Search found 5 matches

by malushi88
Fri Mar 23, 2007 6:28 pm
Forum: Thoughts ?
Topic: Note timing
Replies: 11
Views: 2632

i found some settings to help it out, but some help more than others. now all the game needs is good hammer ons and pull offs :D
by malushi88
Wed Mar 21, 2007 6:56 pm
Forum: Thoughts ?
Topic: Note timing
Replies: 11
Views: 2632

Also, sometimes timing isn't really good unless you adjust A/V delay in the Audio option. It helped me for many GH songs. How much did you adjust the delay? And for all the others who oppose my idea I realize how it would affect score boards and whatnot, so maybe i will just play with this delay a ...
by malushi88
Wed Mar 21, 2007 4:56 pm
Forum: Thoughts ?
Topic: Note timing
Replies: 11
Views: 2632

I like the way it's harder... I figured there would be some objection to this, so perhaps it could be changed to an option? There could be an option for Note Detection Leniency or something and the options could be FoF and GH, where FoF keeps its current difficulty and GH creates a more GH-like det...
by malushi88
Wed Mar 21, 2007 4:42 pm
Forum: Thoughts ?
Topic: Note timing
Replies: 11
Views: 2632

I dont know if it just me or my computer or something, but FoF seems to have much pickier note detection than GH1 or GH2. I use a GH controller to play FoF and I imported the songs from both GH games. The songs are more difficult to play in FoF than GH. I tuned the video settings to lowest possible ...
by malushi88
Wed Mar 21, 2007 4:37 pm
Forum: Thoughts ?
Topic: Hammer-ons and Pull-offs
Replies: 86
Views: 27742

(this one i am unsure about) you must have at least 3 notes which qualify for HOPO for them to be HOPO (I've never seen a 2 note HOPO) If there's no note within (my guess is 1/4 of a beat) Then you must start HOPO over. Actually in songs like "Who Was In My Room Last Night" by the Butthole Surfers ...

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