Search found 739 matches

by weirdpeople
Tue Apr 19, 2016 8:17 pm
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 327138

Re: FoFiX 4.0.0 Development Thread

I've made a survey to try and get a better idea of how people want FoFiX to move forwards.
https://goo.gl/4s2jjc

If anyone can take it it would be greatly appreciated.
by weirdpeople
Tue Apr 12, 2016 12:34 pm
Forum: FoFiX
Topic: Setting to adjust position of splash messages
Replies: 1
Views: 1453

Re: Setting to adjust position of splash messages

Yeah you can't its hard coded to be centered on x=0.5 y=0.3, you might look at changing the board/camera angles so the highway is out of the way of the messages though.
by weirdpeople
Tue Apr 12, 2016 12:27 pm
Forum: FoFiX
Topic: Fofix Coop Modes
Replies: 3
Views: 2312

Re: Fofix Coop Modes

Ok so looking through the source code. It looks like CoOp GH has coop starpower (i think it shares excess sp with other band members equally?), vocals are not allowed for some reason. I'm guessing it also doesn't have full band score multipliers for starpower like rockband does. CoOp RB should behav...
by weirdpeople
Tue Apr 12, 2016 12:05 pm
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 327138

Re: FoFiX 4.0.0 Development Thread

Not much atm. I'm pretty busy most of the time, I really only have time on the weekends to work on stuff(I have plenty of other projects that take up time as well). I really wish others would jump in and help on the project again, it would probably help with motivation :P The last few days though I'...
by weirdpeople
Sun Mar 13, 2016 4:27 pm
Forum: FoFiX
Topic: Fofix 3.121 or 4.0?
Replies: 14
Views: 5893

Re: Fofix 3.121 or 4.0?

Thats not what i said. For the average user its not because of bugs and lack of themes. Performance might be better in some cases, but its not that much better.
by weirdpeople
Tue Mar 01, 2016 10:11 pm
Forum: Tech Support
Topic: FoF compatibility
Replies: 6
Views: 1806

Re: FoF compatibility

A while back someone put together a pull request to enable pro-drums support but it was pretty inconsistent with how other instruments work, and to do it properly is going to require a lot of work still :(
by weirdpeople
Tue Mar 01, 2016 10:00 pm
Forum: FoFiX
Topic: Fofix 3.121 or 4.0?
Replies: 14
Views: 5893

Re: Fofix 3.121 or 4.0?

i wasn't really around that much then and I only saw Guitar Zero and its C&D afterwards, but i'm guessing that let to FoFiX being separated from its mod past. Even the activity on this forum has slowed down quite a bit. Although at least It hasn't died yet :P
by weirdpeople
Tue Mar 01, 2016 9:44 pm
Forum: Other Music Games
Topic: Harmonix is crowdfunding to bring RB4 to PC...
Replies: 7
Views: 2288

Re: Harmonix is crowdfunding to bring RB4 to PC...

Very glad they are doing this finally so many possibilities :D
by weirdpeople
Sat Feb 27, 2016 7:06 pm
Forum: FoFiX
Topic: Fofix 3.121 or 4.0?
Replies: 14
Views: 5893

Re: Fofix 3.121 or 4.0?

Yes, but development happens in spurts. I have a couple of other python projects that i hop between and a full-time job. Since I'm basically the only one working on FoFiX you will see long periods with little to no development. I've not given up on the project, quite the opposite. I have a tons of i...
by weirdpeople
Fri Feb 26, 2016 11:13 pm
Forum: FoFiX
Topic: Fofix 3.121 or 4.0?
Replies: 14
Views: 5893

Re: Fofix 3.121 or 4.0?

So the shaders do basically nothing in fofix. A few onscreen effects were written with them like the pointless lightning thing, some 3D shaders which aren't used most of the time, and neck flashing. The game just isn't setup well currently to be able to properly use them imo. Some other stuff you mi...
by weirdpeople
Sat Jan 16, 2016 7:07 pm
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 327138

Re: FoFiX 4.0.0 Development Thread

Yeah i know about both of those issues already. They have effected FoFiX with only the second one being fixed, I just haven't ported the fix for it over to FoF-Reborn yet. At some point when i have the time i'm planning on rewriting the back-end C based audio code in C++, and hopefully I can fix the...
by weirdpeople
Fri Jan 08, 2016 3:45 pm
Forum: Forum Talk
Topic: fretsonfire.org Forums are back online!
Replies: 33
Views: 13127

Re: fretsonfire.org Forums are back online!

Yep as others have said good stuff. Plus its faster, cant beat that :)
by weirdpeople
Thu Dec 31, 2015 10:50 am
Forum: Tech Support
Topic: Guitar hero Live driver issue
Replies: 3
Views: 6208

Re: Guitar hero Live driver issue

hmm I have one of these as well and i didn't notice this when i first tried it in windows, but i also didn't try to actually play the game with it either... I'll have to try it when i get home, then ill probably try it on osx and linux to see if its any different.
by weirdpeople
Wed Dec 30, 2015 4:42 am
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 327138

Re: FoFiX 4.0.0 Development Thread

I just finished rewriting some of the FoFiX song loading code. So far as far as i have tested as of this commit FoFiX should support songs made for phase shift. Basically any tracks that arn't preview.ogg are played in the game now. So one might want to be careful with extra files within your song f...
by weirdpeople
Sat Dec 19, 2015 2:41 pm
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 327138

Re: FoFiX 4.0.0 Development Thread

I fixed the issue in fof-reborn, basically i had the code setup to expect a "-dev" in the version number. But seem to have forgot that i planed to not have -dev for released versions of the library. Sorry for not getting around to this sooner have been quite busy the last month... and for ...

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