-Gin » Wed Jul 23, 2008 4:09 pm

sniping_dreamer,

Yes you can use other MIDI instruments. The drum pads are mapped as notes (D3, C4, F#3, etc.) so if I use my scripts with a keyboard, I'd have to use the keys corresponding to those notes.

You can modify the Glovepie script to use whatever notes you want.

This is the script :

midi.devicein = 1
debug = midi.InDevName
Key.A = MapRange(midi1.d3, 0,1, 0,1)
Key.S = MapRange(midi1.c4, 0,1, 0,1)
Key.D = MapRange(midi1.a3, 0,1, 0,1)
Key.F = MapRange(midi1.f3, 0,1, 0,1)
Key.G = MapRange(midi1.b2, 0,1, 0,1)
Key.Escape = MapRange(midi1.FSharp3, 0,1, 0,1)
Key.Enter = MapRange(midi1.ASharp3, 0,1, 0,1)
Key.Up = MapRange(midi1.DSharp4, 0,1, 0,1)
Key.Down = MapRange(midi1.CSharp4, 0,1, 0,1)

It may look weird if you're a noob but just take a close look :

Key.A = MapRange(midi1.d3, 0,1, 0,1)

The D3 note on any MIDI Device is mapped to the letter A on the PC keyboard
(Actually, it's the D2 note, if you read the tutorial, you'll see that we have to increase each entry by 1 octave).

So, keeping that in mind, you can change the notes and the keyboard letters to anything you'd like.
whitespy9
Member
Posts: 3
Joined: August 2nd, 2008
Reputation: 0

Postby whitespy9 » Sun Aug 03, 2008 7:33 pm

Has anyone tried this with a MIDI to USB converter?

I do not have a MIDI in on my PC, but I do have a Roland TD-6. :cool:

well... I went out and bought one at Guitar Center anyways.

After about 2 Hours I have my Roland TD-6 working.

WOOT WOOT~~~~~~~~~~!!!!!!!!!!!!!!!!!!!!!!!!!!!

THANK YOU SO MUCH~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Last edited by whitespy9 on Sun Aug 03, 2008 10:35 pm, edited 1 time in total.
User avatar
pitythefool26
Member
Posts: 34
Joined: March 25th, 2008
Location: Trenton
Reputation: 0

Postby pitythefool26 » Tue Aug 05, 2008 4:50 pm

sniping_dreamer wrote:Can this tutorial work with other MIDI instruments too? We have a MIDI keyboard, and I've wanted it to have joystick/keyboard input so I can play this Beatmania IIDX clone (long story).

I'm really noob at this, I have no clue what to do. But maybe if I follow this guide, I can work something out.

Yes, MIDI keyboards are even easier to use because you don't need MIDI-OX to find out what note is being input, because it's just whatever key you strike on the keyboard.
If you want to make it joystick input instead of keyboard, you need PPJoy.
justcool
Member
Posts: 2
Joined: October 26th, 2008
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby justcool » Mon Oct 27, 2008 7:02 pm

very good tutorial, but it won't work with my dtxplorer! on monitor, my input is good but there is no output! canal is good, i can't see the mistake! can you help me?

---- EDIT ----

I tell you what I did:
input device: usb ->ok
output device: out to MIDI Yoke ->ok
chek with input monitor ->ok........ ......output monitor???????
MIDI mapping: chan 10 for input & 1 for output-> ok
turn map on ->ok
check each note pad->ok
glove with tour script->ok
But no result with a notepad or the game
Did you go on the logo " road66 " to do a link between "input port USB" ( i got a convert cable MIDI->USB ) & "out to midi yoke" because without this link i made i can switch on the red light on midi port activity (port status). In this box, input port is red in RT and in 10 when i use my drum; and outport is red too ( RT and in 1 when i use my drum). There is no green light on on MIDI-OX generated events .

Can you help me please?? thank you
justcool
Member
Posts: 2
Joined: October 26th, 2008
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby justcool » Thu Oct 30, 2008 3:46 pm

nobody??
I think we can save and download the configuration of midi ox, if somebody could send that to me, I thing it will be fine.
thank you!
User avatar
NuclearMusician
Member
Posts: 1
Joined: November 9th, 2008
Reputation: 0

Re:

Postby NuclearMusician » Mon Nov 10, 2008 12:22 am

mrmajestic wrote:Thank you! Thankyouthankyouthankyouthankyou! I have just been pulling my hair trying to find a solution for this problem all over google. (I have a yamaha dd-55, and it should be perfect for playing RB drums) - I'll try your tutorial right away, and will let you know if it works!

//mrmajestic

I'm having the same problem as mrmajestic. I also have a Yamaha DD-55, could it be that this model doesn't work? I've been working on it for about 3hrs now and notepad and FOF still won't recognize the pads/keys. Every once in a while, at a random time, the assigned letter will come up in notepad, but thats it. Could someone give us some help? Here is the what my glove pie window says right now:

// Type your program here, or click the GUI tab to autogenerate it!
midi.devicein = 1
debug = midi.InDevName
Key.A = MapRange(midi1.g2, 0,1, 0,1)
Key.S = MapRange(midi1.c4, 0,1, 0,1)
Key.D = MapRange(midi1.b3, 0,1, 0,1)
Key.F = MapRange(midi1.g3, 0,1, 0,1)
Key.G = MapRange(midi1.a2, 0,1, 0,1)
Key.Escape = MapRange(midi1.FSharp3, 0,1, 0,1)
Key.Enter = MapRange(midi1.ASharp3, 0,1, 0,1)
Key.Up = MapRange(midi1.DSharp4, 0,1, 0,1)
Key.Down = MapRange(midi1.CSharp4, 0,1, 0,1)

Image
User avatar
ADH
Member
Posts: 1971
Joined: February 18th, 2008
Location: My House
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby ADH » Mon Nov 10, 2008 1:09 am

here try this.
viewtopic.php?f=3&t=6045&hilit=midi2key
if you need any further help let me know.
passthechipsdude
Member
Posts: 1
Joined: November 9th, 2008
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby passthechipsdude » Fri Dec 19, 2008 1:48 pm

Thanks, OP and ADH. I got mine to work. Like Nuclear, I have a DD55 and only had occasional drum hits detected w/ Glovepie.

