Search found 25 matches

by capeta42
Wed Nov 26, 2008 6:09 pm
Forum: FOF Mod Discussion and Support
Topic: FoFiX Graphics Request
Replies: 146
Views: 48308

Re: FoFiX Graphics Request

I think it does support a starpowerneck.png, but I don't think this will help on the flames issue... I thought I could use a similar effect to hitglow animation, only this time in the "starpowerlines". And possible options off in case the game performance using this fall. I sincerely thin...
by capeta42
Tue Nov 25, 2008 8:02 pm
Forum: FoFiX
Topic: Guitar Hero III Theme -=[For FoFiX]=-
Replies: 907
Views: 607975

Re: Worldrave's GH3 Theme 3.0 -=[For MFH Mod 3.0 Rev.353+]=-

Well man, the theme is perfect. I like this! :2thumbsup: But I'll make the same suggestion I made in another topic on requests for graphic. I do not know if this may be asking too much, but... There is one last effect is missing for the GuitarHero 3 MOD stay perfect: the starpower flames. I tried to...
by capeta42
Mon Nov 24, 2008 5:46 pm
Forum: FOF Mod Discussion and Support
Topic: FoFiX Graphics Request
Replies: 146
Views: 48308

Re: FoFiX Graphics Request

Hello man, I do not know if this may be asking too much, but... There is one last effect is missing for the GuitarHero 3 MOD stay perfect: the starpower flames. I tried to do here at home and not satisfied. :crying: here is a video where the effect appears already at the beginning: http://www.youtub...
by capeta42
Thu Nov 20, 2008 5:54 pm
Forum: FOF Mod Discussion and Support
Topic: MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
Replies: 5001
Views: 1529061

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Followed a suggestion of a problem: Suggestion: in the co-op mode, the meter's scores could be part of the Player 2 (right side, similar to the original game). Issue 1- the co-op mode is only checking my scores, I have done tests on songs where the score would be added guitar 300k and bass guitar 25...
by capeta42
Thu Nov 20, 2008 5:33 pm
Forum: Thoughts ?
Topic: GH:WT holding those crazy notes, you know what i mean...
Replies: 70
Views: 17744

Re: GH:WT holding those crazy notes, you know what i mean...

And if this exchange: 0----O=========== 0-----------O======= 0--------------------O== 0------------------------- 0------------------------- (for example) By that: 0----O===O====O== 0-----------O====O== 0--------------------O== 0------------------------- 0------------------------- (means crooked) A f...
by capeta42
Mon Nov 17, 2008 5:10 pm
Forum: FoFiX
Topic: Guitar Hero III Theme -=[For FoFiX]=-
Replies: 907
Views: 607975

Re: Worldrave's GH3 Theme 3.0 -=[For MFH Mod 3.0 Rev.353+]=-

Oh... Sorry. :blink:

Thanks man. :thumbup:
by capeta42
Mon Nov 17, 2008 4:59 pm
Forum: FOF Mod Discussion and Support
Topic: MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
Replies: 5001
Views: 1529061

Re: MFH Mod (FoFiX) 3.0xx (v3.025)

I do not know if it's just me the problem, but I believe the Animated Background is giving problem loading the music. I say this because here I use Random Animated BG (delay 4), and got saved 6 in the folder, I constantly when I choose a song have a great chance of it halt the game, and I believe th...
by capeta42
Mon Nov 17, 2008 4:46 pm
Forum: FoFiX
Topic: Guitar Hero III Theme -=[For FoFiX]=-
Replies: 907
Views: 607975

Re: Worldrave's GH3 Theme 3.0 -=[For MFH Mod 3.0 Rev.353+]=-

You did read the 1st page right? You'll find the Mediafire link there. It's the full version yes. Enjoy!! :drool: But this is what is on the front page too? I say ... as the latest version: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WorldRave's GH3 Full Release 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Requ...
by capeta42
Mon Nov 17, 2008 3:07 pm
Forum: FoFiX
Topic: Guitar Hero III Theme -=[For FoFiX]=-
Replies: 907
Views: 607975

Re: Worldrave's GH3 Theme 3.0 -=[For MFH Mod 3.0 Rev.353+]=-

Can you host the Full MOD in MediaFire?
RapidShare's not right here... :cursing:
by capeta42
Thu Nov 13, 2008 2:46 pm
Forum: FoFiX
Topic: Guitar Hero III Theme -=[For FoFiX]=-
Replies: 907
Views: 607975

Re: Worldrave's GH3 Theme -=[For MFH Mod 3.0+]=-

Here I can not turn off the animated starnotes. I always change it as static and will to implement changes as it continues animated... I believe this is linked to the MOD, because that using RB MOD can change the option of starnote to static, but when I change the theme from GH3 reactive the animate...
by capeta42
Thu Nov 13, 2008 2:37 pm
Forum: FOF Mod Discussion and Support
Topic: Singles Necks {More than 400} by @ir15
Replies: 82
Views: 89915

Re: Necks [From TCG and other things]

Very good, the only problem is that they have the same name, then it's in the same folder to unpack. But that is not enough to be a big problem. :2thumbsup:
I liked that last pack, I used the image of phoenix as Overdrive Neck.
by capeta42
Wed Nov 12, 2008 3:54 pm
Forum: General FOF Discussion
Topic: Animated Stages. My way of doin it.
Replies: 1
Views: 2019

Re: Animated Stages. My way of doin it. Im takin requests.

The only defect is that it takes time to load the game. :huh:

My suggestion: Part of the clip "Through The Fire And Flames", the guitar solos scenes.
by capeta42
Wed Nov 12, 2008 2:41 pm
Forum: FOF Mod Discussion and Support
Topic: Singles Necks {More than 400} by @ir15
Replies: 82
Views: 89915

Re: Necks [From TCG and other things]

75% of transparency becomes cool, but I will try with 60%. 40% I think it is too transparent. :blink: And the best relation Aspect-Transparency are 60%, and 40% for the people that only want a smooth neck :cool: Here I usually use 50% and 75% of transparency in most of my necks, but I think the 50%...
by capeta42
Wed Nov 12, 2008 1:54 pm
Forum: FOF Mod Discussion and Support
Topic: Graphic Request Thread
Replies: 670
Views: 185385

Re: I Will Make Anything (Besides 3-D Stuff) - Come Here and Ask

Hi again, the black neck with 75% of transparency was perfect, but it does not match the neck of Overdrive Neck (I forgot that detail). :scared: This is my Overdrive Neck: http://img128.imageshack.us/img128/6825/overdriveneck2zh8.png Can you do with 50% and 75% of transparency too?
by capeta42
Wed Nov 12, 2008 1:48 pm
Forum: FOF Mod Discussion and Support
Topic: MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)
Replies: 5001
Views: 1529061

Re: MFH Mod (FoFiX) 3.0xx (v3.025)

I do not know if it's just me, but the downloaded version UgoFullClientInstaler version 3020, updated to 3021, then 3025 and then 3.030beta, the performance of the game improved a lot, but it happens that sometimes the game stops responding when I click Single Player> Quickplay (did that to me a lot...

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