Search found 366 matches

by coolguy567
Mon Jan 25, 2010 12:26 pm
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 333112

Re: FoFiX 4.0.0 Development Thread

IMO learning Python's not the problem. It's like the easiest language to learn ever (assuming you already know how to program). The real problem is learning your way around the FoFiX source and its design.
by coolguy567
Fri Jan 22, 2010 10:43 am
Forum: Forum Games
Topic: Reverse Conversation
Replies: 75
Views: 11156

Reverse Conversation

[ This is like a random conversation thread, except that the posts are the other way round (i.e. this is the final post of the thread, the next one is the second-last post, the next one is the third last, etc.). You must continue the thread with the post that came before the previous post. When the ...
by coolguy567
Fri Jan 22, 2010 10:21 am
Forum: Thoughts ?
Topic: Piano/Keyboard Project. - My idea for implementing Keyboard in FoF
Replies: 50
Views: 14295

Re: Piano/Keyboard Project. - My idea for implementing Keyboard

lordhardware wrote:
xlarkascendingx wrote:Yeah, but it uses all 88 keys of a standard piano/keyboard


what are you talking about?
Synthesia.
by coolguy567
Mon Jan 04, 2010 7:20 am
Forum: FoFiX
Topic: FoFiX 4.0.0 Development Thread
Replies: 937
Views: 333112

Re: FoFiX 4.0.0 Development Thread

Can we add a note on this wiki page - http://code.google.com/p/fofix/wiki/RunningUnderGNULinux - saying to turn off compiz on Ubuntu? Turning it off makes the game much less stuttery to me (although the built-in FPS counter reads about the same).
by coolguy567
Tue Dec 22, 2009 8:57 am
Forum: General FOF Discussion
Topic: Fifth Note at Non-Amazing Difficulty
Replies: 27
Views: 3559

Re: Fifth Note at Non-Amazing Difficulty

GH2's use of orange on Hard isn't so much "GRYB with occasional O" but more "alternating long sections of just GRYB and just RYBO" (so you don't have to move your hand around as often as on expert).
by coolguy567
Tue Dec 15, 2009 7:05 am
Forum: FoFiX
Topic: FoFiX v3.121 Released
Replies: 71
Views: 11509

Re: FoFiX v3.121 Released

Well I still get bad (albeit playable) performance on Ubuntu 9.10 running from source with py2.6/gl3. Mind you I haven't compared to py2.4/gl2 but only because I don't want to downgrade my python installation and downgrade all the packages to versions compatible with that. But the strange thing is t...
by coolguy567
Fri Dec 11, 2009 7:20 am
Forum: FoFiX
Topic: Changing controls
Replies: 5
Views: 3543

Re: Changing controls

And make sure you allocate one of the 4 controller spaces to your new controller.
by coolguy567
Mon Dec 07, 2009 4:18 am
Forum: FoFiX
Topic: *HIGHLY EXPERIMENTAL* Debian/Ubuntu packages for FoFiX
Replies: 2
Views: 1254

Re: *HIGHLY EXPERIMENTAL* Debian/Ubuntu packages for FoFiX

Well I just installed it with Ubuntu's built-in GUI package installer. Running it gave me an import error for Numeric, so I installed Numeric using Synaptic and then it worked fine, other than the stuttering I always got with the python 2.6 version (including in Windows). Except multi-track songs do...
by coolguy567
Wed Dec 02, 2009 4:27 am
Forum: FoFiX
Topic: What *is* FoFiX?
Replies: 2
Views: 821

Re: What *is* FoFiX?

That's pretty much right. FoFiX is a fork of RF-Mod which is a fork of FoF, so in a sense FoFiX is a fork of FoF. FoF is technically maintained still by Unreal Voodoo but it hasn't been updated since a long time ago and RF-Mod is no longer maintained. These days when people refer to FoF they general...
by coolguy567
Tue Dec 01, 2009 9:41 am
Forum: General FOF Discussion
Topic: Some Small Fretting Rules (HELP!)
Replies: 3
Views: 989

Re: Some Small Fretting Rules (HELP!)

Bends - I agree with NSBRDan. To me it feels natural to chart (and play) the extra note when the bend is made quickly (see Meant to Live in my signature, if you can be bothered), but if it's gradual then it feels strange to have to play extra notes. Dead notes - I'd chart them as I do palm-muted not...
by coolguy567
Tue Dec 01, 2009 9:14 am
Forum: FoFiX
Topic: Mod for drumnotes?
Replies: 13
Views: 1367

Re: Mod for drumnotes?

But then you'd have to strum the notes.
by coolguy567
Mon Nov 30, 2009 10:11 am
Forum: FoFiX
Topic: [WIP] FoFiX Theme for 4.0.0 - by the community
Replies: 493
Views: 56185

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Behind the multiplier. It would be easier to spot in-game when it's moving and changing colours than in a static mockup.
by coolguy567
Mon Nov 30, 2009 2:46 am
Forum: FoFiX
Topic: [WIP] FoFiX Theme for 4.0.0 - by the community
Replies: 493
Views: 56185

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

Sorry for off topic, but "nothing in this world worth having is free" in the signature for a forum about a piece of open source software? :thumbdown:
by coolguy567
Sat Nov 28, 2009 1:57 am
Forum: FoFiX
Topic: [WIP] FoFiX Theme for 4.0.0 - by the community
Replies: 493
Views: 56185

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

SP-around-multiplier makes sense.
1) SP doubles your multiplier, so they should be connected
2) In a circle, it would be easy to see 1/4, 1/2, 3/4 as they are at the horizontal and vertical positions.

But I do also think SP-down-the-sides is easier to read at a glance.
by coolguy567
Mon Nov 23, 2009 5:29 am
Forum: FoFiX
Topic: [WIP] FoFiX Theme for 4.0.0 - by the community
Replies: 493
Views: 56185

Re: [WIP] FoFiX Theme for 4.0.0 - by the community

So I tried Nickstr's notes and I quite like them but they don't really give the full idea of Leapo's mockup when used alongside the other RB images (as RB has quite subdued edges whereas Leapo's edges are very bright and defined). I think that the yellow note is too light and needs more saturation (...

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