So I unzipped the midi2key program from the following link (which ADH's link ultimately leads to)...

http://www.mindexpressions.com/users/lo ... .9.0.4.zip

I set my DD55 to kit 9, which is the first kit I found which had a hi-hat/bass combo and all pads responsive (opened midi2key and tested in notepad). I created a new midi2key.ini file in which I think I only changed one thing from the default, changing F2 from F to U (making ride cymbal different from floor tom and equal to open hi-hat, which I think is how RB usually charts it, but I could be wrong, I'm no drummer) Then I just opened midi2key, opened MFH, set the keys by hitting the pads, set Player 2's drum keys and the extra Drum#1 key I didn't use to numbers to prevent conflict, and drummed away.

Let me know if this works for y'all. If it does, good job team. We did this together.

P.S. I think I noticed one note-key mismatch when testing the midi2key.ini file w/ MIDI-OX and notepad, but whatever, as long as it works.
brm620
Member
Posts: 1
Joined: February 15th, 2009
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby brm620 » Sun Feb 15, 2009 10:56 pm

For the most part everything is working great. I see the information in midi-ox as I play and have it set up so that hitting a drum outputs a key stroke. However, I even though midi-ox registers every time I hit a drum I don't get a letter to type every time and it doesn't work will in FoF. Any idea why its not outputting right?
User avatar
ADH
Member
Posts: 1971
Joined: February 18th, 2008
Location: My House
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby ADH » Mon Feb 16, 2009 12:05 am

you shouldn't need this for FOFIX. it should register midi input if i am right. (someone please correct me if i'm wrong.)
capedcrusader
Member
Posts: 1
Joined: February 9th, 2009
Reputation: 0

thank you

Postby capedcrusader » Fri Mar 20, 2009 4:12 pm

thanks for the tutorial @pitythefool...i just did everything you told me and it worked!
Fissional
Member
Posts: 43
Joined: June 24th, 2008
Location: Mt. Clemens MI
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby Fissional » Fri Mar 20, 2009 6:12 pm

Awesome, congrats to everyone who got this working! I wish I had a full kit to play with! I have seen alot of youtube videos of people playing their electronic kits with rb ect, and even acoustic kits with it, fairly easy probably easier than an electronic kit actually. Really cool stuff. I'm looking to save up n get a kit n maybe will do the same thing with it.

My girlfriend and I used to play our acoustic kit following the charts on FoF, I put small colored tape on the drums/cymbals so she could follow the charts, It did not score as I didnt hook up any piezos to the heads, but it was awesome for learning and she actually learned quite a few songs on our real kit that way.

I think a electronic kit would be even better though, quieter/ect. We just bought ION drum rocker. It's an excellent kit, I was very very surprised by it. The gum rubber heads are actually pretty nice and responsive and give nice rebound, I still might put mesh heads on down the line though. Now what I think we are going to do is go the opposite direction and turn the Drum Rocker into a regular electronic kit. We actually have it working right now as a regular kit that you can just play..but a brain would be better.

We have the USB Game Controller signals running to a MIDI controller emulator (converts them to MIDI) and then run the output from the virtual MIDI controller to Fruity Loops where I have ezdrummer installed with DFH (drumkit from hell). It triggers the drums in Fruity Loops perfect and plays out the speakers just like a real kit. Cymbals are different MIDI note than drums, so yes..it works like a real kit. Its good, the only problem is there is no way for the windows USB Game drivers to pickup velocity readings, (it does..but nobody has got them mapped/registered yet AFAIK).

Like I said..it works for fun now, and I tested it and played over some songs and it works, but we need velocity/more voices. So I think we are going to get a drum brain/module off ebay, and hook that up to it, (buy another cymbal/kick as well). I have seen it done and it is very easy to convert actually. If we buy another kick we can use the old kick pedal for a hi-hat controller as well, so it will be a full kit, and of course the brain will have tons of voices and very nice velocity sensitivity.

With that we can use it for a RB controller or a full electronic kit simply by choosing what module we connect to (stock ION) for RB or (drum brain) for real kit.

Should be fun, hopefully we can do it sooner than later, if anyone is interested in more information on this setup or the acoustic setup, let me know I can give more details and help. Maybe a fun project for any Drum Rocker owners out there that maybe had not seen this!
Eric
Matias Grosso
Member
Posts: 5
Joined: January 29th, 2009
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby Matias Grosso » Fri Apr 10, 2009 9:39 am

Hey man, awesome! I have a Medeli DD 305 and it doesn't work correctly. I have to hit the drum pad like 10 times before the letter comes out in the notepad. Can you help me? Please, I would really like to play FOF with drums.
User avatar
ADH
Member
Posts: 1971
Joined: February 18th, 2008
Location: My House
Reputation: 0

Re: Real electronic drumset with FoF - It's awesome!

Postby ADH » Fri Apr 10, 2009 10:59 am

have you tried FOFix???
in the newer versions you don't need this...
just connect your drums and play.

Return to “General FOF Discussion”

Who is online

Users browsing this forum: No registered users and 6 guests