Search found 15 matches

by jibgilmon
Sat Jan 09, 2010 2:06 pm
Forum: Thoughts ?
Topic: Master Difficulty - Its great, try it!
Replies: 44
Views: 17006

Re: Master Difficulty - Its great, try it!

I know this is old, but I have a much more practical use of this (IMO). Why not use this for power chords? If you have a modded guitar with 10 buttons on the same neck (5 and then 5 just below it), then you could do like green on the left chart (top set) and yellow on the right chart (bottom set), t...
by jibgilmon
Thu May 28, 2009 10:57 pm
Forum: FOF Mod Discussion and Support
Topic: death_au's All-in-one GH Wii FoF/iX GlovePIE script
Replies: 68
Views: 33455

Re: death_au's All-in-one GH Wii FoF/iX GlovePIE script

death_au wrote:Ah that. I believe that's what's in the script for using velocity sensitivity in the pads if I recall correctly.
The main problem with my all-in-one script is that it tries to do too much. For using just drums, that code you posted should be enough.


Ya, it works fine for just drums.
by jibgilmon
Sun May 24, 2009 8:22 pm
Forum: FOF Mod Discussion and Support
Topic: death_au's All-in-one GH Wii FoF/iX GlovePIE script
Replies: 68
Views: 33455

Re: death_au's All-in-one GH Wii FoF/iX GlovePIE script

What code is that exactly? Oh it appears you wrote it (this is the original, not my modified one): if(!var.init) //if pressed(Wiimote.Minus) then WiimotePoke(1, 0x4A400F0, 0x55) // Decrypt wait 100ms WiimotePoke(1, 0x4A400FB, 0) // Unknown //wait 100ms //WiimoteDumpBytes(1, 0x4A400F0, 16) // view t...
by jibgilmon
Sat May 23, 2009 12:43 pm
Forum: FOF Mod Discussion and Support
Topic: death_au's All-in-one GH Wii FoF/iX GlovePIE script
Replies: 68
Views: 33455

Re: death_au's All-in-one GH Wii FoF/iX GlovePIE script

Gah, all this instrument detection stuff is annoying. It's not supposed to be able to detect a guitar until the instrument is woken up, but it seems this is happening for some people... The main reason there is a distinction from GH3 / GH:WT guitars is the analog stick (it's backwards on GH:WT).......
by jibgilmon
Wed May 20, 2009 8:50 pm
Forum: FOF Mod Discussion and Support
Topic: death_au's All-in-one GH Wii FoF/iX GlovePIE script
Replies: 68
Views: 33455

Re: death_au's All-in-one GH Wii FoF/iX GlovePIE script

good job keeping up with it all, but unfortunately the drum connection problem (thinks it's a GH3 controller) still exists, and it seems like now it isn't possible to fix at all by disconnecting/reconnecting. By disconnecting/reconnecting... you mean the drums themselves? Or disconnecting from blue...
by jibgilmon
Wed May 20, 2009 12:44 am
Forum: FOF Mod Discussion and Support
Topic: death_au's All-in-one GH Wii FoF/iX GlovePIE script
Replies: 68
Views: 33455

Re: death_au's All-in-one GH Wii FoF/iX GlovePIE script

good job keeping up with it all, but unfortunately the drum connection problem (thinks it's a GH3 controller) still exists, and it seems like now it isn't possible to fix at all by disconnecting/reconnecting.
by jibgilmon
Mon Jan 19, 2009 8:21 pm
Forum: FOF Mod Discussion and Support
Topic: cpu 100%, solution?
Replies: 3
Views: 1303

Re: cpu 100%, solution?

if you dont wanna spend money to upgrade ur comp it might help to raise your virtual RAM
by jibgilmon
Sun Nov 30, 2008 5:40 pm
Forum: Tech Support
Topic: Bluetooth Wii Guitar lag.
Replies: 2
Views: 1380

Re: Bluetooth Wii Guitar lag.

I just finished charting a song, and was testing it, and noticed it was too fast for the keyboard so I connected my Wii guitar via bluetooth and used a customized glovepie script. The only problem is that its a little laggy. Anyone have a way to fix some of the lag? because I don't think it should b...
by jibgilmon
Sun Nov 30, 2008 12:12 am
Forum: Tech Support
Topic: help with wii guitar glove pie script!
Replies: 17
Views: 10957

Re: help with wii guitar glove pie script!

Obviously, it hasn't been debugged, researched, or supported yet. If you have the Wii GH3 Les Paul that works.
by jibgilmon
Tue Nov 18, 2008 3:00 am
Forum: Off-Topic
Topic: Anyone here like poker?
Replies: 1
Views: 830

Anyone here like poker?

Hey guys/gals. I don't know if any of you enjoy playing poker, but me and some of my friends set up a poker site. It's a partner site of Centsports.com (a place for free legal betting, check it out). The site is totally legit, no credit card or any real information needed unless you...
by jibgilmon
Wed Nov 07, 2007 12:05 am
Forum: Tech Support
Topic: Problem when importing gh mods - NOT THE AVERAGE IMPORTING PROBLEM
Replies: 11
Views: 3141

i love you ryan lol
by jibgilmon
Sun Oct 28, 2007 9:12 pm
Forum: Tech Support
Topic: Problem when importing gh mods - NOT THE AVERAGE IMPORTING PROBLEM
Replies: 11
Views: 3141

I'm now trying the same thing, but not through FoF. I extracted the songs/ section of the ARK file using Ghex, and have ended up with the necessary midis that way. I'm pretty sure all it would take to get from where I am to where we both want to be is a vgs to mp3/ogg/wav converter (or the patience...
by jibgilmon
Mon Oct 22, 2007 9:56 pm
Forum: Tech Support
Topic: Problem when importing gh mods - NOT THE AVERAGE IMPORTING PROBLEM
Replies: 11
Views: 3141

anyone?
by jibgilmon
Fri Oct 19, 2007 6:35 pm
Forum: Tech Support
Topic: Problem when importing gh mods - NOT THE AVERAGE IMPORTING PROBLEM
Replies: 11
Views: 3141

SketchMan3 wrote:
jake2k3 wrote:You don't have to import the songs, they've already been imported and converted to FoF form.

I think this is a custom disk, that has custom songs on it, not the original.

bingo, its a custom disk meant to be played on a ps2 with swapmagic or a modchip
by jibgilmon
Thu Oct 18, 2007 6:30 pm
Forum: Tech Support
Topic: Problem when importing gh mods - NOT THE AVERAGE IMPORTING PROBLEM
Replies: 11
Views: 3141

i have a couple copies of modified gh2 disks (with diff songs) when first song is finished, it says no songs were imported and the folder for that song is in the song folder, but its blank. is there a way to fix this or is it because mod disks arent supported?

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