Search found 87 matches

by qqstars
Tue Jun 17, 2008 1:52 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

Instrument request: Keyboards Everyone had the idea of having Piano Hero or something in here since RF-mod 3.0~3.5, and I think ozzystrikes (if my memory doesn't fail me) made a mod where you can pick without pressing enter, as drums. We only need to do some coding now :p I know some songs which ha...
by qqstars
Sat May 31, 2008 6:05 am
Forum: FOF Mod Discussion and Support
Topic: multiplayer mods?
Replies: 5
Views: 1758

I also think that it doesn't work. Use alarian mod for real multiplayer Your very wrong.. Basic Rfmod multiplayer works just fine! You do not need alarian mod, it will do the job but you dont need it! as far as i know the multi player code wasnt altered in any of the mods! why fix something that ws...
by qqstars
Fri May 30, 2008 1:44 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

Yeah I get what you're trying to do, but it's different from what I'm trying to do. What that does it make it go all squiggly just when you hold it down, what I'm trying to do is go all squiggly when you're holding down the killswitch key and it's a star note. OK, I got it. I have something maybe c...
by qqstars
Thu May 29, 2008 10:31 pm
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

I've been working like crazy trying to get the wavy tails working but haven't been successful. I have found a place to put it so it doesn't crash, the only problem is it doesn't update the graphic if the killswitch is pressed so it will still use the bigtail1.png. The code is getting really annoyin...
by qqstars
Thu May 29, 2008 9:28 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

Hi, myFinger, I suggest that if we use stage-rotation, use the stageR folder instead of stage folder, and we can put some small PNG files in that. It can tweak the loading.

we can change the PNG'S res to 640X480, I think that will loaded faster.
by qqstars
Thu May 29, 2008 5:31 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

Hey guys~ I make something for hotfix15: download: http://www.mediafire.com/?sbmjwt4ykyw first, I gave the option to set where the Acc Words appears! now you can set it to right-top; center; center-bottom; left-bottom. right top is the origional place. center is beyond the neck, in GH POV is below t...
by qqstars
Wed May 28, 2008 11:28 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

O sorry,

We need to change line 1570 in guitarScene.py:

Code: Select all

     imgwidth = self.background.width1()

to:

Code: Select all

     imgwidth = self.imgArr[self.arrNum].width1()



or some picture can not in full screen!
by qqstars
Wed May 28, 2008 11:09 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

GOOD NEWS: I have finish the code to have a ROTATE stage image! Download:(for HotFix #8) http://www.mediafire.com/?z7mtyfm2xig if you set the "stage mode" to "Random", and set the "Random Stage Rotation" to "Rotate", And then, the background stage will changed automaticlly in 7 second in the game! ...
by qqstars
Wed May 28, 2008 5:12 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

MyFingerShurt, I found the problem is. notice the line 709 in guitar.py . it is: if self.starPowerActive: you lost 2 space in front of that. So the logic of render is: if self.starspin: if self.starPowerActive: else: #not spin So you can know that, we set the starspin to true, but after render the r...
by qqstars
Wed May 28, 2008 12:25 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

I have noticed two weird rendering glitches here. http://i287.photobucket.com/albums/ll140/Spikehead777/overlap1.jpg http://i287.photobucket.com/albums/ll140/Spikehead777/overlap2.jpg In the first image, look at the green note under the green fret. I don't think that's supposed to happen. In the se...
by qqstars
Tue May 27, 2008 11:11 pm
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

Hit-Window Patch for HotFix #6 Download: http://www.mediafire.com/?jx44xgy0zei OK. In last patch, I mixed the code for neck folder into it. So you will have the crash. And In this patch, I separate them. If you only want to patch for hit-window, DO NOT implement the file in "Neck_folder" folder!!! A...
by qqstars
Tue May 27, 2008 7:27 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

the hit window code had already implemented in his patch.
by qqstars
Tue May 27, 2008 7:11 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

yoyokid2008 wrote:QQstars, are you sure the patch is working?

I put the two files in the library.zip and it worked but now, I can't go into the game. It gives me a black screen and doesn't go into anything.

witch 2 file? the neck folder or the hit-window?

if the hit window, use MyfingerShurt's hotFix~
by qqstars
Tue May 27, 2008 3:53 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

Here is my dopick3GH2(). I need to say, I implement a Real old one in that. But that can let me feel easy to play :) When I play Eric Johnson - Cliffs of Dover, at the beginning, the long HOPOs, I can hold down the F5, and to click the F1~F4 without release the F5. It works, every time I can get all...
by qqstars
Tue May 27, 2008 3:45 am
Forum: FOF Mod Discussion and Support
Topic: Alarian mod v2.7 - Full release
Replies: 2317
Views: 589586

While the hitwindows are in fact much better in this release (2.6) I think it would be a good option to have the "old" hitwindow system available. I did have a quick question about the hit windows for HOPOs vs strumming. Is it the same? With the new version HOPOs seem very GH1-ish, I set my a/v del...

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